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Sugar_Fox

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Posts posted by Sugar_Fox


  1. On 04.06.2017 at 9:42 PM, fred_ttangi said:

    how do you build that

    I use "Carpenter's Blocks" mod that adds triangle-shaped blocks
    You can download the modpack I assambled Here

    And about the map seed, I got it generated at random, but you can have one for yourself
    Here it is: -542253696

    The place I'm at is a bit south from the spawn
    X: 400
    Z: -12400

    0

  2. 3 hours ago, TonyLiberatto said:

    This is actually the way it happens in real life.

    Water from the end of the stalactite leaves more calcite in a pile on the cave floor, and pretty soon a cone-like stalagmite forms. That’s why stalactites and stalagmites are usually found in pairs. Sometimes they grow together to form a pillar or column.

     

    Read more here:https://www.kidsdiscover.com/quick-reads/how-stalactites-and-stalagmites-form/

    It usually does, but it was not a thing back in TFC1.
    Dunno, maybe I'm just not used to the way it's suposed to be.

    0

  3. Is it ok taht stalactites and stalabmites tend to generate exactly on top of each other?
    Wouldn't exactly call it a major bug, but I do believe it is a bug or miscalculations of some sort anyway.

    Spoiler

    uqxNMuamXj0.jpg

     

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  4. I've spent like 4 hours to locate a new Malachite vien and to dig it out.

    It was on the very surface, so I made a quarry instead of a mineshaft.
    Unfortunately forgot to make a screenshot of it.
    I will the next time I go there, but I doubt it will be any time soon.
     

    Spoiler

    Ingot storage

    VCz1bMNGH5Q.jpg

     

    Now my plans are to finish the bloomery, as there is only 1 out of 3 ready to use.

    The next up is locating some Iron. I have a lot of Limonite marked around, just need to find the best place to set up a mineshaft.
    Then there comes iron age and with iron tools I'm gonna start working on buildings, and there is quite a lot in plans:

    Снимок.PNG

    0

  5. One ingame year passed and so did my Copper mine get depleated.

    Well, deamn, that's bad.

     

    Spoiler

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    The last layer gave me 47 ingots, although it's sooooo not enough. I still need a whole tonn of copper to make 2 more bloomeries, which consist of 32 bronze ingots each, and as we all know, bronze is 90% copper.
    Seems like I'm gonna have to look for a new vien. Hopefully the new one won't be poor like this one.

    0

  6. 7 hours ago, dukejuke said:

    Well hello there sexy!

    This is beginning to look less like a bloomery and more like a middle eastern dwarf temple, the chimneys are remniscient of Masjid domes/minarets.

    Which i guess was the point? :P

    All in all, asbsolutely Haram!

    (TFC2 Dwarves when?)

     

    Yup, that was indeed the point
    I wanted my village to looke more like a scandinavian town on IIX century, but when I realised that they didn't have any bloomeries (they did, but they were aweful) I just didn't know what to do, so I did waht I can do good enough: Temples!

    0

  7. 56 minutes ago, Bioxx said:

    Don't get too hyped. Like I said, there is very little gameplay to be had at this point. I'm just trying to get some basic stone tier things setup before release. Other than giving me some very valuable feedback, there won't be a whole lot to do other than explore until I get more features in. TFC2 is in a VERY Alpha state currently.

    Too late
    Can't stop my hype now

    1

  8. 4 minutes ago, TheSnarkyKnight said:

    You see, this is in fact a suggestion fort TFC 2. The second one, the one that's being developed, not the first one. I added weapon speed because I suppose that TFC 2 is being developed for 1.9 or later, but I don't know so yeah.

    I know that they are currently working on the big things in the mod (world gen, maybe a temperature system) but I wanted to throw this out there.

    Yeah, Bioxx and the dev team are just awesome.

    Well, actually, if it is being developped for 1.9, then you do have a point
    That could (should (will)) make it easier to implemend
    Although, once again, after firepits and stuff are finished

    0

  9. I must admit that it would have been cool if it was possible to accomplish at this state
    However, it's not

    The developper is bothered (if he even continues his work, hasn't been much news lately) with task of greater importance, like TFC2 itself
    For all I know there is still so much to do before small and less important things like combat mechanics can be implemented

    Nevertheless, there might be some gold handed mod maker who will be able to develop somethink of this kind, but I doubt anybody will

    Get your hopes up and look forward to TFC2
    My bet is that only there you might see somethink of this kind

    0

  10. On 22.01.2017 at 1:55 PM, dukejuke said:

    I'm loving the triple bloomery design!

