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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."


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Everything posted by LightningShock

  1. [Request] Nomadic tents compatibility

    Try this:
  2. I've checked the actual pack and I saw TFCTech, there are mods that just don't show up in your online mod list.
  3. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    While I was playing I noticed cellar addon requires snow blocks as coolant, but the recipe for them is a compressor one, which I think is a bummer for early game, as you require an anvil to craft a saw. I do agree with an ore processing bonus, but not to the extent of double yield, that's OP(assuming this modpack is hardcore-ish themed). Something like +5 units per TFC ore should be fine, or maybe a little higher for higher tier ore processing methods. Also, a more realistic approach to AE2 is Logistics Pipes. In regular modpacks that mod is made obsolete by other storage mods, but I still think it's a cool mod, and it might fit with this modpack's theme. OpenComputers is going to be added, so I think maybe I will come up with a storage solution operating system for helping with storage and offer auto-crafting, as OC is capable of a lot of stuff, it just needs to be coded to do so.
  4. Very interesting, looks really promising. But how you managed mods like advanced rocketry to work? From what I know food in other dimensions doesn't decay, you managed to overcome this? I also recommend Hardcore Darkness and Dynamic Lights duo as it pumps up the level. They are client-side mods that makes darkness actual darkness and hand-held torches lit. They require little configuration. Btw, where's TFCTech? I see it in the screenshots but I don't see it in the mod list.
  5. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    To be honest that also looks like spoilers.
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    see Ancient method of paper making. OP said you are supposed to get a book when spawning, see 2 posts above yours.
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Oh, so that custom recipe was on IC2's config... now makes sense. I used windows search to quickly look. Stupid search.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Personally I don't believe IC2 can be the actual cause, I just never saw this mod breaking other mods' recipes. You could maybe try manually adding that recipe on MineTweaker, but this is like fixing with duct tape.
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I don't think I can help with coding yet, I barely scratched Java, let alone Forge. But I think I can help with graphics. Not an artist, but I think I can handle a 32x32 canvas with ease. Just tell me the concept, and I will fork your project.
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Great, but note that if you look for addons and find OC-Minecarts(adds computer locomotives) it has some minor issues. First, if you spawn or even take a built cart from creative tab and NEI it crashes the game and keeps doing that until you externally remove that item, however building one legitimately from assembler works just fine(so 0 problems for survival mode), also using self-destruct cards on them creates a funky continuous explosion and doesn't work, nothing too bad. That card is from Computronics(a must-have addon IMO, adds radar, ability to play custom sound, enhances railcraft, and much more). I had no other issues while I was experiencing with those mods. This modpack is so cool, TerraFirmaPunk has mods that don't particularly match with TerraFirmaCraft's style but your modpack is just on point! Keep up the good work ! Do you need any help, like, with recipe making?
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    You should add silicon age mods like opencomputers and add-ons, or maybe even advanced rocketry(if you can find a way to "compatibilize" the mod, as I have seen so far you were are able to overcome some incompatibilities) to further expand the tech tree and add some advanced automation possibilities.
  12. TFC1 1.12+ port

    Salt water is another story. It's a separate block and not directly linked to fresh water. As you have salt water in oceans and fresh water in lakes, we could have salt water in oceans and vanilla water in lakes(just retextured, still the same block in code)
  13. TFC1 1.12+ port

    I agree. But tbh I think it's more feasible to start a new mod from scratch instead of porting this one. I think TerraFirmaCraft has way more compatibility issues that it should have. Like, why we need freshwater as a separate fluid from vanilla water? How biomes o' plenty generation managed to be friendly with other mods while TFC didn't? I am not trying to throw tomatoes at the devs as the mod is still great but I think TFC could have been implemented in a better fashion. Actually yes I did check that code long ago but as I am no expert in both Java and Github so I've tough I was missing something but now that you brough it up as well I can safely say that I didn't. I was not trying to troll. Trolling on forums is not fun, trolling in-game and irl is.
  14. TFC1 1.12+ port

    I got that part. I can at least "smell" what a java code does(C++/C# guy) and now that I see it, yeah, I do agree with you. I was asking about the '/s' part. Sorry for off-topic.
  15. TFC1 1.12+ port

    Wait what?
  16. TFC1 1.12+ port

    Last update was on 18 sept. But I don't think that's a reason to consider it dead. yet. And if it is dead, someone else can continue instead.
  17. Boats/Rafts

    Yeah tbh portals are wayy too fictional. I understand that this mod isn't supposed to be realistic, however I think portals would ruin the fun of exploring. I remember sailing on an Archimedes's ship with my friends and getting stranded on an ecuatorian island because we forgot a food barrel and we realized that when we arrived, so we had to gather food from that island. Good times... Too bad my SSD kicked the bucket without any warning in one day and I had no backup(I wasn't on my TFC modpack at that moment). Anyway, sorry, what I was trying to say that exploring by sailing is an important aspect as well and should not be neglected. There are a lot of fans of this mod because of it's realism, including me, and perhaps we shouldn't get too fictional with this mod. A NPC way of inter-island travelling is a good idea. I think a good way of implementing this would be something like having to build something that signals your presence on that island, like a smoky fireplace, so the NPCs can "see" you and arrive on some sort of ship(that players cannot ride) then give you the opportunity to travel to some islands at a cost.