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    • Crysyn

      Only help if you can be helpful

      Hey All, A topic has come up of late in the IRC channel in regards to the general feel of the forums and the community that supports them. Things have progressed further than I would have liked with out this being addressed more publicly because I would much rather have snubbed this out sooner rather than later.. but I have been busy. Here is the general rule I would like people to follow: Wheaton's Law "Don't be a dick." Those of you from the IRC channel know that this is the only rule I ask people in there to follow and we generally have a good and lively time chatting about all manner of things. This is basic rule that just about everyone understands and I am going to expand it to the forums from here moving forward. If you can not help people in a helpful and polite manner then I simply ask you to stop. Now I generally take a back seat to moderating the forums as I like to participate in the suggestions forum fairly heavily at times and would rather do so as a forums user than a moderator. But I am also fairly well known for being the person who constantly puts their foot down and so I am stepping up and doing so on here. If you find yourself unable to respond to a message politely then I ask that you do not respond. This mostly focuses on the increasing level of hostility found within the Suggestion forum as well as the Server forum. I do not care if this is the 30th some odd time you have seen someone make the same suggestion. Or even if the new post on an older topic is one entry above the old one. I expect the members of this forum to respond politely to the user, new or old, and point to the older topic if it applies and even go the extra step to suggest they either add in new information or to summarize the outcome of the previous discussion based upon the new post's entry into it. That is what we are here for, that is why I close most topics instead of deleting them, so that they can be found and referenced down the road. The next topic is the slew of derailment attempts I have seen as of late. If you want to have fun and joke around that is what the off topic forum is for and pretty much anything goes there. I do not expect to read a suggestion thread and have to go through 3 pages of image memes people have shot back and forth. Quite simply this is a waste of my time to read and then have to clean up. Now for the summary. I am going to start taking a more active role, especially in policing the suggestion forum, and handing out warn levels to people whom I see doing this. These will be indiscriminate and applied not to just the first person who derails or is impolite on a topic or response, but to everyone whom follows the lead of that person. As I do not like doing things with out giving you all warning this post shall serve as that warning. If you have a desire to bring this topic up with me then I invite you to do so on the IRC channel. Lets raise the level of quality and grow the community. Let us not descend into the quality often found on the minecraft or league of legend forums. There is simply no need for that here. Be passionate about things, just do not be abusive.
    • Kittychanley

      Offline Servers

      Recently I've seen a few server listings showing up on the first page of the Servers forum that have been closed for an extended period of time, but have recently gotten a reply from a new member who didn't realize the server is offline. To help prevent this from happening in the future, it would be greatly appreciated if you could use the report function on the original post of any servers that have been confirmed as offline, so that the topic may be locked. If you are the admin of a server and plan on taking the server offline, please use the report function on the original post of your topic to let the TFC Staff know that the topic should be locked. If you are the admin of a server that has a locked topic, and would wish to bring the server back online, please use the report function on the original post of the topic to let the TFC Staff know that the topic should be unlocked. As always, please remember to follow rule #3 of the servers forum and update your topic title to contain the version of TFC that the server is currently running. You can do so by editing the OP, and then clicking on "Use Full Editor."
CrumpetTaco

Better "Building" materials.

15 posts in this topic

Okay, maybe I'm throwing the dead horse off a cliff face... Wattle and Daub being my first building material I would like to see. Lets see if I can explain this in a do-able way. 

 

You have daub; 4 clay balls, 1 sand, and 1 dirt block. = 2 Daub balls. 

 

One daub ball can "fill in" 1 wattle block.

 

Wattle can be 12 sticks Per square. With a shovel and 10 sticks in your inventory right clicking* with the sticks will put down 1 wattle block. Block is now half finished* and mobs can see through it like branches, but cannot walk through it. To finish the block, you just walk up to it and with 1 daub or more, and right click the block. The block is no longer see through by mobs, and it gets full durability. *If that later part is going to cause lag and performance issues [kinda like how gobs of chiseled blocks and planks do.] Then having 12 sticks and 1 daub ball with a shovel, allows you to just instantly place a W&B block. This will give you a blank slightly brown colored building material.

You could have an alternative block if you have 2 extra items on you. Lye and a "brush" A brush could be made from either a group of feathers, some string, and a knife in a crafting square. OR have a place able "Brush makers" table where it acts as a crafting grid in itself. but for only making brushes. of course that might be a far stretch as there would be no other real uses for brushes.but the two extra materials will allow the blocks to be white washed when placed. I'm not sure if this is do-able. but its worth the thought. *****************************-------***************************** 

Space for more ideas. 

