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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Jee-Host{gm}

Members
  • Content count

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About Jee-Host{gm}

  • Rank
    Stone Miner
  • Birthday 09/09/1987

Contact Methods

  • ICQ 3192812
  • Skype Jee-Host

Profile Information

  • Gender Male
  • Location Saint-Petersburg, Russia
  • Interests Actual knowledge
  1. Martial skills and you, Being a Soldier/Mercenary

    Oh, really? Didn't know - that just shows how long it took MC to get over this (6 years, eh?). I honestly didn't play new vanilla cause it's still flat out uninteresting, just like increasing flat damage with weapon skill. Concordantly - shields in terms of specific skill for using those would be uninteresting if it just eats up more damage (percentage or otherwise). But if it might on higher level have a chance to mirror some damage (simulation of shield bash) or put some status effects on either player or opponent - it might get interesting. Then again - nobody took down weapon block, right? So that point should still stand. In short - I bet there are opportunities to make combat not only more in-depth but also having a certain luck element, which should inspire careful preparations and valuing one's life.
  2. Martial skills and you, Being a Soldier/Mercenary

    Here's my suggestion regarding weapon skills specifically: Depending on the level certain things should improve 1. Chance to hit. Never 100%. Very low for starting skill level, like 10%. Train to get better, after all - novice's only knowledge of swords is that it's like a stick, only better. 2. Critical chance. So even simple swing can get extra damage in. 3. Critical damage modifier. Higher threshold with greater skill levels. But generally randomized from say 150% weapon base damage for the player (which includes all other modifiers such as crafter's skill or w/e) to w/e top threshold is worthwhile balance-wise. So if you're really skilled - you can sometimes really nail'em. 4. On-hit effects unlocked (or chance increased from 0%) from certain skill levels and then increases chance to apply (and/or length of applied effect) - bleeding, stun, knockback, stagger, disarm, off-balance, w/e should apply to a chosen weapon. 5. Swing speed (or delay between swings) - since novice doesn't even sure how to handle a weapon. 6. Stamina (energy, w/e) consumption per swing. Maybe apply short debuff of some kind (on stamina regeneration or w/e) when swinging without or otherwise completely lock ability to swing or connect your swings - whichever you think is best. Say - hunger/thirst consumption. Maybe on lower levels - even hurting yourself when swinging while tired. 7. Block/parry chance and/or effectiveness regarding damage blocking and/or stamina consumption per blocked attacks, assuming chosen weapon can be used for blocking. Any of said suggestions in my opinion would improve gameplay aspect of a fight both PvP and PvE (assuming mobs or w/e will also have various effect/damage type resistances and abilities with in some way randomized effectiveness to hurt and/or disable you). I expect it is difficult to tacke vanilla hardcode regarding battles, but I hope some/most of this can be implemented in in some way. It would make battle much more interesting than simple mashing of LMB like crazy.
  3. Starvation Death Config

    I've heard "is that too hard for you" and such here oh so many times. And then there comes _noted_ change to arbitrarily _not_ die of thirst and hunger. I... sense a contradiction with common sense and hence support this topic's suggestion to make that at least an option if sensible death from hunger is too hardcore in the eyes of devs.
  4. Tin & Zinc Bar Textures.

    I feel your pain, man. You'd think that kind of realism wouldn't be hard to implement, but that actually requires certain people to "care". Can't have that.
  5. [*]In-game name: Jee_Host [*]Age: 25 [*]Where do you come from: Russia [*]Native Language (must be able to speak english): Russian, do speak English [*]Read all server rules?: Yes [*]Where did you hear about our Server(s)?: TFC forums
  6. Brewing, Distilling, and Viticulture: Alcohol!

    Redacted. Not going to participate in unnecessary demagoguery with people unwilling to study the subject.
  7. Brewing, Distilling, and Viticulture: Alcohol!

    Redacted. Not going to participate in unnecessary demagoguery with people unwilling to study the subject.
  8. Brewing, Distilling, and Viticulture: Alcohol!

    Alcohol and 'safe to drink' should never be used in a same sentence - that's just a blatant lie. If you have an ability to mass produce alcohol for fuel - there is no chance you don't have any more efficient fuel - that is just how it goes. Don't dig rpg value in alcohol, considering that neither of us really lived in such made-up society to 'immerse in spirit' of stupidity The fact that it is already coded in means nothing. As experience tells - what's been coded in - can as easily be coded out. Especially for being utterly flipping useless as it is in the current developer's version. Not only it is unrealistic in mechanic of production AND serves NO purpose - with all the bugs lying around I see no reason to work on something useless while so many issues aren't fixed. And trust me - I've tested couple of recent versions - there is A LOT of issues. But when Emris in iirc notes them and get Dunk's responses like "I don't really care" - I have to question the motive behind adding something useless instead of caring for actuality.
  9. Brewing, Distilling, and Viticulture: Alcohol!

    Even though it probably doesn't matter now, I have to say that alcohol serves no purpose in either real or digital life. And anyone who claims that it is actually efficient in anything (including being a fuel, medical base, disinfectant, etc.) is just lying to himself and didn't make any worthwhile research on the subject. There is no point to adding alcohol in any way, shape or form in TFC other than being a gimmick that yet again serves not actual realistic purpose (except making oneself an actual idiot). So since in some way that horse excrement is about to make its debut in B77 I thought I should voice my opinion on pushing incredible towards ridiculous as it seems to be happening.
  10. Cooking Improvment

    That's all great and all, man. But who's gonna code and (more-importantly) bug-fix that? It's not like the current management in this regard is particularly great. So while I myself don't mind the idea at all, it doesn't seem to be feasible at this point. Unless you can code it in and test it.
  11. Post your TFcraft Pictures

    Hey, man. All I meant is checking out what changed since b75. I'm not involved in actual mod development in any way, shape or form (except unintentional exploit hunting I tend to do in any game). I don't have any access to pre-release versions (except info required for translation I got from my friend Emris).
  12. TFC translation

    So you're participating in the development i take it? Or maybe I'm just completely out of the loop. Could you hit me on ICQ sometime this week if you have spare time and elaborate on what you know about this, please? That sounds like you're under a lot of stress, man. Whole world must be against you. It's not like you could have prompted AliceInGame there to lock german translation to your google account, right? Oh, wait... Something smells...
  13. TFC translation

    The problem with those things is ww can't translate them appropriately if we have no idea of their actual use. I mean I can't even understand what "hold" and "shift" mean in that regard there, let alone translate that.
  14. Были добавлены новые строки. И по ним есть много вопросов. Подключаемся по мере возможности.
  15. Post your TFcraft Pictures

    OK, guys... So I booted up MC to check out last updates in preparation to most expected B77, to have me warmed up to the task of finally getting somewhere. And I decided to fiddle around with pixel-art again, yet this time using a much more nice-looking way - TFC planks (this idea was inspired by one of tenterro's creations). But, as it goes, my OCD didn't allow me to get away with just fiddling around. So I did THIS to shut it up: