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Wybourne

Tools & Weapon Modding

17 posts in this topic

I know that its a pain and the gems have already been implemented (though useless) but it just seems that modding tools and weapons is more realistic than enchanting them. It would require metals than exp to make the mods and they would vary especially made for the tool and also plans. They would also have an enchanting counterpart like Efficiency would be to a better handle or unbreakable is to a better hilt but I would still pick enchanting its just this seems more fit for the mod.

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I actually really like this idea, I prefer an actually reason why your item is better than normal instead of, "I added a touch of magic, so it mines faster." Perhaps we can get work station blocks or a workshop to work on improving items like a grindstone for sharpenng swords axes shovels and hoes and putting a better point on your pick. A woodworking bench for making better or reinforced handles. Not sure if items would need a cost of upgrade like more metal or something, or if time spent on it would be sufficient. I would like to see you expand on your idea more and really get into some detail. +1 all day.

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It's good and I would like it alongside enchantments as there are some things magic can do that we can't.

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Yes, we fully agree. Certain vanilla enchantments such as "sharpness" should be achieved through a grinding wheel, not magic

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Yes, we fully agree. Certain vanilla enchantments such as "sharpness" should be achieved through a grinding wheel, not magic

not stating that grinding wheels will exist*
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It's good and I would like it alongside enchantments as there are some things magic can do that we can't.

For the enchantment thing someone suggested a socket system like diablo 2. Maybe that would give a use for gems and cover those things magic does but we can't. They seem like both systems would compliment each other nicely.

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Yes, we fully agree. Certain vanilla enchantments such as "sharpness" should be achieved through a grinding wheel, not magic

The Elder Blocks V: Minerim?

...I'm strangely ok with this.

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I guess we could have multiple Mods like enchantments and also the kind of metal going to be used to create the mod and the metal the weapon or tool is made of should match( or not) . I think that it should be able to assemble and disassemble so you can change them. Any Ideas what the counterparts of enchantments names will be?

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Sharpness: X amount of right clicks on grinding wheel/stone = X amount of added damage * New Metal

___________________________________________________________________________________ (Over/Divided by)

Old Metal

*Note, If ground too much it would break, also this balances it so you have to have a higher tier metal in order to mod the weapon.

Efficiency: X amount of Hammer hits+ X amounts of grinds = X amount of efficiency * New metal

_____________________________________________________________________________

Old metal

Sharpness would be used with efficiency mods to create looting and fortune, sharpness on tools creates silk touch (maybe?)

Unbreaking= X amounts of hammer hits + X amounts of welds = Total compression * New metal

______________________________________________________________________________

Old metal and heat

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The Elder Blocks V: Minerim?

Classic :L

I'm also okay with the idea of a sharp "enchantment", but it would need to wear off over time :P

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Thought about my math... needs improving here... :/

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Classic :L

I'm also okay with the idea of a sharp "enchantment", but it would need to wear off over time :P

But of course

You could have the quality linked to the durability of the tool

which would ALSO conveniently mean that higher quality tools keep an edge for longer.

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Sharpness: X amount of right clicks on grinding wheel/stone = X amount of added damage * New Metal

___________________________________________________________________________________ (Over/Divided by)

Old Metal

*Note, If ground too much it would break, also this balances it so you have to have a higher tier metal in order to mod the weapon.

Efficiency: X amount of Hammer hits+ X amounts of grinds = X amount of efficiency * New metal

_____________________________________________________________________________

Old metal

Sharpness would be used with efficiency mods to create looting and fortune, sharpness on tools creates silk touch (maybe?)

Unbreaking= X amounts of hammer hits + X amounts of welds = Total compression * New metal

______________________________________________________________________________

Old metal and heat

...I said no grinding wheels. probably won't happen
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...I said no grinding wheels. probably won't happen

*cocks eyebrow*

...? You never said no grinding wheels, you just said they weren't guaranteed.

I'm guessing Bioxx put the kibosh on this then?

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I was thinking of adding material mods to the weapon like scopes, hilts, handles or reinforced head that can be assembled and disassembled together with the weapon and also has durability rather than altering the weapon to be better.

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not stating that grinding wheels will exist*

^ this is what I meant

*cocks eyebrow*

...? You never said no grinding wheels, you just said they weren't guaranteed.

I'm guessing Bioxx put the kibosh on this then?

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not stating that grinding wheels will exist*

Could we perhaps settle on whetstones ? :D

They could easily be implemented as a craftable item from sedimentary rock types, which would simply be combined with tools etc. in the crafting area to give the "sharp" attribute. If we are being pedantic, you could also include the need to be near a source of water ?

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