Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

vidaj

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About vidaj

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    Wood Cutter

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  1. No, unfortunately Forge changed the way fluids work, so my previous hack stopped working. Then it became a game of whack-a-mole to try to keep up with the changes, so in the end I discared it after Dries007 incorporated water unification into TfcTweaks. IIRC, Flaxbeards boilers never worked with anything other than a vanilla water bucket? I have subitted a pull request to Flaxbeards making it possible to fill the boilers with any type of fluid container (even barrels). That pull request is merged into master, but there haven't been any release after that yet.
  2. [TFC 0.79.25+] TFCRailcraft

    Then you need to take that up with the TFC Tweaks author.
  3. [TFC 0.79.25+] TFCRailcraft

    Try with TFCRailcraft 0.2 instead. I made a mistake when I uploaded the file, so it's not "latest" on curse. But it's there.
  4. [TFC 0.79.25+] TFCRailcraft

    Maybe you accidentally disabled wooden ties in the Railcraft config, but who knows.Glad it worked out
  5. [TFC 0.79.25+] TFCRailcraft

    Hmm. That's really weird. Which version of Railcraft are you using? Did you update Railcraft before it stopped working? My mod should always initialize after Railcraft (forge dependency), and I register recipes in Init, so everything should be groovy. The only reason I can see for the crash is that Railcraft didn't initialize the wooden ties, and then the game crashes. Weird.
  6. Since you miss winter, I thought I might give you a picture of how it's outside my house today:http://imgur.com/a/0AZPU
  7. [TFC 0.79.29.922] TerrafirmaPack

    Not sure how ATLauncher does things, but it might help if you rename TFC-Tweaks to something like aaTFC-Tweaks to make TFC-Tweaks load first. Load order is decided alphabetically, so that _might_ help. When I maintained my own water tweak mod, I added dependencies like "before:Railcraft", which TFC-Tweaks doesn't. That makes lexical load order your only hope.
  8. Advice from the more experienced.

    I would think it's quite difficult to understand how things work in the code without having a basic understanding of how code works. Understanding what a class is, what an object is, the relationship between classes and objects, what a method is, the difference between a member method and a static method etc. You really need to be able to _understand_ the code, cut'n'paste will only take you so far. I would really recommend that you grab a copy of Head First Java (http://www.amazon.com/Head-First-Java-Kathy-Sierra/dp/0596009208/) and read that before venturing into Minecraft code. Yes, you won't be able to write your mod tomorrow, but you will learn a valuable skill and your minecraft modding ventures will be much more enjoyable
  9. Advice from the more experienced.

    What I've done is reading. Reading a lot of code. When you have your IDE up and running for minecraft modding, looking at minecraft classes teaches you a lot. I also read other modders code. TFC code is on github, and is a must read for figuring out how to get your mod to work with TFC. Another good source of info is Botania, which is also on github. You should also read up on forge events. These are very powerful, and can enable a lot of things. TFC have disabled some of the events, as in does not fire them where you would expect them, so vanilla things won't generate. An example: there's a decorating event that vanilla fires during worldgen that triggers flowers to generate. TFC generates its own flowers, so this event isn't fired. But Botania expects this event to fire to generate their flowers, so that's why no Botania flowers generate at worldgen. Full list of Forge Events:http://www.minecraftforge.net/wiki/Event_Reference For recipes with ore dictionary, check out the code for TFCRailcraft on github. It has some basic recipes with ore dictionary support. Learning java while learning modding can be a challenge, I would suspect. Try to get some basic java/programming understanding before you start reading mod code. When you can code a basic command line calculator, it would be easier to read code. If there's anything you don't understand, you can contact me with a PM and I'll try to help you out. I have a masters degree in programming.
  10. [Request] Set of TFC minecarts

    I'll probably include minecarts with barrels and TFC chests in my TFCRailcraft mod. Flatcars, however, would be a challenge since I don't know how models work yet.
  11. [TFC 0.79.25+] TFCBotania

    I will work on this when I have free time. As of now, there is a working downloadable version that you can check out. Any changes or improvements that you would think of, just report them here and I'll consider them
  12. [TFC 0.79.25+] TFCRailcraft

    Somehow, I messed something up when I uploaded to curse, so that the 0.2 version didn't count as "latest". If you download 0.2 version manually, everything will work. Will try to resolve this over the weekend. Just checked, and the 0.2 version works with 0.79.26.
  13. This is a mod intended to bridge TFC with Botania. There's still lots to do, but this is a start. Download:http://www.curse.com/mc-mods/minecraft/238090-tfcbotania Version 0.1: (Botania 235 and TFC 0.79.25) - Tweaked lots of recipies to use non-nether materials and TFC materials - Flowers won't generate in the world, but can be created with floral fertilizer which uses TFC dyes - Petal apothecary can be created with stone and cobblestone - All the runes should be creatable - Lots of decorative blocks can be made Next up: Make tools TFC-style, and boost the weapons. Suggestions for changes/tweaks are more than welcome. Sources:https://github.com/vidaj/TFCBotania Modpack permission: granted
  14. [TFC 0.79.25+] TFCRailcraft

    Rejoice, the mod has finally been updated Added in a new wooden minecart with chest (9 slots) to be a bit more early game friendly.