Edited by CrumpetTaco
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Maybe seeing as how we don't know how rare/common clay is going to be in TFC2, how about we have a shapeless recipe that has: Straw (thatch), Clay, Sand, and Dirt.  This would not only use up resources that do not get used all too often in the stone age, seeing as how dirt and sand have gravity, and thatch is walk-throughable on its own.  This recipe would also represent the real-life daub that was used, minus the animal manure.  If this recipe is cheap enough and uses up materials that later-aged players would just have chests full of anyways, this would be the perfect building material to use for all kinds of buildings, besides being perfectly in time with the TFC timeline.

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You have daub; 4 clay balls, 1 sand, and 1 dirt block. = 2 Daub balls. 

 

Just a note, this recipe would require an expanded crafting grid to make, since you are limited to one item per slot.

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Just a note, this recipe would require an expanded crafting grid to make, since you are limited to one item per slot.

To have 4 clay balls 1 sand block, and 1 dirt block? that's only 3 squares on the starting grid out of 9? the clay balls are stack able still I was assuming. 

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Vanilla crafting recipes do not take into account stacksizes. So for all of that, you would need 6 slots in the grid.

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Like Bioxx said, you can't have a stack of something as a crafting ingredient. Each individual clay ball needs its own slot. And the starting grid is only 2x2.

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then have a clay block instead. 1 clay block, 1 dirt, 1 sand. = 6 daubs? 

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I like the idea of an early building material that's not logs.

Th e texture should not be at all "pretty" to discourage it from being used in later game builds :)

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then have a clay block instead. 1 clay block, 1 dirt, 1 sand. = 6 daubs? 

I think they removed clay blocks, due to their easy-to-obtain yet anti-gravity properties.

 

If you want a new early-game material, ExtraFirma (http://terrafirmacraft.com/f/topic/4581-tfc-0789-extrafirma-addon-v104/) has adobe bricks which I think are pretty well balanced (and tbh look more like bricks than the brick blocks we currently have) .  It does have a bunch of other stuff you may or may not want.

 

If you want w-d for the look rather than early-game alternate, just make it use an expanded crafting grid.  A material that requires as many sticks as you're describing is probably metal age anyway, as gathering sticks can be a bit tedious in the stone age.  In a 3x3 grid that would be four sticks, 3 sand, 2 dirt, or something like that.  But it'd probably need to be nice looking, or nobody would use it in the metal age. 

 

There is definitely a gap though, in terms of materials to fill in around logs, so that half-timber housing can be done better.  Smooth stone blocks don't look right, and raw stone of the right color can be a bit hard to come by as there's only 3 or 4 that are white enough imo, plus if you make a mistake, you have to disassemble everything around it.  And if it's touching other raw stone, you just lost some raw stone.  I do agree that some sort of wattle and daub, or plaster block (4 sand + 5 lime in brick fashion, or 6 sand and 3 lime if you want to be more 'accurate') would be a nice addition to the game for half-timber builds.

 

Edit: If we want an early-game alternative, sod might be an interesting choice.  Perhaps five dirt blocks yields 2 sod blocks (Sod blocks would have a fixed color, rather than having one for every dirt type).  Or, maybe the player has to use an axe on a dirt block.  It takes longer than shoveling dirt, but less time than chopping a wood block.  It immediately yields a block of sod.  This could only be done on dirt blocks with grass.  You could even limit it to blocks with an actual grass tuft on top.  This would require the player to come at it from the side - coming at it from the top would destroy the grass.  Sod would not slip like dirt/sand/cobble blocks do, but it would have to have something under or it would fall (so no unsupported sod roofs).  That kind of behavior may be a new one though, as I think currently all blocks that fall also slide.

Edited by Darmo
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The Decorations addon has some nice mud Bricks, they can be crafted using clay, thatch and Dirt or Sand. They get their color from the type of dirt or sand, so there is a lot of variety. 

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Please remember that TFC2 is a complete rewrite and might as well be a new mod entirely. Any and all addons that are currently compatible with TFC will not be compatible with TFC2.

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Thanks kitty. I meant the idea of how to craft those blocks. Also the fact that we had those textures in tfc as a placeholder that never got added to the game. Maybe now is time to do it.

I really wish I was able to help code. For now all we can do is give suggestions and ask for the features we like.

BTW once again, thanks for all the work you guys do.

To give an idea of how much I have been playing TFC:

Last week I had to make a small trip and my laptop could not handle my server modpack, so I decided to install Vanilla Minecraft, that's when I found out that the added bunnies to the game.

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On 8/14/2015 at 10:57 AM, CrumpetTaco said:

Okay, maybe I'm throwing the dead horse off a cliff face... Wattle and Daub being my first building material I would like to see. Lets see if I can explain this in a do-able way. 

One daub ball can "fill in" 1 wattle block.

