Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

ciekma

Members
  • Content count

    407
  • Joined

  • Last visited

Community Reputation

55 Excellent

1 Follower

About ciekma

  • Rank
    Apprentice Blacksmith

Profile Information

  • Gender Male
  • Interests I like trains.
  • Location

Recent Profile Visitors

8,184 profile views
  1. Primitive Technology TFC add-on mod

    I have following code: GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(ModItems.itemWoodenPress, 1, 0), new Object[] { "logWood", "logWood", "logWood", "logWood"})); thus 4 logs, no matter how arranged, should work. If not, use minetweaker to add such recipe.
  2. Primitive Technology TFC add-on mod

    Description of paper making is in first original post (click 'reveal hidden content')
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Thanks for bugs testing. I had a break in this project, but I will try to jump in again. I will discuss with IHL author, hope he would fix this bug. The worse thing is foundry mod - author is not developing it more.
  4. I'm in the middle of making a terrafirmacraft youtube series (season 2) and I'm using the TFC primative tech add on, but I can't figure out how to craft/obtain a wooden press.  I have the cellulose fiber but nei is not showing the recipe of how to get a wooden press to make paper.  What am I missing here?  any help would be appreciated.  

    1. ciekma

      ciekma

      Sorry for late reply, I'm involved now in other project (freeciv).

      You need to make WoodenPressWet (2xWoodenPress+2xCelluloseFiber), than if you look at this block description, there should be information, that you need to place it on ground and leave until dry,than you can break this block and get paper and Paper and two WoodenPress back.

      You need place WoodenPressWet at the ground exposed to sun.

      It is exactly, how paper or papirus was done until medieval times.

  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Could you be more specific on problems which appeared to you? Errors, logs?
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Using TFPP zs files in other modpacks is tricky, because I have many cross-recipies (some mod items used for crafting other mod items).
  7. Mod Pack Creation questions

    You need to make your own mod, to create custom structures.
  8. Yes, for example to limit IC2 rubber trees to warm and humid TFC regions. If talking about chest size, to have items from other mods not capable to fit into chest, should I make a small mod which use ChestException(findBlock("mod", "item")) ? Other questions: how climate based ore gen works? Are there any fishing drops added, or just it is prepared to?
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I created changelog.txt file, because indeed it is convenient to track changes even for myself, however it is descriptive log only, if you want to check which file was changed, you may refer to Github, everything is clearly described, for example:https://github.com/Wahazar/TerraFirmaProgressivePack/commit/1d18fdba946b0c2b4165c4416a987490da4422c9 - click on "22 changed files" would briefly reveal names of these files and what happened (edited, deleted, new one). By the way, new version is finished, I added OpenComputers mod - this powerful mod bring modular computers and programable robots, but more importantly, it is compatible with Open Modular Turrets and Starcraft - which are planned to be added in future. Of course recipes were changed accordingly to overall modpack mood, you need patterned silicon wafers to make computer devices etc. Other changes: some new items, and new locomotives (powerful and fast diesels - British and American). Dynamic Lights mod updated. EDIT: the best method to keep in touch with latest changes is to install github, clone project, and then "gt pull' will detect, download and automatically update only these files, which were affected by latest changes.
  10. What about compatibility with "Cooking with TFC" mod? Is it considered? PS. where is github page for this project?
  11. How is a state of art for TTFCAPI mod? I want to consider using this mod with my modpack. Especially ore and tree generation as well as item size registry seems to be interesting. EDIT: how to define large items registry? I see no such options in ttfcapi.ini file. I'm using ttfcapi-a0.8.9 version.
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Where I can find Cooking with TFC mod? I don't see it in addons forum section.
  13. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    There was issue with this parameter, you reported time rollback: I fixed some mods causing this error, however I recommend to set this parameter to 0, because default year length for this modpack is 360 days. Without freezing time, it gives exact 5 real days for each ingame year. I noticed, that some TFC servers use similar settings, because it give better predictability: if you see late winter, you are sure that tomorrow will be spring, no matter is somebody will be logged or not.
  14. Blast Furnace is trash

    You can make it taller, up to 5 blocks, thus get more ingots per batch.
  15. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    config, scripts and mods (customitems mod, I'm packing new textures inside it). In version 1.53 I added faster and more powerful engines, for example Japan C62 class. I will add another ones in next release. The issue with Railcraft locomotives is, that they are too fast, it can cause some problems on servers due to chunk loading latency. Therefore I disabled HS rails. It is interesting to read someone else adventures, "User creations" forum is a best place for it, my single player blog is also here (temporarily abandoned due to failure of video card, spare one is too slow).