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Hygiliak

Topple the pillars!

6 posts in this topic

I am a hardcore player and I enjoy trying to survive in TFC until my inevitable demise. There are various ways you can cheese the game to allow you to survive when you otherwise shouldn't have. While digging a hole can be cheesy, it can still be challenging to get out of the hole without being killed by a creeper or an armoured mob. The pillars, however, are inexcusable. There is no drawback to this strategy. Just gather a lot of thatch in the first day, make sure you got some food and that there's fresh water nearby, and at the end of the day, pillar up to a safe hight. This strategy has NEVER failed me.

 

The reason I am picking on pillaring is that it both kills believability and it is very easy to fix(conceptually at least): Don't allow the placing of blocks while jumping.

 

Without this strategy, players will be forced to develop actual survival skills, not to mention building skills (scaffoldings and the like... yum).

 

Discuss!

 

TLRD: End the tyranny of pillars: don't allow placing blocks while jumping!

 

 

P.S. I know you can still make 2-blocks wide pillars by placing blocks on the side of the first column, move on it, pace block on the first column, jump on it, rinse and repeat; this, however, takes a lot more time and requires you to gather twice as much thatch, making it more of a hassle than it's worth.

 

[EDIT] - I see this topic has been discussed to death in another thread two years ago... you may close this

Edited by Hygiliak
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I like your idea of "no placing blocks while jumping." Seems like an elegant fix. Somebody mentioned in the great long ago that thatch towers were going to be nerfed, but I've not heard anything about it recently or in the SotM posts.

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Apparently the problem a lot of people in that thread complained about is that if you fall down a 1 block hole without a pick, you are stuck forever...

 

I would consider that a fair trade, but hey... that's just me :)

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This fix was implemented in Better Than Wolves about a year ago

 

It really didn't solve the problem. You could still do it as long as you pillared higher than skeleton range

 

It just makes pillaring twice as expensive in blocks. It is realistic not being able to jump and place blocks though

 

If TFC was fantasy based, they could solve it by spawning dragons if players go to high elevations.

 

Unfortunately there doesn't seem to be any flying modern animals that could be used....Pterosaurs would be really cool, but thats outside the TFC timeline

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If TFC was fantasy based, they could solve it by spawning dragons if players go to high elevations.Unfortunately there doesn't seem to be any flying modern animals that could be used....Pterosaurs would be really cool, but thats outside the TFC timeline

What you are suggesting is that you die when you climb too high?Then you'd never be allowed to climb mountains ...
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Combat -->danger which may or may not create death

 

Basically the problem is: if players pillar up, there is no danger. An obvious solution is to create some danger if players do that

 

Of course given the mentioned sources of danger were dinosaurs and dragons....... well new sources of danger are needed

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