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Posts posted by aeroc
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Roanoke server also features more variable ore generation that you won't find on any other TFC server. Digging straight lines at Y60 on Roanoke won't get you as far, our ore is distributed in the oreless voids that vanilla TFC misses.
Remember surface ore? We have it. It can be under the dirt, in the hills or the exposed rocks of the mountains. We have a fresh B76 world that is less than a week old, everyone is just getting started, hope to see some more new names.
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HF10: Shift clicking items into an empty forge in quick succession will result in more itemstack "move" events than clicks. Shift click three times and you might see 5-6 items being moved into the forge's slots (including the slots on the right side).
HF10: I made a perfect bismuth bronze pickaxe head on a bismuth bronze anvil and came back a short time later to make another pickaxe head. When I shift clicked a new bismuth bronze ingot into the anvil it automatically produced a perfect bismuth bronze pickaxe head, no working the ingot required.
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HF10: Pro pick will intermittently report "Found a very large sample of", but won't specify what.
Edit: It may have been for a deposit of Lapis Lazuli. Also the Lapis was generated in Limestone for some reason, no marble anywhere nearby.
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In case the HF10 fix for breaking anvils doesn't fix this, in HF9 when you craft a bismuth bronze anvil it crafts a black bronze anvil instead.
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In HF7/SMP, I made a perfect Tin Pro Pick. When I use the pro pick, it shows damage, then on next use it repairs itself back to perfect. On continued use it keeps repairing itself, so what I seem to have is a never-ending tin pro pick.
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I had that NullPointerException in WorldGenCaveDecor.generate in one of the earlier hot fixes as well.
In HF5, if you build a nether portal at sea level (and probably higher), the portal in the nether will spawn above the nether's bedrock roof. The good news is that the nether is working again. =)
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The CustomNPCs mod does what you're asking for as Dijayus pointed out. We use it on Roanoke server to craft vanilla items like pistons and enchanting tables using a mix of vanilla and TFC items.
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ok, May I get my brother's old account on the whitelist?
he doesn't play the game anymore, but I want a fresh start and to test to see if the lag I got was from something in my account/posession/player
IGN:driragon
This is samzataru right? If you are lagging hard it's because of the pigs in Oolacile. Anyone who is parked in Oolacile is unable to stay in the game for longer than an instant, and gets kicked immediately. It's being worked on I believe.
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Roanoke now has a subreddit:
http://www.reddit.com/r/TFCRoanoke/
Should make a good place for extra content not suitable for this thread like screenshot contests, showing off your town, recruiting, quest discussion and server suggestions.
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Cutting down sequoia trees intermittently crashes Roanoke server, running Build 75, as well. It doesn't happen every time, but often enough that the admins have warned people to avoid cutting them down.
By chance were your sequoias generated over an ocean, or have air gaps underneath them? We have some strange sequoias that float over grass and air blocks, sometimes over water blocks near ocean islands.
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What does your crashlog state?
We got him up and running.
Because I'll probably forget to mention this next time I see Bob, I recommend listing the mod versions in the OP where the mods are listed since some of these mods have newer versions that might not be compatible.
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*snip*
Imatard
Thanks for the help Aridhol, after your info I was able to get on and play for a bit.
I was fine for about 5 minutes, then went to the main city, walked out the gate and crashed, now I instantly crash at login.
Can you join IRC? We're on esper.net, channel is #tfcroanoke.
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So im having issues installing all the mods, can someone give me the lowdown? FML refuses to work, and all it says is i have an error and it gave me the crash report in some weird format that my computer refuses to read...
Do i manually install the API into the jar also? or does it go into the coremods area?
Forge and Player API must be installed into the jar. The rest go into the mods folder.
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Hey Bob, ive been trying to get back on the sever after my lengthy hiatus, but I'm having trouble with TrainCraft. On trying to connect with the sever, it either says i dont have it (which i do), or that there is ID mismacthes, any solutions?
edit: ive fixed the trainCraft problem, the only ID mismacth i now get is with the punt.
Here you go:
I:puntID=26201
This really belongs in the OP, as the mismatch occurs so often.
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I made a simple market near RRD. The area is nice and flat and the market can be expanded with very little work. Feel free to add your trade booth to mine.
BTW - Those archer guards near RRD are slowly destroying RRD by attacking creepers and getting the place blown up. When I was working on the market I heard a few explosions from that happening. The arrows are too weak to kill the creepers.
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Here are a few pictures I took while mapping the country side in the last week or so:
If you wait here long enough, all kinds of mobs start to float up from underneath. The picture doesn't do it justice, you can find it at 17444, -7767.
It grew right through the rock.
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the link for the download of the extra config for traincraft seems brocken, is there an auxillery way to get this download eaiser
Seems to be working fine for me, but since you asked for it I mirrored it:
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Anyone found that animals are not responding to wheat though?
My guess is you were regular wheat instead of wheat grain. I'm pretty certain they only respond to wheat grain.
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Can you tell which block is magnetite and which is just regular andesite?
30 dispensers feeding 30 sluices on a 5-minute clock, massive desert in background. =)
This lapis lazuli deposit keeps going. There's a coal deposit peeking out at the back too.
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The screen shot contest.
I would've participated but the server message said it was ending Feb 19, so I thought there was lots of time still. Lotanis confirmed seeing this date on the server message as well. =(
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There is no way to downgrade to 1.4.6 from 1.4.7 because for whatever reason noone is supplying that base version.
You can actually download every version of Minecraft directly from Mojang, here's the 1.4.6 client link:
http://assets.minecraft.net/1_4_6/minecraft.jar
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I'm looking for a new TFC home, please consider me.
IGN: aero_c
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TFC & BC small issue
in Support
Posted
TFC does indeed replace the vanilla water block with its own.
Go here in the vanilla code : at net.minecraft.block.BlockFluid.func_94424_b(BlockFluid.java:653)
and you can see the offending method:
You'll probably have to modify TFC or make a mod with a custom water block class that doesn't crash either BC or TFC.