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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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Search the Community: Showing results for tags 'improvement'.
Found 1 result
Leaf decay mechanics
hindmost posted a topic in SuggestionsCurrently it looks like leaf fast-decay if 1) they're get notified; 2) they aren't supported by a thunk. Notification seems to spread up and aside. This leads to situations where 1) part of the leaf mass becomes supported from neighbor tree; 2) low-hanging leaves (ivory) become not notified. I propose the next: 1)add numeric (3-5 byte) tag to the tree and the leaf; 2) randomly assign that tag to the trees (the same to each thunk block and leaf block of the same tree); 3) notify not only 5 (thunk) or 6 (leaf) neighbor blocks, but more (+1 layer), spread if notifying leaf or thunk block; 4) thunk can notify thunk and leaf, leaf could only notify leaf; 5) for each thunk/leaf notified - drop ifnumber equal to the number of the block harvested initially and the tree species are the same. This should improve the tree falling. I will try to implement that algorithm on holidays. I assume, it should work in small bursts for each tick, until the moment when no new block has been marked? P.S.: By the way, Bioxx, are you using queues/sets to determine what block to notify/already notified while falling a tree? P.P.S.: I'll try some assignment schema (random assignment, tag = ((origin.x % 4)<< 2) + origin.z % x) P.P.P.S.: Or we can allow thunk blocks notify in -Y, but not lower than harvested block.