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Downtown

How working ore gen in TFC and how I can change it?

7 posts in this topic

I want know how working TFC's ore gen. What I means? I meanes that when world is generating how you spawn ores, you are calculating chance of spawn every vein ore separately or you with this formule chance=ch1/ch2*100%(ch1 is probability or "mass" of vein and ch2 is the sum of the masses of all veins). Tell me that I would know how to adjust the ore generation and said how I can change parameters ore gen.

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And can I add additional drop to ores and cobbles which will be drop with certain chance?

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There is a option in the config for each ore called "rarity". Rarity means the center of a vein will be on average in 1/x chunks of an area of the correct stone type. So a higher rarity value means the ore will be less common. Each vein is calculated separately. You cannot add additional drops unless you install some other mod that gives you that option. 

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It would be best if you look at the file. It is straightforward and then you can ask specific questions on what you don't understand. Also search the forums as this config file has been explained many times.  

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Can I diable ore gen of TFC and what mean in tfcore.cfg parameters verticaldensity, horizontaldensity and which size means each size of vein

Edited by Downtown
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This topic might help out. 

 I'd suggest setting rarity to 0 to disable the generation, but have not tested myself.

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