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mcfrei

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About mcfrei

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  1. Yes, the difference seems to be not the register method, but specific class inheritance - from ModelPlayerBase or ModelPlayer, and using the renderModel override, like in GalacticCraftfor RenderPlayerand ModelPlayer. (although i don't understand thorougly what exactly happens in those classes, seems that createModelRenderer is the thing that defines where to render stuff - on the body or on the head, and SmartMoving is only referenced in the static constructor) I could be wrong though, i'm fairly new to the minecraft forge mods. I am very grateful for your quick answer, and hope that you find this interesting.
  2. Yes, second does not seem to pass through RenderPlayerAPIEnchancer hooks that allow acquiring new coordinates from Smart Moving instead of vanilla API. How exactly does player armor not render properly? Do you have a screenshot? There is a condition for RenderPlayerAPI to override inheritance. To be compatible with smart movingthe class that is rendering the armor and other stuffhas to inherit from net.minecraft.client.model.ModelBiped, so RenderPlayerTFC is not an issue here anyway. Up: upon further investigation, seems that RenderPlayerTFC has nothing to do with player at all - it was only enchancingrendering of the item stands. Could you please point me to the class where rendering of item on the back (anvils, barrels, etc) is set up, so i would try to understand what's going on?
  3. Hello, respected mod developer Kittychanley. Sorry for getting technical right from the start, but i'm trying to increase compatibility with Smart Moving using RenderPlayerAPIEnchancer. I tried to investigate that barrel bug again and stumbled upon strange commit that removes registration ofRenderPlayerTFC in RenderingRegistry. But Smart Moving hooks to registered classes only, when changing rendering. Is this commit still actual after barrel/quiver slot was rewritten? Can PlayerRenderHandler class, maybe, be incorporated in RenderPlayerTFC and the latter be registered in RenderingRegistry again? Or maybe it is not even needed and registration can simply be uncommented? Do you remember the reasons why it was commented? Thank you for giving an answer and for an amazing mod.
  4. Hello. I can't smelt the knife blade in crucible, is it intended? If not, how and what can i smelt back? Thanks!
  5. Has anyone successfully build a corral that does not do that?
  6. TFC Version #:0.79.17 Forge Version #:10.13.2.1291 SSP/SMP (SinglePlayer/MultiPlayer):SMP Description: Animals keep dying in isolated corrals. That seems to happen when no one is near the corral. They don't drop meat - only leather and bones. I saw two cows pushing each other into a corner of the coral made from solid wood. Seems that they die from suffocation in the wall. Also, if you build corral out of fences, they keep teleporting out of it, when players are far away. What further information is needed? I am not sure that i can reproduce this bug at will, but we have already lost at least 3 cows, 4 pigs and one leashed donkey to it. Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):Yes Do you have any mods other than Forge and TFC installed? (Yes/No):Yes If yes, which mods?NEI + TFC NEI, WAILA + TFC WAILA, FastCraft, Optifine, Decorations, BiblioCraft + BiblioWoods If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):Yes
  7. [Solved] Quick question about food decay

    So my Pickled Salted Dried Pork was useless and i don't need to salt it at all.
  8. TFC Version #:0.79.17Forge Version #:10.13.2.1291SSP/SMP (SinglePlayer/MultiPlayer):SMPDescription:Very long growth time for saplings, if you increase the sapling timer multiplier.I believe that the error is in the line 118 ofBlockSapling.java, where TFCOptions.saplingTimerMultiplier is multiplied at TFC_Time.getTotalTicks() because the parenthesis is put at the start, and not after getTotalTicks(). I have read the rules for posting and official bug list, and i couldn't find it. I beleive it's a one-line quick fix, and i couldn't find anything that forbids the suggestions to fix it. I can make a pull-request if it is allowed and applicable, and feel free to delete this post if it violates any forum rules.Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):Yes, but you have to wait to see itDo you have any mods other than Forge and TFC installed? (Yes/No):YesIf yes, which mods?NEI + TFC NEI, WAILA + TFC WAILA, FastCraft, Optifine, Decorations, BiblioCraft + BiblioWoodsIf you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):Yes
  9. [Added] Colored pots

    I'm okay with merging, and the idea to colorise the unfired vessel in the other thread sounds even better than mine. The concept behind [colored clay vessel] + [bucket of water] = [clay vessel] + [empty bucket] is washing away the dye ifcolouredwrongly. Thank you, Kittychanley, for pointing the link. I was searching for vessels, and missed the "pots". Sorry.
  10. [Added] Colored pots

    This is a really small suggestion that, i think, would be very welcome. I am suggesting a simple recipe - add tint to the clay vessels. It's two recipes: [clay vessel] + [dye] = [colored clay vessel] and [colored clay vessel] + [bucket of water] = [clay vessel] + [empty bucket] I've searched forums and couldn't find any similar topics, if they exist, please kindly give me a link. Thanks.
  11. TFC Version #:0.79.15 Forge Version #:10.13.2.1291 SSP/SMP (SinglePlayer/MultiPlayer):SMP Description: Hello. A really weird bug happened today. I died on a horse - suffocated in the wall, while other player was smithing. Then i went to split an Iron Bloom. I did not have enough inventory slots to contain it, and it disappeared. Then the other player said that it appeared in its inventory. I know that i do not use latest TFC, but i did the search on the forums and this does not seem to be a reported issue. I was not able to reproduce this bug. Thanks. Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):NO Do you have any mods other than Forge and TFC installed? (Yes/No):YES If yes, which mods?FastCraft, NEI, Waila, Optifine If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):Yes
  12. TFC Version #:0.79.15 Forge Version #:10.13.2.1272 SSP/SMP (SinglePlayer/MultiPlayer):SMP Description: Hello. Can't make white glass, because the recipe requires minecraft bone meal, not TFC bone meal. Is it intensional? Thanks. Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):YES Do you have any mods other than Forge and TFC installed? (Yes/No):YES If yes, which mods?FastCraft, NEI, Waila, Optifine If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):Yes
  13. TFC Version #:0.79.15 Forge Version #:10.13.2.1272 SSP/SMP (SinglePlayer/MultiPlayer):SMP Description: Hello. If you put any items into first two slots of barrel inventory, you can fill other 10 with water, and then replace the first two slots with buckets (you may have to press an arrow that fills the liquid out of the barrel). So the actual amount of water that can be stored in the barrel, is 12 buckets, not 10. Here's the screenshot: That looks like a complex problem, that is reproduced with clay vessels too. I think that the easiest solution would be to tweak the amount of liquids that barrel and vessel hold. But it could be intensional, like, an easter egg. Is it? Thanks. Have you deleted your config files or are using default configs and are still able to reproduce this bug? (Yes/No):YES Do you have any mods other than Forge and TFC installed? (Yes/No):YES If yes, which mods?FastCraft, NEI, Waila, Optifine If you have Optifine or Cauldron installed, can you still reproduce the bug after uninstalling them? (Yes/No):Yes