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AlexDC

Tree physics

6 posts in this topic

I personally think that rather than automatically dropping the sticks or simply evaporating the leaves should fall to the ground so that you can harvest them after chopping down the tree especially as the current despawning of the leaves does not make much sense. This would also mean you have to be careful when chopping down trees as the leaves could be made to cause the player damage when they fall, it also makes them easier to reach.

They should probably wither away after some time as well to prevent cluttering.

In addition to leaves being more realistic I would like to see tree roots added as this would make mining in a forest more challenging, the roots could be used in the new agricultural features that are to be announced and possibly you could increase certain ores concentration if they are related to trees(petrified wood ect). Additionally it’s possible that the roots would trap heavier metals or gems that would normally have descended in to the ground over time, which could mean that you could have very small spattering of ores spawn just under forests which would help the player in the early game.

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I do like this idea. If you dont want to harvest the leaves, you can chop down the tree and use a firestarter on the leaves to burn them. Also, if you havent noticed, alex, you can walk through the leaves without suffocation.

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Yes I did notice that you can walk through the leaves but they slow you down witch means that they are exerting a force on you. More height and more leaves means when they fall on you would result in more force, so it would make sense for them to do some harm but its not necessary imo.

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Makes sense, but would be tough to code I'd think.

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I personally think that rather than automatically dropping the sticks or simply evaporating the leaves should fall to the ground so that you can harvest them after chopping down the tree especially as the current despawning of the leaves does not make much sense. This would also mean you have to be careful when chopping down trees as the leaves could be made to cause the player damage when they fall, it also makes them easier to reach.

They should probably wither away after some time as well to prevent cluttering.

In addition to leaves being more realistic I would like to see tree roots added as this would make mining in a forest more challenging, the roots could be used in the new agricultural features that are to be announced and possibly you could increase certain ores concentration if they are related to trees(petrified wood ect). Additionally it’s possible that the roots would trap heavier metals or gems that would normally have descended in to the ground over time, which could mean that you could have very small spattering of ores spawn just under forests which would help the player in the early game.

i think bioxx said something about the tree mechanics causing a lot of lag, so just scrapped it for now and did something with less lag. I wholeheartedly agree with a change to the leaves physics

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I like this idea a lot, especially with those massive trees (forgot the name), they are a bit too high to harvest their leaves from the ground.

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