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PhineasWynd

Waiting around at night

28 posts in this topic

My philosophy is as follows. Forcing the player to be awake at night until they get a real bed causes two effects. First of all, its enough of an annoyance to make the drive to metal and finding sheep greater while at the same time, not penalizing the player (Being able to sleep is a bonus. Not being able to sleep is NOT a penalty). Secondly, It can create some interesting/memorable experiences if you're not the type of player to dig a hole and go afk. Whenever I get my mob ai stuff working all those danger arguments will go out the window anyways. It is very important to note that often times, we make changes with future changes in mind.

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My philosophy is as follows. Forcing the player to be awake at night until they get a real bed causes two effects. First of all, its enough of an annoyance to make the drive to metal and finding sheep greater while at the same time, not penalizing the player (Being able to sleep is a bonus. Not being able to sleep is NOT a penalty). Secondly, It can create some interesting/memorable experiences if you're not the type of player to dig a hole and go afk. Whenever I get my mob ai stuff working all those danger arguments will go out the window anyways. It is very important to note that often times, we make changes with future changes in mind.

 

Personally, my gameplay progresses more like this: By the time I get a bed, I never use it. My current game, I didn't even go looking for any sheep until Iron, and that was mostly since I had hit a rut in the metal progression, and it seemed like a good way to find some new mines.

Once I'm able to hold my own at night (I have a sword and some leather armor), I work around the property mostly.

 

I do think reducing the risk of endless zombie hordes and getting run down by skeletons would make the desire to pass time at night far less.

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Once you get the hang of TFC the endless zombie hordes are actually a good thing while skeletons seem extremely OP. Zombies are extremely weak and easy to kill, granting you tons of free experience and levels in tfc grant you additional max health, hunger, and thirst. The best option for skeletons is pretty much to just run or box and attack their feet. If you use crushing damage they die at a reasonable rate but despite them being the only enemy in the game you'd want to use a bow on, bows and javelins are completely ineffective against them.

 

What you guys need to do during the first day is just move around. Unlike regular minecraft TFC greatly rewards the player for moving around. You can easily find enough small ores to go straight to bronze by walking around and you can easily find enough food for a while before the first night even drops. I recommend making like 4 knives (you can make 2 at once per rock) and grabbing a ton of straw to make a cheap thatch shelter. Cut down enough logs so if you need to use an animal for food you can cook and it all and be ready to make some vessels during the first night so you're not just wasting time. If you're feeling ballsy enough (i usually am) you can use blocks to get xp off mobs and potentially take down some armored skeletons and get armor drops if you're lucky. I've managed to get a 2 copper 2 bronze full armor set in the first night before so you never know

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