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Zerren

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Everything posted by Zerren

  1. [B76] Latest version bugs & FAQ.

    Probably a good idea to merge my post with yours, looks like you got the sorting from it lol. If you would, move all of mine from my post to here Post: This is a collection of bugs I have personally found, and will expand upon if I find more, in as organized of a manner as I possibly can rated by crashing, game breaking, or minor annoyances. Well, I guess I'll start here (there are quite... a few.) Crashing bugs: • Quern crashes when handle is activated (NPE) (also when right clicked when a handstone is in the handstone slot) • Trying to place an ingot pile onto any TileEntity crashes the game • Trying to open a TFC chest crashes the game • Breaking a TFC chest crashes the game • Eating any TFC food crashes the game and plays a HORRENDOUSLY LOUD soundfile (or many I assume) Gamebreaking bugs: • Chisels, spindles, knives, and any tool used in crafting that has durability is thrown to the ground instead of being written to the crafting GUI with 1 less durability (it still takes damage in survival) • Quern GUI cannot be accessed when it has a handstone in the handstone slot (it activates it, which crashes the game, refer to above) • Cannot craft javelins • Cannot craft planks(item) via axe (saw works but throws the saw to the ground) • Black Steel, Red Steel, and Blue Steel anvils have the incorrect name, and almost all of the anvils have the incorrect recipe • Bloomery cannot be crafted via 8 brick blocks and a charcoal OR 8 brick items and a charcoal Minor annoyances/bugs: • Wall Blocks(6 stone) have incorrect lighting when they meet at a corner • Clay Spindle's name is 'Clay spindle' (capitalization) • Limewater's texture is too far offest left • Double ingots can be placed but render the same size as a normal ingot • The unshaped ingots past zinc have no name • The book recipe is NOT shapeless These are within 10 minutes of just messing about in creative, I'll fill it out more later, as I don't have enough time right now.
  2. -------Disregard, now a part of TK's thread for a smaller footprint-------
  3. Custom Render - Firepit

    Yeah, exactly. We could get extremely fancy with all of this but after all, it's just a firepit.
  4. Rotisserie

    Maybe the number of meat acquired not being dependant on tier of knife, but butchering one would use 10-20 durability (all those cuts) to encourage better knives. It doesn't punish early game butchery, but does reward later game high tier knives.
  5. Custom Render - Firepit

    It's the same texture as a hot forge, I just copied it.--- I feel like the firepit DOES need to be better represented, but there is definitely a point where it gets too complicated (different type logs on render etc) But alas, here's the model and texture for anyone to tinker with. http://www.mediafire.com/?hj8j1hseh03a4fe
  6. Custom Render - Firepit

    The rocks made sense to me, as not every crafting recipe has all of it's component parts in the recipe. More ideas is always a great thing and leads to a better end product, if this is indeed going to be a thing. Also, doesn't the normal firepit have a 'lit' texture?
  7. Custom Render - Firepit

    I love it. Can I have a hand at it? Here's it with no texture And one with texture (the box at the bottom makes more sense this way) The glowing coals (bloomery/forge) turn to the dark texture of a cold forge when the firepit isn't burning.
  8. Farming Tutorial (works!!!)

    Huzzah! Praise our based TFC gods
  9. Farming Tutorial (works!!!)

    Not that I know of, if you're in a normal rain area. Definitely doesn't restore nutrients. I thought that as well since they reset after a while of being left fallow, but after testing it seems they're actual nutrients if you immediately plant seeds there. 4 maize grew in the time 1 grew in 'default low' nutrient.No clue what's going on there.
  10. Farming Tutorial (works!!!)

    The levels never raise up to the original freshly tilled field either.. They only ever get up to '1/2 a block height' (nutrients) in my experience.Sucks, but the only way I've EVER been able to grow maize was on fresh grass. Which means I have to punch farmland for 45 minutes.
  11. Gold panning requiring river biomes only counts when panning sand afaik. Gravel's only requirement is it being under water.
  12. Newcomer Questions

    Yes you can.
  13. Newcomer Questions

    If I'm not mistaken (I might be), the base HP is 500 (250 'vanilla hearts' as it would) and it caps out at 1000 (500)..? I could be spouting nonsense right now, but I remember those numbers in a changelog somewhere. It's funny though, give yourself a vanilla diamond sword and try to kill a skeleton with it. Not happening.
  14. If you want to edit the wiki.

    Here requesting permission (Zerren). Would like to fix some of the icons and graphics of a few things.
  15. What's causing the Build 76 Delay

    I'm sure we can definitely wait for a finished product though. I have no reason to play 1.5 besides the inventory changes (shift dragging). Those barrels and ingots though, man... Nice.
  16. Farming Tutorial (works!!!)

    Now to do this with food and end world hunger! We're geniuses!
  17. TFC Build 76!!!

