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ciekma

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Everything posted by ciekma

  1. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Good idea. Added In 1.20 version, also added fire ball drop from ghasts. I pushed coke oven recipes to the iron workbench, they are little cheaper and are more convenient: exact number of all blocks needed for making device is produced.
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I'm not a youtuber. But I can recommend my report from a modpack test run: maybe it would be helpful. Soon it will be continued.
  3. Living on the edge

    No, modern facilities also need charcoal (alternatively they run on coke), they are just more efficient and need less attention. Energy is needed for melting metals such iron or steel to press them into moulds. Windmill and waterwheel provide constant flow of energy, which can be stored in power bank and used when needed. PS. next report after my return from trip to USA.
  4. Living on the edge

    Next brick in my technology wall is the Metal Infuser - it is primarily used to infuse coal dust into liquid iron or weak steel, with liquid pig iron or high carbon black steel as an result. This method is less ore resources hungry than traditional TFC way, however it is power hungry. Therefore I placed next power generator - windmill, and connected second wire to the capacitors farm. Now I have two ready-to-use capacitors which are constantly loaded by water wheel or windmill, if I need more power, I can heat up steam engines.
  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Yes, it is rare drop from zombie farmer: https://github.com/Wahazar/TerraFirmaProgressivePack/wiki/Mobs-and-drops
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Great, please announce it on http://terrafirmacraft.com/f/forum/9-servers/ forum. Unfortunately I will be offline this month, so I cannot participate.
  7. Primitive Technology TFC add-on mod

    I was trying to make jute bag as portable containers, but unfortunately my java knowledge is too bad for such task (and whole minecraft slot system is weird). But I pushed new version with fixed twig heat description.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Most of mud is cleaned up, in August I have plans to visit US and watch eclipse, after vacations I would try to run test server. Remove mods which should not be on the server side, as is described in OP.
  9. Living on the edge

    Back with report transmission. Similar to first engine, but much more amplified problems arose with industrial steam engine - it took plenty of time an fuel to heat up, but give much to low energy to melt iron or steel. I installed second energy bank and appropriate switches, now Foundry Induction Furnace can be powered from one or both capacitors, and heated up engine can spare its energy in capacitor, once melting is done. Because winter is coming, I went again to the south to gather some crops and during this trip discovered some salmiac and malachite. Sadly no bauxite yet.
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Version 1.11 was pushed to the github. My newest TFC Primitive Technology Mod is integrated into this modpack. Additionally, I created special mod to handle my modpack. Thanks to this mod, several issued is fixed and some optimization is performed. Better liquid support - wooden buckets for creozote and oil, blue steel buckets for molten steel, black steel alloys and pig iron, red steel bucket for hydrochloric acid and leached uranite, removed buckets for gases. Some liquids and gases are harmful. New Transfer Ladle - easier and safer to use - when placed, will try to skip molten metal vertically, always in direction of player view (not just north, as it was before). If thre is no free space (chimney) below ladle, it will spill metal horizontally. Molten metal can be solidified with water. Transfer Ladle cannot fit into TFC chest and if filled, must to be transported on the back. For sake of existing games compatibility, old empty transfer ladle still exist and can be crafted into new empty transfer ladle. New ore generator - instead of custom items generator for additional rare minerals, I implemented generator for hot spring fissures and lava fissures which can occurs below deep sea bed (in regular TFC there are none fissures for this biome). These additional abyssal vents are relatively rich in stibnite, pyrolusite, fluorite, salmiac and prismarine, according to the wiki page. I hope that it improve speed of new chunks generation (previous generator was blindly seeking for hot water/lava blocks) and bring some additional fun with seabed minig (there are few tools for exploring sea bed: Anchor Heels and Rebreather or Scuba Helmet or water breathing potion). Block properties mod removed - it is no more required as I can fix these thing using my helper mod. If you are updating modpack manually, remove this mod (or its config files) to avoid crashes. Some recipes were fixed, namely all Foundry soft molds recipes should keep prototype.
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Is it possible to fix this bug by re-registering these fluids? (I have created my own mod for handling this modpack) Fortunately it is rather graphical bug (and decrease of tank car capacity), it is not possible to make fraud of liquid quantity even with unloaders. Where is says about limewater? Both previous version and current one was designed to work only with potash liquor. Limewater is too easy and therefore would make modern paper press obsolete.
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    1. I cant reproduce it, it show me proper values: 1000/32000 (the latter one is a total capacity) 2. railcraft crusher is disabled, because it randomly add strange recipes. Use quern or IE crusher to get crushed pitchblende, proceed with barrel or ore washer and further as is shown in the last chart: https://github.com/Wahazar/TerraFirmaProgressivePack/blob/master/doc/processingpaths.pdf Ps. I'm finishing helper mod for this modpack, there will be update soon, with improved liquids support and ore generation.
  13. [TFC 0.79.29] Cellars Addon

