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Sasqaucth

Cooking Overhaul

13 posts in this topic

Hello there! I'm fairly fresh to TFCraft but grasp most mechanics, and one that bothers me is cooking. Notably, I did find someone talking bout this. Check her out http://terrafirmacra...nd-food-itself/

I'm also bumping this back up thanks to this thread http://terrafirmacraft.com/f/topic/1375-firepits/

But, my ideas: Looking at my ideas to now and the a fore mentioned post (Support her, go check it out), I've come up with this: Food is overly under complicated. if TFCraft is a full-conversion mod, then how come cooking has basically just carried over over? if the goal is to make it more surreal or realistic, then how can you make bread out of 3 pieces of wheat. In our world of realness here on the 3rd rock, when cooking you always lose something, be it fat or grease or burnt organic material into ash. So, there should be tiers of cooking added. Simple foods that can be cooked like bacon and warmed meats should need a spit (Crafted with rocks and sticks?) that you right click to spin so the food is thoroughly cooked. You'd place the spit over a fire pit (Possible?) so it can have dual purpose. And maybe the next tier should be a fireplace you can build to place pots and cauldrons on or over (again, the spit would be implemented). And as a final tier, you'd have stoves and ovens, and pans. Eggs could only be cooked with a pan on a stove. Continuing my ramble, plates, bowls, and cups (A drink system, hmmmmm?) would be required to hold the stuff. Tiers could be here too, with ceramic stuff, glass or porcelain next, and then metal (I don't like the metal because it seems too utilitarian, but it would hold the most food). This could also be implemented with spoons, forks, knives, and sporks required for cooking. Knives would have the most variety for cutting your meats (Definitely see butchery) and spoons for stirring soups and stews (And maybe drinks? O.O) and forks for pulling things out of the fire and into the plates and stuff (too complicated?) I think i've covered my original stuff, but go check out the other post! some cool ideas are posted there.

I DO NOT HOLD complete originality FOR COOKING mechanics. Just most of the ones listed here.

EDIT: Forgot this, but in MC there are two foods bars, we only see one. There's hunger and saturation. For example, a melon only saturates a tiny bit, while a pork chop saturates a lot. So higher tier foods equals higher saturation.

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Try the Forge, it can cook food I think. But the idea for cooking pots and the like sounds interesting, but it would mean a lot of work for Bioxx to add into the game, with all of hte foods that would have to be made available.

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Not many, maybe a stew or soup for each meat, and some salads. bowls are already in game, so it might only be a mild effort for bioxx.

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I'm pretty sure someone else said something about this. But i won't bother you about it, we are both part of those who still use the ":3" face! we must help each other :3(???)

Whatever, like i already said in the other thread -which i can't find xDU-, i'm totally on with the idea of pots and related. Not sure about the oven, but i have no time to say nothing -o- maybe tomorrow.

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Lol. First i looked through the directory and then skimmed stuff, but you may be right. Anyways, Maybe wood is neglected a bit? Cooking utensils and stuff would make it more crucial as a crafting material.

IGNORE THIS PLOX! Me being derpy :3

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please, please keep this in mind.

This mod is not supposed to be realistic (realism is a no-no word on these forums). Not every little thing has to be changed to model the real world. Cooking just happens to be one of those low priority items that if you care a lot about you would be better off playing cooking mama or some other cooking based game. This is "mine"craft. It is not "cooking"craft. of course it isnt "metallurgy"craft either, but this mod's purpose ( or so ive heard) is to make vanilla minecraft a tad more about mining than making giant pixel art out of colored wool/ making binary adders/subtractors with awful redstone. :P

That being said I would also enjoy more content when it comes to food, specifically a more sophisticated hunger/health mechanism in-game to make more food types neccessary/add variety to cooking/make it a more viable part of the overall mod.

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(realism is a no-no word on these forums)

As is 'Thaumcraft', come to think of it

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Lol also i used the phrase surreal or realistic.

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Firepit guys, look here.

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This mod is not supposed to be realistic (realism is a no-no word on these forums).

I wouldn't say that. (and i should know lol)
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Really? No one has ANY suggestions on food?

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There are Plenty, just in other threads, if you will have a looksie around the forum, many agriculture and cooking threads already exist...

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That i posted this slightly after and before a few.... Check some of the dates on these comments....

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