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    • Dries007

      Server Move   09/13/2018

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.
    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.

FirstFlyte

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About FirstFlyte

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  1. Mushrooms in TFC

    No potions please. But foraging for mushrooms to add to the diet makes sense to me. Two types: brown ones - edible, red ones - poisonous. The latter could be used to craft poison-tipped arrows that inflict extra damage on zombies (maybe even spiders), but not skeletons. Using a poison-tipped arrow on a passive mob for food could poison the meat drops perhaps (or they could drop with a good amount of decay already in place). For medicines (which would serve to restore health a few ticks faster over time - no instant health restoration please), I don't feel mushrooms should be used on their own. Perhaps some specific remedies using a combo of mushrooms, flowers, and some herbs (which would also be a great in-game addition to make food taste better) - and a stick or two to represent tree bark - might be something to think about? Cheers, FirstFlyte
  2. Sandwiches

    Uhhhh...nope. Cuz the cows I know don't know me well enough (yet). But thanks Kitty, I'll be sure to check that out - I thought I'd read somewhere that cheese was the only consumable dairy product, but I can't find it now. Does drinking milk also replenish thirst? I don't see it listed in the no-nonsense guide under thirst. Thanks, FirstFlyte
  3. Sandwiches

    So...to clarify, I'm all about realism too, and I'm certainly not a fan of McDonalds. I was thinking that it would be neat to craft specific sandwiches. These are already in-game, and the timeline is about right if you credit John Montagu, 4th Earl of Sandwich with the invention (1718-1792). And then I started thinking about sandwich recipies, and the BLT came to mind, and then I started thinking about pork sausage, eggs, and cheese - the McMuffin sprung out from my keyboard at about that time. I do apologize. Sandwiches are powerful things to carry around - they do a marvellous job of satiating hunger, and tackle all of the food groups they include. But a sandwich, unless it's a PB&J, doesn't typically contain much fruit, especially if it's got meat in it. As such, in my realistic world, the sandwiches I make don't look after my dairy and fruit intake. And thus, I began thinking about yogurt and fruit together as a way to combine these other food groups together as a single item for consumption - the smoothie idea jumped off the keys at that time. Again, I do apologize for the creative license to the original idea. As for coffee, sure...why not? The first coffee house in Rome opened in 1645. As for in-game mechanics, take 'em or leave 'em, but if realism is your cup of tea (pun intended), then wait for 15-20 game minutes to give the sprinting boost - I'm not suggesting it immediately gives you god-tier running power - it should not be implemented as a way to elude a mob by drinking a potion. For the record, I was thinking along the lines of suggesting a beverage that would also include a dairy boost. It's a shame we can't just drink milk - prior to the industrial age cows were kept close to the house for this purpose, and milk was served fresh from the teat. Pasteurization (late 1800's) wasn't as important until those cows moved to farms and time-to-market became a factor. But I digress...thanks for the feedback on the suggestion - positive and negative, it's all appreciated. Cheers, FirstFlyte
  4. Nifty tricks

    Quick torch creation: create a torch and place it (lit). Then right-click on it with sticks - each click changes a stick into a torch in your inventory. This is faster than trying to create a bunch of torches from a campfire, and doesn't use up any additional wood.
  5. Sandwiches

    I'd love to see a change to this too. Maybe craft a fruit yogurt or a fruit smoothie? That'd go a long way toward pushing fruit and dairy, and could also quench a little thirst. Skip the sandwich, make a nice salad, and craft a cherry cheesecake to replenish some grains, dairy, and fruit? Lots of possibilities. I can see achievements for building a BLT, a waldorf salad (would need to add nuts as a protein) perhaps a pork sausage cheese 'n egg mcmuffin? How about crafting a cup of coffee that gives a slight speed boost modifier? ps. I don't expect this to go anywhere...just thinking out loud.
  6. Hello, There are several mini-map mods out there for 'keeping track of where things are for further exploration later'. As a noob to TFC, I'd like to hear from the player community on which mini-map they have settled on, and why. I have used both JourneyMap and MapWriter - I expect that there are others. Looking for a best-of-breed, even if it's subjective. Have you got a favorite you keep going back to, and if so, what makes it the best mini-map mod for you? aTdHvAaNnKcSe FirstFlyte ps. Not sure if this is the correct forum for this question. If not, please advise.
  7. Wiki Edits/Suggestions

    Hello all! (first post, so go easy on me) I tend to agree with Trenix - I'm a very new TerraFirmaCraftian, and I am really having trouble understanding what the metalurgy progression process (and I did not miss either of the guides). What I'd dearly love to see is a chart listing progress options from stone to best metals (I'm not even sure what the most durable and highest damage alloy is? - Is it Red Steel? This is the last alloy listed on the alloy page, so I assume that it is.) Anyway, to me TFC is all about becoming an expert in the various stages of staying alive, and progressing thru the various metalurgy stages by foraging further afield to find the rarer ores necessary to get there. Ideally, a chart that shows the metalurgy along with pre-requisites (eg. in order to progress to steel, you'll need an xxx anvil, a bloomery, some bellows, etc. - whatever I need to do/build to get there). These pre-requisites would all reference links to pages that explain what materials are required to build/craft them. At the moment, this seems a little scattered around the wiki, and I'm having a tough time determining what I have to do next to get to the next tier of metals. Kitty, you stated the following: "I have plans for the majority of pages, so please don't start criticizing how a page is laid out until you are 100% certain that the page has been completely updated for 79, and that my ideas for it are complete." Question: How would I know when the pages have been updated and your ideas are complete? Will you be putting a banner on them stating this? Finally, kudos to the support team, wiki contributors, guide builders, YouTubers - everyone who plays a part in making the mod what it is. I really do enjoy playing, even if things do seem a little confusing to me at times. Cheers, FirstFlyte