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TomatoThief

Not Another Bed Suggestion (Night Hunting)

7 posts in this topic

I will try to be brief, and I will fail.

 

Pursuant to my dissatisfaction with the "sleep" system in Minecraft, and while musing on how to expand beds and sleeping mechanics, I discovered that my true gripe was that I didn't have enough ways to skip the night. That is, night is boring. This is the precise opposite of how survival should be.

 

Let us make the night more interesting. And by "us" I mean "somebody else". Who wants a bed when night is where the action is and always has been? There are plenty of suggestions for the board, but I'll keep this narrow topic to the narrow suggestion of Night Hunting.

 

Prey animals should be very difficult to catch during the day. No caveman ever scratched behind the ears of a living sheep, much less sheared it. During they day, they should flee on sight. Not random spazzing, but full sprint toward the player TIMES NEGATIVE ONE. During the night, however, they should be lethargic or asleep, with drastically reduced detection range. They should also die in one or two hits. Better, a hit deals damage and causes a poison effect as they bleed out. I won't mention following blood trails here, but... blood trails.

 

Additionally, some animals should only be seen at night, or during dusk and dawn (I'm looking at you, deer). They should spawn and despawn like hostiles, so if you can't find anything tonight, you have a shot at new spawns tomorrow. You should be able to bait animals based on their food preference. Pigs like truffles? Plant a big patch of truffles, climb up your tree stand, and wait for their active time of day. Then when they spawn and approach, you fire ze missile... or let them go. Mercy is the true show of strength. Killing defenseless pigs is for cowards.

 

Regards,

-TT

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I liked your write up, it was a very fun read. The idea were solid as well. Time is always a very fun aspect to me in video games. It makes the world feel more alive when different things happened at different times of day. I think blood trails would be a bit to mature for what TFC is going for though. A way to track would be interesting though, I just think something other than blood should be used.

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I like the idea but I don't like about animals despawning, they should hide someplace during the day

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I dunno.

I think most people will cower at night since that's when all the nocturnal carnivores come out to eat those sleeping animals.

And animals at night are just as aware as animals at day.

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very interesting idea! i'd love to have something like this. it would make things such as the night vision effect so much more useful.

 

Whenever dunk starts focusing hard time on predators of the wild i'd like him to do similar things to them. have them be neutral and shy during the day (but still fucking dangerous) and fast and to quick to the point during night.

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So, if you meet a tiger at day, you can keep your distance and you'll be fine as you don't try to attack it, but if you meet one at night, it'll just rip you to pieces?

I like that idea

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Two things:

First, humans aren't nocturnal animals, our eyes can't see very well in the dark (they emulate that in minecraft reducing the "light" at night), whereas other animals have better or nocturnal eyesight or smell/hear senses. Cavemen hunted in group using tactical movements to corner their prey and they used weapons like javelins to kill them even if they were running, that is how they managed to kill faster or stronger animals than themselves. If you play in single player you don't have the support of your group and, unless you can train some dogs to help you, it is going to be hard. 

 

Second, in minecraft you have a little big problem at night and it's called "hostiles mobs" like  creepers and those fast spiders/baby zombies that would make night hunt almost impossible to do unless you erase them from the surface and reduce them to crawl in caverns and hunted castles/ cemeteries. 

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