Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord ( is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.


  • Content count

  • Joined

  • Last visited

Everything posted by Kimbblesrath

  1. TFC and FTB

    Wait, so do you want TFC in the FTB launcher for convenience's sake because it's hard to install mods? Well, installation of mods has changed in 1.6.2, but once you get the hang of it, it's not that hard.
  2. thoughts about scavenging

    Agreed. Think about it. These sticks are solid pieces of wood from the BRANCHES of trees.
  3. Ingame money

    I really don't see the point in this. As hoseja said, Coins have always been stamped, Another thing is, you said that the coin mould would give you 64 coins. How would a mould filled with liquid metal suddenly give you 64 smaller pieces of it? But back to my first sentence, while coins were used since around 600 BCE or so, I don't think it's necessary to be able to make coins. Bartering works just fine right now in multiplayer, and adding coins would mean an economy which means lots of things having to do with balance, and all the things that make real life economies hard to manage would be indirectly implemented in TFC. Another point. Why would you want to trade in 64ths of an ingot? That's such a small denomination that it's not really viable to trade in that. And anyway, if you were trading in something with no value other than the metal it's made out of, it makes more sense to just trade in the ingot itself, especially with the small denomination it's already at. And finally, for me at least, TFC just fits the bartering theme. There are other points to be made about this, but in short, I don't think coins will have a purpose in TFC, and it's just not necessary to trade in coins when bartering is perfectly viable. While this idea might have some worth, if you're essentially suggesting something as complicated as adding an economy into the game, you definitely need to expand more.
  4. What is TFC to you?

    I remember that I made a topic about this (Cubic Chunks)a LOOONNG time ago, I think back in 1.2.5 or 1.3. One of the members on the forums attempted a port of Cubic Chunks to the current version, but that didn't work out so well. I know that Dunk or Bioxx have looked into that, and I don't wan't to be a downer, but it can't work without insane base edits. The modder that was doing the Cubic Chunks thing stopped maintaining it in 1.0. In 1.1, it might have been possible, but it was still a hard feat. After that, the new Anvil format for chunk loading in Minecraft came out in 1.2 where the chunk height was increased from 128 to 256 blocks. Along with this came a ton of code changes to the way chunks were stored and implemented, and changing variables and tweaking and making base edits wouldn't make 16x16x16 chunks anymore. It would require a full rewrite of the way chunks were loaded. The only other way to have larger chunks is have 16x16x512 for example sized chunks, but seeing as how taxing TFC is on a lot of people's systems, that isn't really too big of an option. On another note, why do you say replace it with water? I'd like to know more about why you think that. But I think lava proposes a much greater danger than water in Minecraft, even in real life. Of course, you wouldn't find lava 100 metres below sea level, but TFC isn't about insane realism. (Or realism itself, but that's a debate I'd rather not get involved in. ) EDIT:This is the Cubic Chunks topic I made for anyone interested.
  5. I'm Back!

    Sure! Sounds like fun.
  6. I'm Back!

    FINALLY! Trey, you finally got a computer to run TFC. XD Now you can enjoy the buggy, but awesome experience of build 77.
  7. That...was a lot of rain. Downtown is going to flood again...

    1. LordOfWolves


      What happened?

    2. Kimbblesrath


      Basically we had a huge storm in Toronto, and last time this happened Downtown flooded. :/ Like... cars sank...

    3. LordOfWolves


      Oh I'm sorry for this :(

  8. Last comment wins

    *wakes up again, and realizes that he put in the Inception disk instead of his SAO disk into the NerveGear. derp.*

    Nice! That, I am LOOKING forward to.
  10. SSP or SMP

    Like Squid said, I think it's amazing how people can all fill a role that actually has a big use towards the community. I generally don't spawn in items unless there is a bug, or something like that. But yeah, playing on servers for me, especially with friends is more enjoyable.
  11. [Solved] Smart moving with 1.6.2 MC and TFC

    No problem! I'm glad I could help another person enjoy this mod as much as I do.
  12. Having trouble installing OptiFine

    Alright. Glad you could get it to work.
  13. Having trouble installing OptiFine

    You also need to change the id and add some code to line 8 that I posted in a spoiler. This new update...complicates things.
  14. [Solved] Smart moving with 1.6.2 MC and TFC

    I used Smart Moving 14.3, the newest one The Forge version I used was, like you said. Also, this might be the problem. Have you downloaded Player API? You need it to run Smart Moving. Use the Universal version in the Player API for Forge download. Drop the Player API Universal (which will be inside the Forge Player API) into the mods folder.
  15. Uses for Gems

    Oh, but Srg is right. It's about believablity. The new alcohol in b77 gives you a random potion effect.
  16. [Suggestion] Ceramic Kiln

    In TFC, chiseling makes EVERYTHING better!
  17. Monopoly Card

    The aforementioned kitten may be used to bribe the prison guard into letting you get out of jail free. (Flip a coin, if heads you are out of jail)
  18. [Solved] Smart moving with 1.6.2 MC and TFC

    Well, for me, using the Forge installer for the version of forge TFC was compiled on, and dropping my mods (TFC, Rei's, Smart Moving, etc.)in the mods folder that worked for me. Optifine, however....THAT was a whole 'nother beast.
  19. Having trouble installing OptiFine

    Copy the 1.6.2-Forge version.
  20. REAL TFC

    Yeup. I can always post many pictures.
  21. Having trouble installing OptiFine

    Are you using the Ultra version? I did and it worked. Well, I did this. First, on Windows, you have toShow or hide file name extensions. Change the name of your optifine file toOptiFine_1.6.2_HD_U_B4.jar Then, I made folders in the /libraries/net folder: /net/optifine/optifine/1.6.2_HD_U_B4. In that folder, place the Optifine_1.6.2_HD_U_B4.jar. After that, you open up your version (which should be a duplicate of Forge's version folder) folder and rename the jar and .json to whatever you named your version. Let's call it OptiForge. Almost done. Open up the .json and change the id (at the bottom or top) to "OptiForge" or whatever your version is called. Also add this code: {"name": "net.optifine:optifine:1.6.2_HD_U_B4","serverreq": false}, to line 8 of the .json. Now, in your launcher, make a new profile and call it OptiForge. Make it use the version OptiForge, and add"-Dfml.ignorePatchDiscrepancies=true" after -Xmx1G. Make sure you add a space, otherwise, it will interpret it as a big long argument that doesn't exist. It should look like this: -xmx1G -Dfml.ignorePatchDiscrepancies=true Yay! Optifine should work now!
  22. Zombie Issues...

    Yeah, that sounds about right. Leave the crazy speed they have now, but lower their health and possibly their attack strength.
  23. What other mods do you use with TFC?

    Alright thanks! You know, I might make a BiblioWoods type thing for TFC... Is anyone interested? EDIT: Never mind. For public distribution of that, I would need written permission from the creator of Bibliocraft. ANd plus, it's not opensource. EDIT 2: Alright, this not being able to see likes thing is really bugging me now.
  24. REAL TFC

    Yes. I am a collector. In fact, I've been doing this (collecting rocks and minerals) for about 5 years now.
  25. REAL TFC

    Yep. It's amethyst. I got this guy in Thunder Bay. But you can get all sorts of gems in TFC. Their only use is to make a Protection Meter though. I've never used that thing,That's the texture for Exquisite Amethyst.