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Seeds instead of saplings

5 posts in this topic

Leaves should not drop saplings when you destroy them. Rather, we should have seeds drop only when the tree is in season. Additionally trees will be dropping seeds that you can pick up with little or no work. The downside is that you need to collect and store for seasons that the trees do not seed such as during winter.

Seeds will drop in abundance but will have a chance of not growing when planted. Chances will improve based on soil quality, temperature, and perhaps other factors. When a seed finally grows into a sapling you can pick it up and store it in a chest or let it keep growing into an adult tree.

Trees that do no drop saplings currently should drop seeds but have picky conditions (restricted to biome) as well as a low chance of success. On top of that it will take perhaps a full year to grow into an adult. This makes it possible to regrow a rain forest you decimated at the beginning of the game with enough time and patience. When you look at the time it takes to plant an oak tree or maple tree verse massive trees, you will have spent less time trying to get the oak or maple trees grown.

Lastly, sticks should drop from trees when you cut them down. From personal experience, cutting trees down make you deal with every stick that is on the tree. Perhaps to compromise with the gameplay and balance the number of sticks will be halved or one third from harvesting them manually.

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I remember seeing the trees dropping seeds somewhere before, but this seems a little more fleshed out and slightly different. I think the primary concern for the other one was seeds being all over the place and the added calculations causing lag. Or something. I can't find the thread -_-

I like the concept of the idea at least.

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the concept of the idea is good but i have found at least with optfine installed that items stay in a chuck forever if the chuck is not loaded the lag would be harsh on a computer as more seeds drop and the only way to stop it is to destroy all the trees

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the concept of the idea is good but i have found at least with optfine installed that items stay in a chuck forever if the chuck is not loaded the lag would be harsh on a computer as more seeds drop and the only way to stop it is to destroy all the trees

If the chunk isn't loaded then it doesn't have an impact on performance. Perhaps I don't get what your saying?
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If the chunk isn't loaded then it doesn't have an impact on performance. Perhaps I don't get what your saying?

i think he means if you drop an item in an unloaded chunk and the chunk is unloaded, the item stays spawned until the chunk is loaded again and it reaches its 5 minute mark.
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