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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

Search the Community: Showing results for tags 'mapping'.

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  1. I like using the Antique Atlas mod, but didn't like cheating in the empty atlas. This simple MineTweaker script removes the default recipe for an empty Antique Atlas (compass + book) and adds a recipe that is more obtainable in early game (any size rawhide + feather + ink markings). DIRECTIONS: Find the "scripts" folder that was created by MineTweaker. It should be in the same folder as "mods" and "configs". Inside the "scripts" folder create a new text file with any name and a .zs extension. Paste the following text into the file: //removes the default recipe for an empty Antique Atlas and adds a more obtainable recipe. recipes.removeShapeless(<antiqueatlas:emptyAntiqueAtlas>); recipes.addShapeless(<antiqueatlas:emptyAntiqueAtlas> * 1, [<terrafirmacraft:item.Hide:*>, <minecraft:feather>, <terrafirmacraft:item.Ink>]); Save the file. If minecraft is already running, press the "/" key and enter "mt reload". Otherwise, it should load next time you start minecraft. Also, I edited the Antique Atlas config to play nice with TFC biomes. Now Deep Ocean won't show as Mesa (among other things)! See the results here: Keep in mind that the tiles are based on the lay of the land, not on the foliage. A plain will be relatively flat, but it could be a grassland or heavily forested. Likewise, the tiles showing forested rolling hills could have no trees at all. Go to: minecraft > config > antiqueatlas > biome_textures.jsonand replace the existing text with the text below. Save and restart your minecraft client for changes to take effect. This change will affect already existing atlases. { "version": 1, "data": { "0": "WATER", "1": "PLAINS", "2": "WATER", "3": "SNOW_HILLS", "4": "FOREST", "5": "PINES", "6": "SWAMP", "7": "WATER", "8": "CAVE_WALLS", "9": "SHORE", "10": "ICE", "11": "ICE", "12": "SNOW", "13": "SNOW_HILLS", "14": "MUSHROOM", "15": "SHORE", "16": "SHORE", "17": "ROCK_SHORE", "18": "FOREST_HILLS", "19": "PINES_HILLS", "20": "SNOW_PINES_HILLS", "21": "JUNGLE", "22": "JUNGLE_HILLS", "23": "JUNGLE_EDGE", "24": "WATER", "25": "ROCK_SHORE", "26": "SHORE", "27": "BIRCH", "28": "BIRCH_HILLS", "29": "DENSE_FOREST", "30": "TALL_BIRCH_HILLS", "31": "MOUNTAINS_SNOW_CAPS", "32": "MOUNTAINS_ALL", "33": "MEGA_TAIGA_HILLS", "34": "MOUNTAINS_ALL", "35": "SAVANNA", "36": "WATER", "37": "MESA", "38": "PLATEAU_MESA_TREES", "39": "PLATEAU_MESA", "129": "SUNFLOWERS", "130": "DESERT", "131": "MOUNTAINS_SNOW_CAPS", "132": "FOREST_FLOWERS", "133": "PINES_HILLS", "134": "SWAMP_HILLS", "140": "ICE_SPIKES", "149": "JUNGLE_CLIFFS", "151": "JUNGLE_EDGE_HILLS", "155": "TALL_BIRCH", "156": "TALL_BIRCH_HILLS", "157": "DENSE_FOREST_HILLS", "158": "SNOW_PINES_HILLS", "160": "MEGA_SPRUCE", "161": "MEGA_SPRUCE_HILLS", "162": "MOUNTAINS_SNOW_CAPS", "163": "SAVANNA_CLIFFS", "164": "PLATEAU_SAVANNA_M", "165": "BRYCE", "166": "PLATEAU_MESA_TREES_LOW", "167": "PLATEAU_MESA_LOW" }}
  2. Dynmap 1.7.10

    Hello, has anybody got Dynmap working? I am currently running alpha 3 of the 1.7.10 and the whole map is black
  3. World just committed suicide.

    Hello all! This is my first post to the forums here. I have been watching Spumwack's videos for a while and just recently started my own TFC game. I had just created my first metal pick and prospector's pick when I decided to use a cartography tool to map my world. I tried a few tools, none of which worked. I then just wanted to get playing again. When I logged on to TFC, minecraft updated itself. It also destroyed my world. When I log on to the world, the ground doesn't spawn and I fall down in to an endless pit of lava. This sucks. Is there any way to recover my world? (https://www.dropbox....ft%20world1.rar) This is a link to a .rar file of my save, from before when the world killed itself. If not, is this just a bug? Finally, are there any good ways to map TFC worlds? Sorry for the wall of text... TL;DR: My TFC world crapped itself and decided that I should fall in to a pit of lava. Can I fix that?