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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
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    Build 78 Changelogs


    Kittychanley

    Version 0.78.3

    Bug Fixes

    • Fixed multiple issues with shift-clicking food out of the crafting result slot in the inventory.
    • The Calendar page now properly dims the background.
    • Fixed single floating leaves from chopping down Douglas Firs.
    • Zombies now drop carrots and potatoes with proper weight. Weight is similar to harvesting the crop, decay is 50%.
    • Food weight should now always round on display.
    • Logs should now only notify neighboring leaves of their change when they break. Hopefully this fixes leaves not disappearing while also not allowing the callableLvl1 crash to recur

    Tweaks

    • Pheasant should no longer randomly pop eggs
    • A plop sound should now play when chickens lay eggs in the nestbox.
    • Removing food from the crafting result slot on the players inventory with the number keys is now disabled. Mojang does not provide enough ways to manipulate what happens to objects that get shift clicked. Only food is affected by this.
    • Shift Clicking food from the players inventory into the crafting slots is now possible. Only food is affected by this.

    Version 0.78.2

    Bug Fixes

    • Fixed Severe memory leak due to water plant rendering. Thanks to Enqueuing and the others in IRC for helping me narrow this down.

    Version 0.78.1

    Bug Fixes

    • Fixed Small Vessel Crash when processing Item heat
    • Fixed bread so that it now cooks using the new food system properly

    Version 0.78.0

    Built on Forge v9.11.1.965

    Notes

    • Only basic information will be provided here. You'll have to wait for wiki entries and proper guides to be written up if you can't figure things out.
    • Requires that you generate new worlds. Many block ids have changed among other things that will possibly make established worlds crash.

    New Features

    • Added Horses. Will drop raw horse meat, hide and bones up on death. (Meat texture is currently the same as venison) Horses must first be leashed with a rope before the player can ride them. Currently no recipe for saddles.
    • Food overhauled to implement a nutrition and decay system. See the Food page on the wiki for more info.
    • Player inventory now consists of four tabs: Inventory, Skills, Calendar and Health (currently only displays nutrition). All other container's GUIs are modular, so their texture file no longer contains the player's inventory section. Removed keybinding used to open old calendar interface.
    • Added config file TFCOres.cfg for altering ore generation as well as adding other mod's ores to TFC world gen. See the Configuration page of the wiki for more info.
    • Added fresh and salt water. Players can only drink from and fill their jugs with fresh water. Water plants are helpful in distinguishing water type. Cattails spawn in fresh water, seaweed in salt water.
    • Added Jute which can be soaked in a barrel to produce rope which behaves like vanilla leads.
    • Added nest boxes for chickens to lay eggs in. Female hens will migrate towards them to sit in, and the eggs will become fertilized if a male rooster is nearby. Fertilized eggs will eventually hatch into chicks. Removing fertilized eggs from a nest box will un-fertilize them.
    • Added pheasants as an alternative mob for gathering feathers. Are hunted in the wild by wolves.
    • Added Achievements.
    • Added Poor and Rich ore to ore block drops. Poor ore will produce 15 metal units, while rich will produce 35. Veins should be roughly 20% rich, 30% poor, and 50% normal.
    • Added seismically active areas which can spawn fissures and hot springs. Stability: 1 on the F3 debug screen means the area is active.
    • Single metal sheets can now be placed on any side of a block.
    • Added Fire Bricks. Craft 4 fire clay in a 2x2 grid to get 2 clay brick, which need to be fired in a pit kiln. Craft the fired brick items with mortar like all other bricks to create Fire Brick Blocks.
    • Added Acacia Trees.
    • Added Armor Stands.
    • Added wood-specific fences and fence gates.
    • Added berry bushes to world generation. Bushes cannot be multiplied, so what is found through exploration is what you get. Some bushes are thorny and will damage players and mobs.
    • Added Straw & Hide Bed made from 2 thatch blocks and a large raw hide in the world. Sets the players spawn without skipping the night.
    • Added fertilizer made from grinding sylvite in a quern. Replenishes all three nutrient types on farmland.
    • Added the quiver which is made via leather working. Holds and auto-refills arrows and javelins. Place it on the back slot which is located on the player model in the inventory to wear it.
    • Added Skills System for different smithing, cooking and agriculture.
    • Added more debug mode commands: "/debugmode" for preventing starvation, "/vgsp" for visual testing of spawn protection (turns blocks to wool, use with caution), "/remove area x y z" to remove all blocks centered on the player with the given dimensions, "/removechunk" for completely removing blocks from a chunk, and "/stripchunk" which removes everything but the ore.

