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Deathbytac0

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Posts posted by Deathbytac0


  1. I like this, but crafting table should be 3 planks and 1 leather and javelin should be 1 rock, 1 stick, and 1 string, and string needs to be easier to get. This will make it harder but not too hard. And you should get meat from killing with javelins... that's silly. Unless you take the extra steck of harvesting the carcass.

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  2. I agree. There should be a huge variety though, pikes (3x reach), glaive (slashing spear), mace and chain (very low damage but negates armor 90% for that hit and next hit with another weapon), and all those... don't make me pull up all three Mount & Blades to look up everything lol. I would like the stamina bar though, and a complete GUI overhual. Tempering metal would be an awesome feature to increase speed or damage. Varieties of armor need to be added such as light armor (red steel chainmail) giving us room for things like encumbrance, especially a weight based inventory.

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  3. Normal animals are fine, and the wolves are actually scary now. Zombies and creepers, gotta go, not real. Spiders need to be downsized and nerfed, blue spiders need to spawn like normal spiders. Lol great excuse to get rid of skeletons and creepers though, I'm in. No glowing ore, not even cinnabar, in fact caves should be darker.

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  4. I agree but the clean weather mod... think about it. It's mechanics can make thinks like sandstorms possible. An overlay and random damage is good enough, I don't expect blocks to move. Also the snow can be blinding.

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  5. I agree with chimney, and biomes somewhat. Mostly in that there need to be more and more interesting/diverse. But chimney is certainly good idea.

    Yes, I'm thinking of more... It may not become few after a while lol.
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  6. Amazing idea bro! Something to add to part 5 though... if you put water in it the bucket may crack leaving you with scrap (just to be annoying or reused). You must let it cool a bit before adding water (boo physics :) ), I wouldn't make it too low that it's nearly obsolete, which is almost realistic.

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  7. Well the forge can have a side vent right? One bend in it. If you make a forge outside and it's temporary and just sits there, you normally would put a block above the chimney with an air pocket open to the world, that's all it is.

    Anyway I'll get some pics.

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  8. I have quite a few so, I really don't expect all of these to work. Some things others may have suggested, if so I support them completely.

    • Climbing gear
    A lot of us like to use Smart moving (a lot of us would also like the zipline mod too, but what I have found is that it's not compatible). That wont allow you to scale a diagonal cliff side though. The gear will be expensive and extremely dangerous, and sometimes it can't be used over and over. You could tie a rock to the end of a rope and have a 50/50 chance of it staying, and then once you climb on, a 50/50 chance of it holding. This is extremely dangerous because if you could be awesome enough you could make the ropes swing and have a grip meter. If you hit a rock face you may lose your grip and go plummeting down, missing your platform and ending up in a very painful death. A wrought iron grappling hook (or above) will hold better, allowing you to make hard jumps for the rope, most likely making the rope swing into the rock face but...you did it. Spiked boots may be nice to use to climb on a steep hill or a face 1 block away, or you could make use of them descending.

    This is a big one I know and it may not have it's place in this mod.

    • More mobs
    You said on the mc forum page adding mobs make the game seem a little better, but it didn't really do it. Vanilla monsters aren't too realistic and Mo' Creatures don't spawn right. I want to see something other than bears, I like to see the stuff that will rip your eyes out and teabag your body (no masterchiefs please). Also ambiance is nice, birds, mice, squirrels, you know those small creatures that will also turn on you.

    #demented

    • Volcanoes and etc
    Volcanoes, glaciers, canyons, and everything else I can't think of! Also random size biomes, some go on for about 10kilometers, others 10meters. Examples are the canyons and glades.
    • Settling
    So you are advancing through ages and you never establish small civilization. How about a very rare mob like cavemen that you can befriend and then they will advance with you and make small extremely rare villages. This can be completely optional considering you befriend them.

    I see the pinned topic, just saying.

    • An end goal and then on...
    Now you have definitely extended how long it takes to go until you just are bored because you have everything and you just start over, or worse delete the mod. Vanilla Minecraft has an end goal now (not that you will ever win it), TerraFirmaCraft however, does not. I have no idea what to put though, I need all of your help. The suggestions above (except the climbing gear) can contribute to an endless adventure. None of them contribute to the big event you will complete at the climax, an end goal. I am completely stumped by that one, I merely suggest to think of it.
    • Chimney chokes
    A feature that allows you to close the chimney, puffing smoke on you and increasing the heat of your forge or bloomery(charcoal pit part only). This makes the fire use the air around it and let the blocks around it build more heat. Too long and it will quickly burn out, but a good way to get a quick boost of heat. Also this can make campfires fill your house with smoke.

    Thank you for reading, I hope you like what I have!

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  9. When I right click on my forge it does nothing. There is nothing wrong the way it is placed. It is about 4 blocks underground and has a chimney coming up right over it, so it doesn't bend, then it has an overhanging block to shield it from rain and to keep me from getting raped my monsters. It burnt out long ago... it has nothing in it, but I don't really want to waste 9 charcoal before I move.

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