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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Posts posted by renadi
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My tamed dogs(even my pregnant one) seem to have despawned on me, perhaps dogs in general are having some difficulties.
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Unless you travel in a precise straight line according to the grid(which I seem to never be able to do) and only make perfect 180° turns it is in fact quite easy to find even though you assumed you were only travelling between two points you've made a quite large triangle.
a tiny deviation from center adds up, and if you for whatever reason have a tiny deviation to the right of center by the time you get there and back you could find yourself completely missing the mainland.
Now, you can of course copy down coords, but I greatly dislike that as a game mechanic.
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I forget they added spawn as a vanilla cheat....
It used to only be available with SPC!
I just went creative and started a spiral pattern until I found the mainland again, then figured out where I was from that point.
located an island with some Cass on the journey though, since been there and back twice with no incident.
Not enough to make anything yet, and all I'm getting from the mainland so far is copper, got some cass when I first started but I have no clue where it was and since searching have not been able to find any more.
Basically, when you have the landmarks available, take advantage of them, at sea you're just out of luck but on land mark things down!
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I am currently lost at sea.
This makes me sad.
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I'll be honest, this is a better title than Astral Movement, I'd assumed that was about space travel the first time I saw it.
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That bothered me so much, I mean, I know I'm not that clean, but my bedroll shouldn't dissolve after one night!
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Finding a host that fully supports custom .jars is difficult, most I've had in the past have not done so, but not prevented you from using them, however all their workings assumed a vanilla, bukkit, or tekkit environment.
I'm in the US and I am with Exodus Hosting, Beastnode previously but this seems less buggy when playing TFC.
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(now for a few problems with the current spawn system.) first off is the problem that each area has a "time limit" before mobs stop spawning there. and while this works for current mobs as you add in newer mobs later it will cause more and more problems. and you will have to explore more and more to find common animals you might want to keep around. on top of this the mob spawn system is bland and flat, and by this i mean not very believable and very little life to it. but in its defense it is a step up from the old system (one way i can see to improve it even more is to have a drain feature where unloaded chunks slowly lose the lived in effect.
This is all pretty much intentional, mobs are put off by built up areas for the most part, so if you want them you'll have to start a farm and breed them, also the chunk protection system is almost exactly what you suggest, time in a chunk increases the counter, the counter decreases monster spawns, any time not spent in the chunk decreases the counter making it more wild.
Some suggestions are clearly not a fit for the vision the devs have in mind, now, you may think the exact thing makes it better, and it's all a matter of taste, but that's irrelevant in most ways, you're not making the mod.
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Right, thanks for reminder, I'll do so tonight. lol
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The reason is because Dunk, and us as well, are quite tired of people coming in to say the mod is broken when it is in fact working as intended.
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That nice title prompted me (I don't really know why) to look at his profile. Zandorum, Srg is the 17 year old female around here!
/jokes
There can only be one?
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We just need to program an AI that will custom design trees in each TFC world!
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One plank per step isn't so bad, and the ones on the side are just detail, I think this is much better than the weird ladders we have now.
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Nobody I would say has risen above the level of appropriate guidance, we've tried to inform the op of how the mod works and how to play within it, perfect doesn't mean the best thing for everyone because that would often mean two different things at once, it means precisely functioning as intended, and it is that.
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The op like a great many of newcomers come saying specifically what we play this mod for is WRONG, Yeah, we'll act like momma bears when someone comes in asking how they can help destroy something we care about.
This mod wasn't for them, that's OK, this mod isn't for most people.
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and get rid of the vanilla ladder, sounds like a great idea!
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It is a bug, but a bug in Forge not TFC itself.
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I have made the mistake of saying exactly what you are in front of dunk and he reminded me in few words harsher gameplay is in fact the goal. lol
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Is there a large drive to avoid harsher gameplay around here?
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Which is just fine. lol
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I'd prefer these magic chests pretty much vanish for most things and just have individual storage methods like log piles for everything else.
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Civcraft references make me smile. I love that mod.
But as to that point: I've actually been trying to plug the Civcraft admins to run a TFC server for a while now, but they only want Bukkit-compatible stuff so that their mods (like Citadel, which is where the reinforcements come from) can work with it. I have a few ideas on re-creating Citadel, PrisonPearl, and the bits of PreciousStones they use within TFC, I'm just too ignorant of programming to go and do it. Makes me sad. Civcraft+TFC= the pinnacle of all Minecraft experience.
I saw a post on reddit about the idea, I understand why being able to use bukkit would be important, but I think it would be pretty much the perfect game if TFC and CivCraft could be mixed.
I don't even have a vanilla install right now, just TFC so I just watch the drama on civcraft, sad that it is so singular.
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I'd really like being able to use lower level metals as reinforcement like in CivCraft and rails like in railcraft, where low quality metals give you much less than the higher ones but still allow you to at least start a path.
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The biome only affects the surface, rock types are pretty much random for each horizontal section, but tend to follow some patterns vertically.
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Shift Clicking with a Blueprint idea.
in Suggestions
Posted
Well, because nobody else is saying it I'll say, definitely a good idea!