Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.
Sign in to follow this  
Followers 0
mayaknife

Island Survival

12 posts in this topic

While building a transoceanic causeway I happened upon an archiplego of six small islands, ranging in size between 100 and 1,000 square meters, and situated well out of site of any other land. I wondered what it would be like to spawn in such a place, whether survival would even be possible. So I topped up my food bar to simulate a fresh spawn, threw everything I'd brought with me into a chest, and proceded to give it a go.

My first task was to harvest all of the stones and long grass on the islands. The stones netted me zero nuggets of ore: not a good sign for the success of my endeavour. The grass haul turned out much better. I got seeds for beans and maize and, even better, 3 ripe green peppers, 2 unripe green peppers and 3 ripe wheat. I left the unripe peppers in place to ripen.

Without metal I would not be able to create a chisel, which meant no smooth stone blocks, which meant no quern base, which meant no flour. So instead I created a stone knife, converted the ripe wheat into wheat grain, and then ate it. It only boosted my hunger bar by a couple of pixels. :-(

Nowhere on any of the islands did I see any animals, which pretty much doomed my chances of survival. Nonetheless, I planted the seeds that I'd found and then waited, mostly trying to conserve my energy but occasionally doing the rounds of the six islands to harvest any new long grass which had sprouted.

The three ripe peppers I'd found kept me alive long enough for the remaining two to ripen, and those kept me alive long enough to see some of my crops get to their second stage of growth, but without animals I never stood a chance. I don't know how big a land mass has to be for there to be a chance of animals spawning on it, but clearly 1,0000 square meters is not big enough.

So what changes to TFC would be required to make island survival possible?

My biggest problem was the lack of quickly harvestable food. You could fix that by increasing the odds of animals spawning on small areas of land, but it actually makes sense that they don't, and in any case that would then make survival too easy. Some better ideas that I came up with were:

  • There were plenty of squid in the surrounding ocean. If squid dropped fish when killed that would do the trick.
  • Sugar cane was available on a couple of the islands. Sugar cane grows fast enough that if sugar was edible then you should be able to plant and harvest enough to keep you alive.
  • Sugar cane is very fibrous, so another possibility would be to have a way of making string from it. That would let you make a fishing rod and then fish for your food supply.
My second problem was the lack of surface ore. However, in terms of pure survival I don't think that's too important. It's not impossible to mine rock with your bare hands, it just takes a really long time. More importantly, once your food supply is secure, you can swim to the horizon looking for larger land masses. So one way or another you can eventually get metal, you just have to be patient.
0

Share this post


Link to post
Share on other sites

Interesting read. It sounds like a worthy experiment. Tough luck on the crops, though.

Rather than the suggestion you made about making string from sugarcane, I offer a counter-suggestion for a spear-fishing mechanic. Or squid should drop calamari?

1

Share this post


Link to post
Share on other sites

In such a case I would probably make an inventory ful of javelins and spend the nights hunting for spiders.

A risky endeavour admittedly, considering your food bar drains a lot faster while injured, but with the other option being slow starvation I'd probably take my chances. If luck was on my side, a single spider could drop the two string required for a fishing rod, and once I have that I won't be going hungry again.

1

Share this post


Link to post
Share on other sites

Keep one island torchless and wait for night. Kill spiders for string. Get sticks from trees and make a fishing rod (I'm assuming that you had 1-2 trees considering you managed to make a knife. BAM! Food. Then, make a boat. Leave the islands. Never look back... at least until that one day when you are looking for gold, only to realize that you were sitting on a gold mine.

0

Share this post


Link to post
Share on other sites

In such a case I would probably make an inventory ful of javelins and spend the nights hunting for spiders.

I neglected to mention that I play on Peaceful, so hunting mobs is not an option.

0

Share this post


Link to post
Share on other sites

I neglected to mention that I play on Peaceful, so hunting mobs is not an option.

In case you didn't t realize it, technically it IS an option, you can change that setting in the middle of the game, as often as you want.
0

Share this post


Link to post
Share on other sites

Sounds like fun...

Makes me wanna try it...

I can't imagine playing on peaceful tho, minecraft is easy enough with monsters :P

To each his own tho, play however you like...

So lets see.. assuming you do have trees, you could make sluices, try to get your ore that way.. And yes, a fishing rod would be excellent for food.

You would have the eventual problem of finding leather for a bellows... If there were more viable means of item transport that would be much less the issue..

0

Share this post


Link to post
Share on other sites

I can't imagine playing on peaceful tho, minecraft is easy enough with monsters :P

To me the mobs in Minecraft are like having someone slap at your hands while playing Jenga. Yes, it makes the game harder, but not more enjoyable, just more annoying.

If I want to kill things there are a raft of games out there with much better combat systems than MC.

2

Share this post


Link to post
Share on other sites

the only reason i like mobs at all is because 1: ITS EMPTY without them, 2: SURPRISE CREEPER 3: SURPRISE ENDERMAN :D all the other mobs just have me there going: ah goddammit, gotta deal with your shit again?

0

Share this post


Link to post
Share on other sites

I was watching a TFC video recently and saw someone harvest bell peppers with a right-click, which left the plant intact and capable of producing more. I didn't know you could do that! Had I known during my island experiment I might have been able to harvest more peppers than I did. I doubt that it would have changed the end result, but I might have at least lived a bit longer.

0

Share this post


Link to post
Share on other sites

I totally agree with you about combat in MC, mayaknife. The only reason I ever turn off peaceful is to enforce some realism in the day/night cycle. I would want to sleep through the night, not continue working forever, so the annoying moving garbage that comes out at night gives me an enticing reason to use a bed.

That said, spiders are the easiest things to kill. Find some, lead them back to a hole, and drop in to punch them from a place they can't reach. Now you have string, then a fishing pole, then food.

0

Share this post


Link to post
Share on other sites

Since making the original post I've played two seeds in hostile (Hard) mode, to see what it would be like. The first time I found that I needed to mine a lot more ore than usual, to have enough for armour and weapons, which make things more interesting. But the second time I mostly slept the nights away so my only encounters with mobs were in underground caverns, which were easy to avoid.

Having mobs around also forced me to build shelter. In Peaceful I'm often lazy and don't bother to build one since there's no reason to. So the presence of mobs did force me to up my game a bit in that regard, but I'm hoping that the body temperature mechanics that Bioxx and Dunk have talked about will do the same thing without the need for mobs.

0

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0