    Goldenrod flowers huh? (stalked the changelog) Easier finding clay, and more aesthetics?! Sign me up. I'm all for anything added that adds more diversity.
  18. Coinage and coining

    I'll answer the 'modder' standpoint questions, to the best of my knowledge: Yes you can layer graphics. You can even do a colorizer for layering (example: spawn eggs have only 2 grayscale textures, each one is colorized via code, and then layered on top of one another) A coin could do the background layer, colored to the specific metal color, and then have a symbol, dot, or other texture of a different color on top, to differentiate same coins. All of them can share the same item ID, different metas. Created mints could either use the world seed for a pseudorandom 'mint ID' or the person creating the mint via NBT data. There's more than one way to skin a cat, but again, I agree with everything Omicron has said. It's just too much in my opinion. I'd rather just trade with ingots in a barter system, even if said ingots are useless (platinum).
  19. [B75] Shift-taken items damage bug.

    This happens with quern handstones as well. Pretty annoying.
  20. Help with the stone anvil?

    That's waaay too hot for tin. They can't be in the liquid state to be worked. Try working it at Hot***.
  21. TFC Build 76!!!

    In 76 cobble blocks will be obtainable anyway using 4 rocks, it just kinda identifies the recipe for what it is.
  22. TFC Build 76!!!

    Quick question: Are the wall recipes only supposed to yield 1 (next to cobblestone's 6 for 6)? Using 6 pieces of raw stone to get 1 raw stone wall seems a little silly.
  23. Using all the Useless

    I really agree with almost all of these suggestions fully. Here are my thoughts on your list, and what I might add in my opinion: 1. A little known fact is that you can actually use paper in the making of a firepit/forge. Adding a piece of paper greatly increases the chances of catching a flame. A nice change that would make sense would to REQUIRE a piece of paper for making a forge. It's nearly impossible to light coal/charcoal with just two sticks.. 2. I would agree with a higher tier firepit. Cooking food in a forge, at least to me, doesn't make much sense. I propose a method similar to Railcraft's boilers: A clay brick/stone brick/pig iron firebox on the bottom, and a heating chamber placed on top. Logs are placed into the firebox, which heats a cooking chamber directly above it, which can cook 4 items at a time, slightly faster than a firepit. 3. I think this is already in the works, after reading one of Dunk's recent comments. I can't remember where though.. 4. A great aesthetic, if not functional idea. There is a post of the discussion forums that caught dunk's interest regarding more plant types and already had texture files for them. (lilies, cat tails) 5. Everybody loves variety. I would like a maroon fur lined leather coat, please.. 6a. This is a great idea, and honestly would be an interesting gap to make skipping wrought iron harder. (Currently there is almost no reason to not skip wrought). Maybe make it so anything with a higher melting point, or higher tier, than wrought iron requires one of these graphite crucibles/molds for holding such hot metals and not cracking instantly. 6b. Gypsum would be an interesting alternative (not replacement!) to the current mortar planned for b76, in addition to your suggestion. There is also no way currently to revitalize soil, short of planting something else. It seems leaving them fallow doesn't even work. 6c-f. I have no good comments or suggestions regarding these four, but any use is better than no use. I have no ideas. 7. I'm not a fan of the enchantment system in any form in TFC, to be honest. The farthest I would like to see it go is a 'Sharpness 1-5' bonus on swords if you hone them at a new block, the Grindstone. This takes away a good portion of their durability, though. (1/10 for each level) 8. 100% agree, I love gems and want to see them get a use. Gemming pommels, encrusting armor, or placing them in world would make me happy. To put a gem into a wall, you would first have to chisel the block to the detailing mode, and carve out a 1x1(pixel), 2x2, etc. slot into the block, and can place a gem into this chiseled 'slot'. This could add personality to any armor set or weapon, and isn't even demaning code wise (from my coding knowledge/understanding). Just a sprite sheet with the gems that overlays itself onto the armor part of choice. 9. More storage is always nice, as long as it makes sense. Currently almost all of the 'huge' items that you can't store, can be placed in the world. Any item that isn't able to be placed in the world, or put into a chest or on a tool rack, needs a method of storage though. 10. Half and half here. I love the transport methods, (the elegant punt mod does this wonderfully), but I greatly dislike any human, or even squidward npcs, in my game. TFC gives an air of a virgin land, where you're the first human to step foot and make a name for yourself. Villages of any sort eliminate that feeling imo, as theres already someone living there. These are obviously my opinions, take them as such, but you've got some good ideas here that I agree with. I'm especially a fan of the graphite crucibles making steel harder to get to, and the gems.
  24. Finding Gold!

    Yes, I was referring to how much mining I've done/luck. Gold also spawns in gabbro supposedly, and that's what I've been mining, but I've only found nickel.I need to mine basalt now, sorry for the confusion.
  25. Finding Gold!

    Basalt? I've found nickel but no gold! I'll try basalt this time. I've got a nice lava level basalt layer I can dig through.