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Goal -This thread is a discussion on what makes players work together. I have come across more than one individual who has wished for players to work together more to varying degrees. Reasons include but are not limitedto create one big city, greater sense of community, create trade, and reducing the load on the physicalserver. My personalexperiences-On most servers I've played on the game experience has been as follows. You log on, there's a protected spawn area, people spread out from spawn and build their own base in different sections of the map usually by themselves or small groups of friends. When someone has accumulated some degree of stuff, depending on the person and how difficult it was to obtain the stuff, are willing to trade or give it away. These servers usually have some sort of grief protection and/or policy regarding griefing from the relaxed to the extreme. The more extreme the policies, and olderthe server, more ghost towns/buildings you seem to come across. They also tend to have limits on the number of crops,animals, and redstone you can have, to reduce stress on the server. What bring people together on these types of servers is usually briefly for trade and sometimes to help tackle a particularly difficult area or mob. When I've specifically looked for it, there has beena few servers I've been on where there has been a small group of individuals from 2 to 8 on the server, where there has been a town collective where everyone lives in the same general area and shares resources and work areas. Generally this has been on more difficult servers. The population of the server in these circumstances, usually is pretty much set shortly after a settlement has been established. From there the server population slowly dies until no one logs on consistently anymore. What brings people together initially on these servers is just the desire to work together in a community. PVP servers have came in two varieties and modes. Free for all and guilds, open world and minigames. Open world, in free for all everyone hides and nolarge bases are usually made unless there is some sort of grief protection. What brings people together on this game style is sometimes briefly for trade but more often than not, conflict.Open world Guilds usually have established grief protected areas and a standard set of gear for all new recruits. Again the main binding force is only one grief protected area and conflict. Minigames are minigames, not much to say there. Take away -What usually brings people together in most these scenarios is trade and that is usually just for the trade. What brings people together the longest is usually a general want to work together as a server, and having only one safeplace that is grief protected. Having the server be very dangerous either from PVPor extremely difficult gameplay also helps. That is why I have a running theory that the more difficult it is to build, survive, and communicate the more people naturally come together in Minecraft without specifically wanting to work together in one big town I'd love to hear other peoples inputas to what brings minecraft players to work together and the reason or reasons why they think that. As always, follow the forum rules, be respectful, and try to stay on topic. Thanks!