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hindmost

The true liquid conservation law

3 posts in this topic

The idea was born in the "volcanic forging" thread, but I assume, it is more abstract.

The essence of idea is: when you place a cube of something into the lake of lava or water, it must not destroy the liquid cube, instead lake must leave its shores and spill - acting as finite liquid, of course. So, cave-in fell into the lake must produce a tsunami. Beware its foaming wave!

Such liquid behavior is more honest, in my humble opinion.

This could lead to many very interesting mechanisms, btw.

The idea described here: http://terrafirmacra...dpost__p__14545

The salt ocean (any water? only in ocean biome?) may remove the travelling/staying thinmost-water-block - we do not want it eating our CPU or have strange artifacts.

P.S.: because this does not interfere with any of TFC content - only the piston should be able to not expand, if liquid has to place to go - it could be made as independent mod.

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The idea was born in the "volcanic forging" thread, but I assume, it is more abstract.

The essence of idea is: when you place a cube of something into the lake of lava or water, it must not destroy the liquid cube, instead lake must leave its shores and spill - acting as finite liquid, of course. So, cave-in fell into the lake must produce a tsunami. Beware its foaming wave!

Such liquid behavior is more honest, in my humble opinion.

This could lead to many very interesting mechanisms, btw.

The idea described here: http://terrafirmacra...dpost__p__14545

The salt ocean (any water? only in ocean biome?) may remove the travelling/staying thinmost-water-block - we do not want it eating our CPU or have strange artifacts.

P.S.: because this does not interfere with any of TFC content - only the piston should be able to not expand, if liquid has to place to go - it could be made as independent mod.

we have quite a lot on our plates atm to be working on another independant mod. (You read the main page post, right?)
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You just described the finite liquid mod... That mod sucks with compatibility. If you want to remake it compatible do that and give it to Bioxx. Anything else... no way.

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