    There is no need to have light (monsters are not spawning at cellar floor). Additionally, TFC light have usually fire origin, thus should not be used in cellar. I'm using dynamic light mod configured for TFC torches, torch in my hand is sufficient to give temporary light. I prefer to build whole cellar as the second floor above kitchen, for easy access to the ice bunker.
  14. stability parameter?

    How are the rules for stability parameter generation? To be more specific: can be stability==false in case of Deep Ocean? I want to add rare fissure world generators to Deep Ocean, but have no idea if there is any sense to have it stability dependent.
  15. Just Another Spawner

    Check my modpack github.
  16. Primitive Technology TFC add-on mod

    Coloured jute clothes are good idea, because currently there is not possible to have coloured leather armour in TFC. Food without decay is overpowered, but I can consider very slow decay of grain or flour stored in jute bags. I have no idea, how to code bags on horses, but currently you can place TFC chest on donkey.
  17. Primitive Technology TFC add-on mod

    Good idea. For example bag which act similar to vessel, have larger number of slots (8?), but accept only small short light items, for sake of game balance (for example rocks, but not blocks). Usually, during long trips, inventory is spammed with various stuff like seeds, crops, nuggets, berries etc, such handy bag would be more convenient than barrel which must to be mounted/dismounted whenever need to be accessed. In case of mining, it would be more convenient to toss rocks directly into bag instead compressing them and putting into vessels.
  18. Primitive Technology TFC add-on mod

    Ups, I uploaded source instead of binary version. EDIT: upload fixed. Newer version have config customization options for disabling some parts of mods.
  19. Improved PVE

    In my modpack, I used MobProperties and Just Another Spawner mods to change mobs behavior: periodic raids with mobs type depending on moon phase (one night with huge amounts of standard zombies, another with heavy armoured creatures, some nights with peaceful zombie pigmans, etc). some precious drops added burning monsters spawn block of dirt/cobble or fire upon death - it can ruin your fence or trench. Unfortunately, there is no easy way to change AI. But if it is possible by means of mod code, it would be much more immersive to provide intelligent hostile mobs which can break blocks, spawned if island is not conquered, instead of plain block placement ban.
  20. Decocraft help

    You need to read minetweaker manual, write appropriate script and put it into the script folder. Tip: use /mt hand command to check name of item while holding it in hand.
  21. Decocraft help

    You mean clay knapping recipes? Use TerraFirmaCraftNEIplugin-1.7.10-1.5.3.25.jar mod
  22. item damage in shapeless ore recipe

    Och, here it is. Bunsan, thank you for the answer, I added my handler and it works fine now.
  23. I'm trying to make TFC add-on, but get stuck at problem with recipe which should make tool damage instead of consuming it. My recipe looks as follows: GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(TFCItems.Stick), new Object[] {new ItemStack(ModItems.itemWoodenTwig, 1, 0), "itemKnife"})); unfortunately knife is consumed instead of reused/damaged. I checked TFC code, similar code was used and tools are treated properly, any idea what is wrong with above?
  24. [Request] Addon Devlopment Guide

    How to add heat conversion recipe? I can't find any example Edit: I found it: HeatRegistry and HeatIndex
  25. [TFC 0.79.29] Cellars Addon

    In my cellar temperature is also 1 during summertime. I thought it is normal behaviour?