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  1. Since we have been getting a lot of interest in MCMC, I thought it would be best if I made a rough tutorial. I tried to write this for a total beginner, but it's also good for people familiar with Techne, but new to MCMC, to catch some of the less obvious tricks and functions. The tutorial is divided into two parts: Mechanics, which is a button-by-button explanation, and Key Concepts, which covers some of the key ideas and methods to making a good working model in MCMC. If you are thinking of applying to make models for TFC2, please also read the TFC2 Model Guidelines post, and contact Darmo. I apologize for the spoiler issues. I can't figure out how to delete a spoiler once created (irony) MCMC MECHANICS Basic instruction for anyone wanting to use MCMC. Here I will try to explain things that are not dead-obvious. KEY CONCEPTS OF MCMC Z-FIGHTING ELEVATION It's ok to have your mob elevated above the turf block when working on it, but in the final version for insertion into the game, the mob must have it's feet on the turf block (Or if it doesn't have legs, it must otherwise be in the relation to the turf block that it needs to be in game) TRANSPARENCY TIPS & TRICKS This sections is for suggestions and tips that some of us contributors think might be helpful to those attempting to model with MCMC whether for TFC2 or not. They may or may not be useful for you START WITH THE HEAD UNDERSTAND TEXTURES
  2. Modeling Fun!

    I am having too much fun right now with MCMC, and am not intending for any of this to make it in game. So I'm just going to dump it here. Clay Pots!