Wattle can be 12 sticks Per square. With a shovel and 10 sticks in your inventory right clicking* with the sticks will put down 1 wattle block. Block is now half finished* and mobs can see through it like branches, but cannot walk through it. To finish the block, you just walk up to it and with 1 daub or more, and right click the block. The block is no longer see through by mobs, and it gets full durability. *If that later part is going to cause lag and performance issues [kinda like how gobs of chiseled blocks and planks do.] Then having 12 sticks and 1 daub ball with a shovel, allows you to just instantly place a W&B block. This will give you a blank slightly brown colored building material. 

There's some good stuff here. There is definitely a need for stone age building materials. To keep mobs out you need at the very least a wall that doesn't pile up like sand, dirt, and gravel. I suggest early walls can be made of adobe, cob, and wattle & daub. Keep in mind you won't necessarily have access to an expanded crafting grid so all of these can be done with a 2x2 grid.

Wet Adobe is made with a clay ball and three sand to make twelve wet adobe bricks. These brick must be laid in clear view of the sky to dry. Rain and high humidity makes these take longer to dry. Once dry you can place a brick and it'll make a layer. Continue placing adobe until you get a full block. It takes four dry adobe bricks to make one block. These are able to go up to ten blocks high before collapsing. They can not support each other horizontally. 

Cob is a clay ball, gravel, and two straw to make 1 cob block. Cob can be stacked up to 6 blocks high before collapsing and support horizontally out to two. If cob is in view of the sky and it's raining it has a chance of collapsing so make sure to put something on top of it to protect it from the rain. 

A wattle frame is made with 4 sticks. Once placed keep adding sticks until it is filled. (Number of sticks to fill a frame left unspecified on purpose because it depends on balance). Once filled it will now support an additional frame on top of it that can also be filled. Mobs can still see through wattle but not walk through it. Daub is made with a clay ball and three dirt to make three daub. When daub is used on a completed wattle block it turns it into wattle & daub. Mobs can not see through wattle & daub. It look brown because it's wet and takes a short while to dry. If it rains before it drys it'll wash of the daub. When dry it will be more white. To make it more white apply slaked lime or chalk to it. Neither wattle or wattle & daub can support other blocks and count as air. Both wattle and wattle & daub can only go up two block and can't go out horizontally.

These methods offer a variety as well as having different draw backs. Wattle and daub is limited to short, non retaining walls but quick and cheap to build. Cob is can go up pretty high and make a roof but must be covered or will collapse when it rains. Adobe can build up high but is unable to make a roof and can take a long time to dry. They each can be done with a 2x2 crafting grid 

The next tier of walls would be when you have access to planks. These include the gabion, rammed earth, timber frame, and wood planks.

Create a wooden frame with 4 planks. Then place the frame. Next add your choice of gravel, sand, or dirt. The great thing about gabion walls is they can go up any height as long as there is a block under it and at least three blocks next to or adjacent to the block under it. This means you could create a 2x2 column of gabion blocks, which makes gabion great for building up landscape or a foundation for your house if you live on a slope. They can not go horizontal. 

Rammed earth is created by hitting a gabion with dirt on top of another gabion with dirt with a hammer. This will empty the top gabion and the bottom gabion will turn into rammed earth returning a wooden frame to you. Rammed earth can go up to ten high and can't go horizontal. 

Timber frame is great for building the structure of a house. It goes up fifteen blocks and 3 blocks horizontal. Same with wood planks. Both of these are great for building large houses but are also highly flammable. You don't want torches or other open flames anywhere nearby.

Both Gabions and Rammed earth are more blast resistant that the previous walls making them more fortified. 

The next tier is when you have access to something hotter than a campfire. You'll be able to make slaked lime by cooking limestone, chalk, or sea shells. This will get you access to quicklime, cement, concrete, cinder blocks, plaster, and cordwood. These are very nice building materials.

Lath & plaster, and timber framed plaster, fitted stone. These are just pretty.

Some examples of what they might look like.

Spoiler

89D28wh.jpg

Top right fitted stone, the rest is various framed plaster & lath

GKjueOP.jpg

 

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Adobe bricks would be good, as there was a great demand for them for TFC1, given that pretty much every LP I watched used that mod that brought in adobe bricks.  The rest of the stone age stuff are a bit 'meh' to me, unless they do in fact get incorporated into a mechanic of resisting mob attack.  The plaster and half timber stuff is what I'd be most wanting.  In TFC1 I would keep all raw chalk and granite blocks, because they were the best simulation of plaster that could be had  in vanilla TFC1.  But that was very tedious.  It'd be really great to be able to make plaster.  Maybe gypsum would be the 'easy-mode' way to get it, with baking lime the 'hard way'.

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They may have used the adobe bricks because there were no early game alternatives. As for half timber, it'll be in the game one way or another of that I have no doubt. Just waiting for Bioxx to work some more on stone age content.

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