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xAxis27

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Posts posted by xAxis27


  1. im thinking non-metal or padded interior...or specifically made for the cold from pelts or something. but definitely not metal armor.

    and with spawning in a snow biome...might just be safer to make a fire that much quicker!

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  2. Perhaps. I'm just throwing in the idea. I do want it to feel like an accomplishment to make a shelter rather than just a few clicks.

    It's all about a balance though. Realism vs Fun. If it would make the game less fun, scrap it; but if it works, I'd like a slower or more rewarding feeling of building.

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  3. Rather than suggesting what mobs to add/remove/replace/blahblahblah, I want to take the discussion in another direction.

    It shouldnt be about how many mobs, but about adding uniqueness.

    -Mobs that sprint, but has low HP

    -Tank mobs (high HP low speed)

    -mob awareness, like zombie pigmen, who hunt in packs

    -swarms

    -friendly combatant mobs

    It would seriously bore me if there were like 20 types of mobs with similar behaviors.

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  4. TFC needs to slow down building. It is too easy to chop down some trees and make a cabin in the first night, and once you make a shelter, you feel instantly safer. I think placing blocks should take time, so you need to invest in a shelter. Perhaps when you place a block, some kind of placeholder or progress bar appears, which you can let finish or cancel. This way, it takes a whole lot of time to build up a town, and you have a great sense of reward from even the simplest structures.

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  5. how would you get the blocks to update this "landslide" event? something like how dirt figures out if it should grow grass?

    Well grass should keep the dirt in place, but dirt blocks with no grass could have a chance to shift rather than grow grass if it is sloped

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  6. I think finding tin or zinc is extremely difficult but necessary. It keeps you from burning through the game too quickly. It took me hours to find zinc, but now that I have some, I feel accomplished and rewarded for my effort.

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  7. Crysyn expressed an interest in having equipment slots and gear, mentioning the ability to wield two items (one in each hand).

    This thread is to discuss the possibilities of such a system, as many of the topics here can point to using two hands.

    Uses

    - Hammer and chisel

    - Sword and shield

    - Crossbow/Bow would take both hands

    - Double crossbows! ;)

    - Torch in the off-hand?

    - Two free hands = smart movement abilities

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  8. I play Fallen Earth, and the crafting system relies heavily on mob drops. TFC could benefit from such a system based heavily on mobs.

    Creatures can yield biological chemicals, bones, meat, etc

    Plants/fauna can yield botanic chemicals, dyes, pollen, etc

    The drops can be used in many recipes, and thus placing a big importance on hunting and gathering, rather than just chopping trees and mining rock.

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  9. Yeah this was a pain in the ass for me. Note that it is easier to let the liquid copper cool to orange before working it rather than heating an existing ingot because of the fact that it has such a small window of time in which it can be worked.

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  10. I do like this idea. If you dont want to harvest the leaves, you can chop down the tree and use a firestarter on the leaves to burn them. Also, if you havent noticed, alex, you can walk through the leaves without suffocation.

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  11. Crossbows sound like a great idea, but i'd like to see them unavailable for some time until you get better tech, so you see an evolution of weaponry. Steam-pressing planks to make compound bows and the like could work too.

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