Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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stringburka

Possible to disable the rotating entities?

6 posts in this topic

I reaaally dislike the way pottery rotates constantly, or food on the meal making table for that matter. I really liked the old way of rendering food on the table, is there any way to get that back? And to stop the pottery from rotating? Looked through the configs but couldn't find anything.

 

It really detracts from the experience as I can't make a good-looking home/cave :(

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If you have optifine installed, go to Options --> Video Settings... --> Details --> Dropped Items: and set it to Fast

 

If you don't have optifine installed, go to Options --> Video Settings... --> Graphics: and set it to Fast

 

*Note: The items will still render up above the block, and not flat on the surface, but it will at least stop the spinning.

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Yeah, I guess I could do that, but then they do the weird "always facing me" sprite thingy... And that's only appropriate in Doom95.

 

I guess that'll have to do... Do you know why the table placements from older builds were removed? It still seems a lot of other mods can do that (bibliocraft, thaumcraft, tinker's construct etc) so it seems they should be placeable like that?

 

I hope they turn the ceramic vessels and stuff into true 3d though...

 

EDIT: Goshdarn, realized optifine is buggy with TFC, and can't have all graphics to fast because I can't stand the solid leaf blocks.

Oh well, looks like I'm frakked. I guess I shouldn't be so picky xD

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Make sure you're using the standard version of Optifine for best results. You shouldn't experience too much buggy-ness as long as you stay away from ultra.

 

From what I understand, the standing items were implemented so that more items could fit on the face of the block. For example: the meal table now renders a max of 5 items on its surface (4 food + bowl), and that gets really messy to render flat without textures overlapping and possibly causing z-fighting issues.

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Well, the fast graphics didn't help - the stuff on the table continued to rotate but where only visible from one side, weirdly enough.

 

I wonder if the devs will bring back the old rendering as a config option. :(

And hopefully also 2d sprite rendering for placed ceramics (without having to have fast graphics).

 

TFC is fantastic, but the configs are a bit lacking :/

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3d pottery... how I miss thee

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