Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
Konlii

Companion Mods

10 posts in this topic

Making this thread here so that we don't fill up the pre-release thread with stuff that doesn't directly concern pre-release testing.

 

Since Bioxx has decided not to reinvent the wheel, it seems that some of the things that were once core to TFC are going to be handled by companion mods instead.  The biggest example we have in pre-alpha right now is the use of Pam's HarvestCraft for crops.

Some of these (like HarvestCraft) are probably going to end up on some kind of official list from the devs and have special compatibility written directly into TFC2.  Others (like Chisels and Bits) will provide functionality that Bioxx has decided explicitly to not include in TFC2 and I assume will end up on some kind of unofficial list that floats around this forum.  This thread is a fledgling attempt to start building those lists.

 

So far in the pre-alpha, these are the ones I am running and would consider companion mods to TFC2:

CraftTweaker/MineTweaker RecipeMaker (though there's not enough content to actually need any cross-mod recipes yet)

Pam's HarvestCraft (obviously)

Simulated Nights (simulates the passage of time when sleeping through the night by ticking entities and/or randomly ticking blocks proportional to the amount of time skipped)

Tomb Many Graves 2 using my personal "antique" resource pack (I don't like losing everything when I die, but death waypoints and keepInventory are too cheaty)

Edited by Konlii
0

Share this post


Link to post
Share on other sites

On the subject of HarvestCraft:

It's a well-written mod with lots of variety, but to put it bluntly I think the whole "garden" mechanic kind of sucks.

 

Are there plans to TFC-ify the HarvestCraft crops?  By that I mean have them naturally spawn already growing in the world in the correct season/climate for each crop?

1

Share this post


Link to post
Share on other sites

I agree about harvestcraft.  Finding "gardens" with random plants in them is just weird.

1

Share this post


Link to post
Share on other sites

Pam's harvestcraft was different  at 1.6.4, there was no Garden. But since 1.7.10 garden birth :'(

Pam's harvestcraft 1.6.4 : there were Group of 3 or 4 plants of the same kind, like carrot, blueberry, rutabaga, etc. They bring diversity to the landscape and ambiant. There is any way to lead 1.11.2 pam's harvest craft like 1.6.4 ?

 

1

Share this post


Link to post
Share on other sites

I don't yet know if I'm going to change how we get crops from harvestcraft. For now the gardens are an effective solution while I work on the far more important aspects of tfc2. 

0

Share this post


Link to post
Share on other sites
1 hour ago, Bioxx said:

I don't yet know if I'm going to change how we get crops from harvestcraft. For now the gardens are an effective solution while I work on the far more important aspects of tfc2. 

Sure

0

Share this post


Link to post
Share on other sites

Gardens were added to Harvestcraft to reduce worldspawn I believe. They are questionable (I've seen garden-gardens used to exploit them), but it would be straightforward to simply modify the config to allow grass to drop all seeds (look for the 'seeds{' listing) if gardens are perceived to be too weird and re-registering biome specific [harvestcraft:fooitem] for world gen is too much work.

0

Share this post


Link to post
Share on other sites

Grass In TFC2 Is Not Vanilla Grass So Bioxxe Would Have To Completely Add That Ability By Hand, Essentially The Same Thing As Creating A Crop Type For Each, It Also Means All Crops Are Found In All Biomes

0

Share this post


Link to post
Share on other sites

I wonder actually, if it was made possible for the already existing harvestcraft crops to be able to grow on grass, you could then specify which crops grow in which biome without having to actually implement the crops themselves

On ‎20‎/‎04‎/‎2017 at 1:13 PM, Bioxx said:

I don't yet know if I'm going to change how we get crops from harvestcraft. For now the gardens are an effective solution while I work on the far more important aspects of tfc2. 

 

0

Share this post


Link to post
Share on other sites

While I'm not really a fan of the current gardens system, the issue with plant generation is that any changes will affect worldgen. While it would be nice to have this kind of feature it would be preferable to implement separately as a biome linked flora registry, not part of TF2.

 

As Bioxx says, the is a functional solution and other things need work.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now