Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."

LightningShock

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Everything posted by LightningShock

  1. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Disable it in config, this is what TFPP does too.
  2. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Block physics are a feature of EnviroMine, you can put that mod pretty easily.
  3. TFC1 1.12+ port

    porting from 1.12 to 1.13 will be a much much easier task
  4. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    you need to make a third pack with all of the mods and minetweaker scripts from both added together and tweak them to work properly
  5. TFC1 1.12+ port

    Nice XD. Will you setup a Discord server to help with development?
  6. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    EDIT: I also added Jackofix which is a mod that makes jack-o-lanters burn up(as I've thought having them burning indefinitely is OP).
  7. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Oh, and I forgot to mention: I played your modpack while having Cooking with TFC mod installed as well, and I can say it is nice and bug free, you should check it out. The only issue is that is adding some new trees and melons but the lack of them isn't blocking progress and you easily find them once you explore further.
  8. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I should also suggest a nice client side mod. It is called Sound Filters and it's adding cools effects to sound like muffling(when behind walls) and reverb(in caves).
  9. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    It makes sense to be similar during autumn and spring, you should see the effect mid-winter and summer. I could swear I noticed it, but either I am under Mandela effect or I didn't remember clearly.
  10. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    Are you in autumn or spring?
  11. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    look in the github's commits
  12. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    While I do admit that the mods look cool, I am afraid that there are some issues with them, like many of their features are mimicked in a way or another by already present mods, and modpack permission is very, very strict, to the point that the mod maker hates the recipes being changed, these mods disable themselves if MineTweaker is detected, on which this modpack is relying.
  13. TFC1 1.12+ port

    I think you should wait to see where this is going first. Vintage story doesn't have modding possibilities.
  14. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    I think it does. I once had a TFC modpack w/ optifine, dynamic lights(sound useless but I can explain) and hardcore darkness, but not too much time and it worked fine. Try creating a new map and disable that mod on it.
  15. TFC1 1.12+ port

    TFC is composed of a ton of ASM injections, right?
  16. TFC1 1.12+ port

    Hmm, maybe I will try to get that to work once you publish your work. And perhaps even make it better.
  17. TFC1 1.12+ port

    Looks like you need some sort of program to ease your work at least on JSON files. Do you need such a program? I can at least make simple command based tools for you. I've already got a MineTweaker program to make recipes, perhaps I can adapt it for something.
  18. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    There are some people who work on a 1.12 port of TFC. IF(a big if) one of them manages to do it, will you consider porting your modpack to 1.12? Of course there are a lot of mods that haven't been updated to 1.12, those are: TFC addons(but I bet those will be updated as well with ease, once actual TFC is figured out), Carpenter's blocks(it's experimental for now) custom items enviromine, FSP IHL just another spawner mob properties(it is 1.10 tho, so close) traincraft ships mod(there is a much cooler mod for 1.12 called Valkyrien Warfare, although it is not yet finished and it is steampunk themed, but I'm working on a realistic addon for it). Yeah, this list is big but I think with a little bit of effort and replacing outdated mods with new ones might do it. I know, it's not easy, but I might help. Maybe I will try to port IHL. Till then, we will see that time will get for us if TFC 1.12 will be out. I just wanted to tell you now because I was thinking it is good to bring this idea early.
  19. TFC1 1.12+ port

    Asking out of curiosity: is terrain gen the same as in the original TFC, meaning that if you input the same seed, it is going to output a similar world as in 1.7.10?
  20. TFC1 1.12+ port

    Cool, do you need any help with that? Maybe if you have a team you are going to make this a reality even faster. Oh, and something I must request. Please don't add fresh water, use vanilla water instead, and you can re-texture it to look like fresh water. This will ensure compatibility.
  21. TFC1 1.12+ port

    Guys, there is another guy who is trying to port TFC to 1.12, and he claims he got world generation to work. He seems active and I see actual coding on his GitHub. https://minecraft.curseforge.com/projects/sadnut
  22. [Request] Nomadic tents compatibility

    Try this:
  23. I've checked the actual pack and I saw TFCTech, there are mods that just don't show up in your online mod list.
  24. WIP [TFC-0.79.29] TerraFirmaProgressivePack

    While I was playing I noticed cellar addon requires snow blocks as coolant, but the recipe for them is a compressor one, which I think is a bummer for early game, as you require an anvil to craft a saw. I do agree with an ore processing bonus, but not to the extent of double yield, that's OP(assuming this modpack is hardcore-ish themed). Something like +5 units per TFC ore should be fine, or maybe a little higher for higher tier ore processing methods. Also, a more realistic approach to AE2 is Logistics Pipes. In regular modpacks that mod is made obsolete by other storage mods, but I still think it's a cool mod, and it might fit with this modpack's theme. OpenComputers is going to be added, so I think maybe I will come up with a storage solution operating system for helping with storage and offer auto-crafting, as OC is capable of a lot of stuff, it just needs to be coded to do so.