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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

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Found 2 results

  1. Mob Texture Help

    Im hoping this is the right place to post this, if not feel free to remove/move to its proper location. I am working on a texture pack and have reached the TFC exclusive mobs, such as the quail, bear, and deer. compared to vanilla mob textures, the mapping is a little confusing. i managed to get the roosters to look correct, but it took a lot of trial and error. if someone could post a better mapping of what part is what on the more odd animals, i would be extremely grateful, and im sure other artists here would be too. from what i have seen, other than the vanilla HD packs, no one has done those animal textures. something like this would be perfect.
  2. Adding New Music?

    I love the music in Terrafirma Craft. Unfortunately, after so much of my playthrough, I find myself wishing for a larger variety. From what I understand, Terrafirma Craft disables the original music, and plays music from its assetsterrafirmacraftsoundm directory. Additionally, one of the minecraft versions (I can't find with true clarity the version(s)) has allowed a user to add their own music by adding .oggs to their .minecraftresources music folders. If Terrafirma disables the music there, I expect any custom music too will be disabled, though I haven't tested the theory. So, to add a variety of music for the mod to play, I think the mod must be edited itself. I did attempt a test of this, and managed to add a few music files (in .ogg form) to the terrafirma craft .jar list, giving it the name "m5", "m6" and "m7". When I tested it, none of the added music played. What am I missing here? How does Terrafirma interact with the original music? What do you think about adding music variety, and what is the policy on making such edits to the .jar for personal use? Also, I'm not sure if this is the correct forum for this or not. It was here or maybe resource packs. AS OF TFC 79 sounds.json has been added! Check my post here for a music adding guide!