    Tweaks

    • Skeletons attack half as fast.
    • Mobs taking damage is now affected by the different damage types. For example, piercing damage is completely useless against Skeletons.
    • Disabled quern animation to help stop lag.
    • Nerfed stone knife damage. Use javelins instead!
    • Making a crafting table will consume the item and expand the player's inventory grid from 2x2 to 3x3. This upgrade is lost and must be re-done on player death.
    • Removed Mudstone and Siltstone.
    • Sedimentary stone only spawns on the top layer. Metamorphic only spawns in the top two layers. Both Igneous stone types spawn in all three layers.
    • Ore and mineral generation now moves with the terrain (no more only y-60 veins). Ores and minerals can now spawn in all layers of stone, meaning possible surface nuggets of every metal. Stone types for certain ores have been changed. See the Ores & Minerals page of the wiki for more info.
    • Pit kiln is now only one block deep. Uses 8 straw and 8 logs.
    • Deer drop venison, and no longer immediately flee from players. Attacking one deer however, will spook all of them nearby.
    • Squid only spawn in oceans.
    • Removed the Scribing Table and Plans.
    • Reworked Anvil GUI to add a plan selection button as well as a skills display screen. Removed +/- 5 tolerance for completing a tool, must now land exactly on the single arrow.
    • Roosters crow at dawn.
    • Ingot cooling in a barrel uses less water. Ingots now cool at the same rate regardless of what inventory they are in.
    • Lava oceans near bedrock only spawn in seismically active areas. Should help reduce lag.
    • Blast Furnace now requires Fire Brick Blocks as its chimney as well as for the outer sides to have wrought iron or better metal sheets on them. The blast furnace now needs to be lit with a fire starter or flint & steel instead of working automatically. A picture of a minimum size Blast Furnace.
    • Graphite now gives 2 powder in a quern instead of 1.
    • Lowered anvil striking volume.
    • Sand, Dirt and Farmland texture files now use the stone name. Dirt and Sand will show their stone type in game on the tool-tip.
    • Grass looks grassier. Mountains will only have a single layer of dirt/grass on them. Added short grass that only spawns in dry grass areas.
    • Reorganized creative menu tabs. Added cobblestone to the blocks tab.
    • Bloomery block is now a hatch for easy charcoal placing and bloom breaking. Ore and extra charcoal still need to be thrown in on top via the chimney. When breaking a bloom block, the bloom item will move towards the bloomery hatch for easy retrieval.
    • Wild crops should now respawn every year between April and September. Wild crop world generation altered so that different crop types will be harder to find. Seeds can now only be obtained through harvesting crops.
    • Added High Plains terrain biome.
    • Light level now affects temperature. A fully dark area will be 25% cooler than ambient temperature.
    • Reworked Food Prep GUI. Now requires 2-3 different food groups, with both 4oz slots requiring the same group. Removed potion effects from meals.
    • Hides now come in 3 sizes: small, medium, and large, depending on the size, age, and type of animal. Straw & Hide beds can only be made with large hides.
    • Players now start the game June 1st instead of March 1st.
    • Playing in peaceful can now result in death from starvation.
    • Removed the four right byproduct slots in the fire pit. Fire pit can no longer be used to smelt ore.
    • Updated Charcoal item texture to match vanilla. Removed unused textures of removed items.
    • Torches can be placed on top of stone walls.
    • Tool molds can be filled directly from liquid ceramic vessels.
    • Southern half of the world (+Z coords) now have reversed seasons (i.e. Winter in June, Summer in December).
    • Lit charcoal pits emit smoke particles again.
    • Plank blocks can be crafted back into plank items. 3 single planks by hand, or 4 if you use a saw. Removed wooden button recipe due to conflict.
    • Pumpkins no longer have the face texture on them until they are turned into jack-o-lanterns.
    • Widened the range that animals can spawn at.
    • Caves generate all the way up to the surface. Be careful as this may also cause sink holes. Caves are more more common in sedimentary rocks.
    • The closer a collapse is to support beams, the more likely that those beams will now break. Players should now make sure that they are always mining in a supported area by extending their supports as they go.
    • Torches are now replaced by any blocks falling on them. Stops torch mining for gathering dirt, cobblestone, etc.
    • Ore can now collapse like the surrounding rock, so care should be taken when mining out ore veins. The ore WILL be lost if a cave in occurs.
    • Cobble can now collapse in any direction like dirt.
    • Bedrock now moves up and down with the terrain at 1/3 the rate of change.

    Bug Fixes

    • Hopefully fixed all Sequoia-related crashes. Trunk now goes roughly all the way up through the leaves.
    • Rewrote stalactite/stalagmite code to help reduce lag.
    • Axes show damage type.
    • Fixed shift clicking of flux into an anvil to do the whole stack instead of just one.
    • Blast Furnace will only accept as much ore and charcoal as its height can process.
    • Leaves will only appear dead when the temperature is < 10 or rainfall is < 100 and the tree isn't evergreen. No more dying rainforests in the winter.
    • Crops should no longer use nutrients when dormant, and should use less nutrients when growth is slowed from the cold.
    • Fixed duplicate items in the creative menu.
    • Fixed Red Steel Bucket dupe bug.
    • Fixed items not properly ticking in vessels. No more pottery man's lunchbox.
    • Fixed game not properly releasing the binding of the L and M keys. Should make life easier on people who are left-handed.
    • Ice should freeze and melt properly without duplicating source blocks.
    • Players who aren't in debug mode cannot travel back in time using /time set day and night.
    • Fixed finished spindle unable to be placed on a tool rack.
    • Fixed combining of two unshaped metals in a fire pit returning a clay mold instead of a ceramic one.
    • Fixed stone anvil breaking particles displaying as lava.
    • Fixed partially filled ceramic molds being rejected from placing inside a vessel.
    • Fixed "Liquid" tool-tip remaining on vessels after all the motlen metal had been removed.
    • Fixed Vessel dupe bug.
    • Fixed forges not being destroyed when you remove the block underneath it.
    • Fixed Horizontal supports not breaking when they weren't connected to a vertical one.
    • Fixed X-Ray ore bug.


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