Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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eagleyes005

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About eagleyes005

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    Wood Cutter
  • Birthday 09/11/1999

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  • Gender Male
  • Location My cave!
  • Interests Survival games, RPG games, Strategy games, and all those nerd things :D (i like memes too, but who don't like it)
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  1. Shield Concept Art and Discussion

    I totally agree whit you. We can usa large shields as you said and make small ones (like bucklers) made entire of metal. I will be doing more textures for each of these shields.
  2. Shield Concept Art and Discussion

    I think this is possible, since Spartan Shields mod use this technique. This could work too.
  3. Shield Concept Art and Discussion

    This could work...
  4. Shield Concept Art and Discussion

    We should keep textures multiples of 16x to make models creation easier. What if we have x16 shields and bigger shields whit different defense levels? Or it could be like: Copper and all bronze types using 16x16. Iron and all steels using 16x32. (remeber, this is all concept, not the final idea.) Ho, yes. I liked this shapes of shields. Can i work whit some of these?
  5. This is something that i have noticed too. About the Diorite, i was searching and yours looks more realistic. So forget what i told you about it haha. It will be good for building stuffs, like a kitchen for example
  6. No, it is not. Here is a proof: Normal- Rotation- Btw, any texture that you make will look grid-like, because the game is grid-like. The only solution is rotation or texture variants (or a combination of these two) Vanilla stone (that use 3 shades of gray as you said) whit rotation: As you can see it is grid like and the rotated one doesn't look good (yours looks lot better for this porpuse). I like many of you textures, but some not (like the diorite one, it look like vanilla ice cream haha, sorry). Soo i think it will be cool to have some of your textures in the game (like the claystone, chalk and many others). If you are thinking to edit your textures have in mind that rotation is a feature and it can be used to remove this grid-like problem.
  7. I agree whit you, they are relly grid-like. But i think we can go i little further. The latest versions of minecraft add roation textures, this could solve the grid like partern. Btw we could add variants to the textures, or even a bigger pattern that is less visible than the 1x1 block pattern. (idk if this could be add to the core mod or you need a third party mod like optifine to do that, but it is an idea)
  8. Shield Concept Art and Discussion

    Good idea, Plus you could use leather strips in the crafting. Like this one: 16p item:
  9. Shield Concept Art and Discussion

    Black Bronze: Bismuth Bronze Wrought Iron: (texture need improvments)
  10. Shield Concept Art and Discussion

    I made this one in Vintage Story Model Creator. Is 10 times easier, but i don't know if the JSON will work in the MC.
  11. Shield Concept Art and Discussion

    That was pretty hard to do haha The white part of the shild will work like the white part of the MC original shield: The only difference is that it will use vertical wooden planks instead of banners.
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Hi @MeliksahMELO, you can download TFPP and just copy the eviromine.zs file and mod file to your instance game, so you don't need to edit it by yourself!
  13. Shield Concept Art and Discussion

    I'm just a little in doubt in which tool i should use to make the models?
  14. A call for Artists

    Ok, no problem. Thx the answer!