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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

Tander

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About Tander

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  1. Wow. Welcome here, master necromancer! =D First link to MT3 was correct, but in "installation" was not. Fixed now.
  2. Seems you installed it wrong, and MineTweaker3 not working. Make sure you download mod from official source, for your version of Minecraft, placed MineTweaker3-1.7.10-3.0.10B.jar (not ZIP!) in "mods" folder of your modpack (you should see at least [1.7.10] terrafirmacraft-0.79.28.908.jar and Carpenter's Blocks v3.3.7 - MC 1.7.10.jar in this folder) and after that try to type /mt reload in singleplayer game.
  3. Are you install MineTweker3? Is it presents in Mods menu inside minecraft client? Try to type /mt reload ingame, it should say "Scripts reloaded.".
  4. ...and more! In short: I rewrote recipes for Carpenter's Blocks with script for Mine Tweaker 3. Now all Carpenter's blocks are craftable with reasonable amounts of TFC resources. All recipes are oredictionared as much as possible. Download: There are two versions of script. That is require Decorations mod, because i'm using Mud Bricks in Carpenter's Tile recipe: carpenters-adapter.zip But if Decorations isn't presents in your modpack, you can use script with alternative Carpenter's Tile recipe: carpenters-adapter-alt.zip Installation: Make sure you have Mine Tweaker 3 in your client Unzip and put script in %YOUR_PATH_TO_MINECRAFT_CLIENT%/scripts/ folder. Restart client and enjoy!
  5. [0.79.28+] TerraFirmaStuff

    Awesome, but chisel not working. In first mode it makes Carpenter's Slope from the stone, and doing nothing in other added modes.
  6. I'm think this mod should be useful in middle-game. Finding jute in big quantities is more complicated than killing spiders or making sheep farm. Plus my main task was make items from Ropes+ craftable from TFC resources. It is now. If you want to change something in script for yourself - you are welcome.
  7. You can disable any item in mod's config. Actually, you can disable any recipe via Mine Tweaker =)
  8. Ropes+ adds more variations of arrows, grappling hook and some gameplay modifications around it.
  9. [TFC 0.77.21] SteamAge v0.3.0

    [suggestion] You may add Archimedes screw as low-tier pump. It was used in ancient ages for irrigation canals, and It can be used in the same way in TFC for creating croplands. P.S.: In case someone will decide to revive this mod =)
  10. In short: I wrote simple script for Mine Tweaker 3 mod, that rewrite Ropes+ recipes for Terra Firma Craft. It allows use almost all items from Ropes+ (dirt, seed, slime and torch arrows was disabled due balance) in TFC. Download: https://dl.dropboxusercontent.com/u/10384235/minecraft/RopesPlusFix.zs (main)https://yadi.sk/d/kN3koy-BevviK (mirror) Installation: Make sure you have Mine Tweaker 3 in your client Put RopesPlusFix.zs script in %YOUR_PATH_TO_MINECRAFT_CLIENT%/scripts/ folder. Restart client and enjoy!
  11. Integrated Crafting Guides

    Yeah... Seems the book will be the best choice. Encyclopedia style, like in Ars Magica 2. Table of contents, each article has left page (or pages) with text, and right page with recipe, scheme or just screenshot.
  12. Integrated Crafting Guides

    True. You know, in GregTech grinder, blast furnace etc. have picture that show what construct you need to build. Like this (1): Is it suitable for TFC, what you think? Or, Forestry and Thermal Expanstion have another type in-machine help via tabs: I think it can be implemented in TFC machines too. One of this, i mean, not both =)
  13. Integrated Crafting Guides

    Yep, but it can be implemented. Researching via minigame to find a way to use ores, for example, isn't it in TFC style? Anyway, right now TFC have no in-game help. Thaumcraft and Ars Magica 2 have researches, OpenBlock and Tinkers Construct have encyclopedia-style books, OpenPeripherals has plain-text helping book, Industrial Craft and Twilight Forest have tips via an achievement tree. TFC has nothing. It's okay, mod in development etc., I'm understand. But this feature will be realy useful, in any form.
  14. Integrated Crafting Guides

    A book with researches (like in Thaumcraft) will be better for usability and lore both.
  15. Update Frequency Poll

    I play in TFC once a year. The mod develops too slowly. It's not developers fault, at all! Just right now mod is needing more content. Metallurgy? Cool. Seasons? Awesome! Microblocks? Perfect! But I have nice home, top-tier armor and tools (after weeks(!) of slow and tiresome mining), what's next? TFC may be perfect platform for servers, but obsolete minecraft version and incompatibility with bukkit plugins or other mods makes it impossible. I know it, because i tried! TFC has no built-in chests and home protection system (like Rust at least), no clan mechanics (cooperation is necessery to survive in SMP TFC). LogBlock or WorldGuard plugins can't detect any block interact event in TFC, did you know? TFC is unique mod, but it's not enough for regular playing in it.