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CreepyCreeps100

Enhanced Calender

18 posts in this topic

So i was thinking about how our character can magically tell time by pressing the "N" key 0n your keyboard. Well i want that changed as is seems "Unbelievable" (As bioxx does not want the word realistic in the topics). My idea is to create a method to make a calender block which can be placed on

a wall to tell the date and a watch that can tell time( this is an end game Item) rather than that annoying watch in vanilla minecraft that only tells the position of the sun, the TFC clock can tell the hours minutes and seconds. All the ideas to be able to make these items will come from the public community of the forums

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Better still, have a built structure made with raw stone, maybe 5x5 in a particular pattern, which will change the 'shadow' texture it generates based on the time of the TFC year - a viable calendar for players not advanced enough to craft calendar blocks

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Low tier calender? Sounds cool until we would be able yo wright that information on paper...

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Better still, have a built structure made with raw stone, maybe 5x5 in a particular pattern, which will change the 'shadow' texture it generates based on the time of the TFC year - a viable calendar for players not advanced enough to craft calendar blocks

The first time I played minecraft I tried to build a sun dial... I was very disappointed at the time.

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The first time I played minecraft I tried to build a sun dial... I was very disappointed at the time.

Because minecraft has no real shadows...

Well i think that idea is going to the dump then...

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Because minecraft has no real shadows...

Well i think that idea is going to the dump then...

I know minecraft has no real shadows. That's why I said shadow texture. The arrangement would function as one complete structure, the same way the bloomery does, and it would apply a flat texture to the bottom of the block above the surface it's built on, that would change block position with the calendar.

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I know minecraft has no real shadows. That's why I said shadow texture. The arrangement would function as one complete structure, the same way the bloomery does, and it would apply a flat texture to the bottom of the block above the surface it's built on, that would change block position with the calendar.

Well if you put it that way... It could work and probably easy to code as well.
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The sun dial and shadow texture and all that stuff brings up an idea (especially what Eternal said). Design a texture that "looks" like a shadow and when you place this "item" - sun dial maybe - it is 2 or 3 blocks tall and creates a texture at its ground level that rotates based on the time of day and is completely transparent at night so you don't see it as well as fading in and out based on how close to dawn or dusk it is. It'd be easy to create the texture but it wouldn't be your average 16x16 texture (obviously). However, thaumcraft implements multi-res textures and texture orientation as well so that could be a starting point for the idea. And of course, I could make the texture fit the pixel art appearance so it doesn't look out of place.

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The sun dial and shadow texture and all that stuff brings up an idea (especially what Eternal said). Design a texture that "looks" like a shadow and when you place this "item" - sun dial maybe - it is 2 or 3 blocks tall and creates a texture at its ground level that rotates based on the time of day and is completely transparent at night so you don't see it as well as fading in and out based on how close to dawn or dusk it is. It'd be easy to create the texture but it wouldn't be your average 16x16 texture (obviously). However, thaumcraft implements multi-res textures and texture orientation as well so that could be a starting point for the idea. And of course, I could make the texture fit the pixel art appearance so it doesn't look out of place.

All right... That's great!. Can't wait for it to be implemented and if it will be implemented...
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The sun dial and shadow texture and all that stuff brings up an idea (especially what Eternal said). Design a texture that "looks" like a shadow and when you place this "item" - sun dial maybe - it is 2 or 3 blocks tall and creates a texture at its ground level that rotates based on the time of day and is completely transparent at night so you don't see it as well as fading in and out based on how close to dawn or dusk it is. It'd be easy to create the texture but it wouldn't be your average 16x16 texture (obviously). However, thaumcraft implements multi-res textures and texture orientation as well so that could be a starting point for the idea. And of course, I could make the texture fit the pixel art appearance so it doesn't look out of place.

^_^

I had a good idea

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Yes indeed. I don't see a sundial being overly difficult to add to be honest. But at the moment, agriculture is the focus so hopefully this will come up later on.

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Also, at a higher tech level (metal), you could make smaller, more convenient sundials, that fit into a single block. These, of course, would be no-where near as awesome as a 5x5 one, especially if you make it out of a cool-looking material :D

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Honestly, I just wanna build Blockhenge

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the sundial is going on the to-be-published-when-i-feel-like-it MOAR PLAYER BUILT STRUCTURES thread that im writing.

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Maybe have a hand-sundial that replaces the vanilla clock :)

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No! More structures!!!!!!!!!

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No! More structures!!!!!!!!!

Um, Exactly?
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I like player-built structures as opposed to crafted things. But I was mostly being facetious.

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