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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Mathias Ademar

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About Mathias Ademar

  • Rank
    Copper Miner
  • Birthday 11/11/92

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  • Gender Male
  • Location Tartarus

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  • Skype mathias_ademar

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5539 profile views
  1. TFC1 1.12+ port

    well said.
  2. TFC1 1.12+ port

    i can understand not wanting to use hexes, though i do see the usefulness of something similar towhat the hexes did. you could probably make more natural looking rivers an cliffs by making chunks record the terrain tags and other parameters, no? ive only done an extremely simple mod for adding nether stuffs to the workbench, so im no coder. i might be misunderstanding the ability to implement this idea.
  3. [0.2.4] TFC2 Prerelease

    all good things come to those who wait
  4. i lurk. im still playing 1.7.10 cause of TFC1. i have a seperate filepath entirely for TFC2 and any other 1.12+ things. lol
  5. TFC1 1.12+ port

    not mine and wasnt really advertising. i was simply pointing out my indecision to play 2 very similar things. if you read into it more than that, then i suppose your response couldnt be helped
  6. TFC1 1.12+ port

    it does. they have a forum section dedicated to it. they have some mods that look neat too.
  7. TFC1 1.12+ port

    *cant decide whether or not to get Vintage Story, or wait for this to be released* XD
  8. TFC1 1.12+ port

    i meanat in similr manner. XD dont kill me anygry kitteh. lmao
  9. TFC1 1.12+ port

    Ark: Survival Evolved did this with their food system, a stack of food was reduced by count of 1 item after a timer hit 0. the timer was unaffected by when you got the food, it always counted as "the oldest bit rotted"
  10. Physical Smithing

    the game VintageCraft im following on youtube has something similar to this mechanic. there is pre-defined outline, similar to knapping does now, and you have toalter the mode of the tool to manipulate the hot metal to the desired shapes. the result gives you the head of whatever tool/ weapon you were making it for
  11. Do you check the forum everyday?

    Loyal lurker here. :3 ill be sticking with this project till its end. i love the whole aspect of TFC and the changes it brings to MC. ill probably pick up VintageStory too since it looks cool. *edit* ps. i check the forums daily and post if i see something neat.
  12. TFC1 1.12+ port

    Dries, you sir, are a godsend. ^w^
  13. [TFC 0.79.17] Anvil Calculator

    iirc, development has been finished for TFC 1, and TFC2 is paused for the staggering changes 1.13 will bring to the code.
  14. [0.2.4] TFC2 Prerelease

    im very patient. i would rather wait for a finished product that works as in tended (alpha tests side) than a mod that was quickly slapped together and shoved out simply cause "i wanna play it now". keep up the awesome work dev team, but do it at your own pace.
  15. [0.2.4] TFC2 Prerelease

    thats for tfc 1. tfc 2 has its own git from the same maker, just go up one folder to find it. https://github.com/Deadrik/TFC2