    Ever thought of using that for a castle?

    I finally got my hands on the bloomery. It's been a long break for me, haven't played TFC for a couple of months now, but afer a tourism trip to Azerbaijan I feen inspired to build and create again!
    Here is the newer, better version of the bloomery. It's much easier now to get to the top. Looks better aswell I think.

     

    Spoiler

    Creative build

    gtt7yvwPdxc.jpg

     

    Spoiler

    Survival build

    a_xC1eCeVXk.jpg

     

    0

  11. On 22.03.2017 at 1:59 AM, fred_ttangi said:

    i cant download the pack

     

    Sorry, I've updated the modpack and forgot to edit the link to a newer version.
    I've added shaders. Water, plants, leaves and, what's no less important, rivers work fantastic. However, my fps drops from 90 to 20-30.
    Nevertheless, I do think that TFC should definetly be played with shaders. It's just so beautiful then.

    Anyway, I've aupdated the link in the post itself, but you can also get it HERE.

    0

  12. 9 hours ago, Mac4s said:

    Nice to see that you like my little house design :D That was a surprise.  Also nice surrounding area you have there, except the grass, I just can't look at the dry grassland. 

    Yeah, I know, the grass is such a pain, especially in the distance.
    The filters start rolling in and the grass starts to look like some moss, whis is not only ugly, but also somewhat disgusting. Ughh

    But hey, I got used to that.
    The grass actually started to seem pretty... but only in winter...

    And yeah, the design is beautiful. I wanted to build something like that myself, but the wooden planks' walls would always cut my eyes.
    The whole idea of replacing them with log piles itself...
    God, that's genius!

    0

  13. On 22.01.2017 at 1:55 PM, dukejuke said:

    I'm loving the triple bloomery design!

    Ever thought of using that for a castle?

    Thanks! Spent quite some time working on it in creative world.
    I've actually changed it quite a bit. Added a circular staircase by both entrances, so it's easier to get on the top and looks much better. I'll post a screenshot as soon as I get down to updating the topic.

    Talking about the castle, yeah, I actually have. However, I do believe it's going to be hard to accomplish such a task, as the area that my village occupies is relevantly large and exceeds my normal spawn protection radius.
    So, I either have to change the chunk spawn protection radius (which I have absolutely no idea of how to), or give up on an idea of a secluded castle, as mobs will keep spawning within the wall perimeter. 

    Nevertheless, a castle will still be built anyway, but this village is going to be the land, that belongs to the castle, rather than the castle itself. (a castle will be somewhere nearby)
    I fould a nice spot for it a bit to the north of the village, closer to the sea. I also plan for this castle to have a port, so that I had some place to dock my ships.

    0

  14. To begin with I must say that I'm playing with a quite bit of mods and the MultiMC Instance of the modpack can be downloaded HERE.
    It's a modified Bunsan's modpack (by the way, thank you so much for putting some stuff I couldn't togather). Tweaked some configs and added Carpenter's Blocks. Also planning to add Ships mod, but at the moment too lazy to do so.
     

    So, I've started a new game recently. You may have seen my other topic with a quite big town (steel age) going on there, but unfortunately my friends stopped playing so I had to start all over again in single player this time, and I must say that this time it was probably the best run I had so far. Not going to bother with much more text, here are some screenshots I took, tell me what you think.

     

    this is how it looks from the JourneyMap perspective.

    Снимок.PNG

     

    Here I decide to settle down. These are the very first days.

    Spoiler

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    d0DBduEa9qk.jpg

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    yyMYCWioBBk.jpg

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    Bhe9QLQ1EYg.jpg

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    Vc5PLZ77EEc.jpg

     

     

    Was really hyped about the discovery of Tetrahedrite vine right beneath my shed.

    Spoiler

    mjSyZytV5hE.jpg

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    GUREAK7MwV0.jpg

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    Cvtnr3-klhg.jpg

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    2ec_3NSJu1g.jpg

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    cI13rdUcbnw.jpg

     

     

    Saw a house design by Mac4s on the forum and just fell in love with it. Modified it a bit and started building.

    Spoiler

    kL8Fz9lPr84.jpg

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    yUS1dKHqBLk.jpg

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    56FljoH7Zrs.jpg

    ---

    -QFu6ZgtMmI.jpg

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    nw5XFTej0xA.jpg

     

    Found horses, cows and sheep nearby. Started working on a barn for them to stay in.

    Spoiler

    F49GvpNqJqs.jpg

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    KS1oWLmseiw.jpg

    ---

    nCeKq6cz1Qs.jpg

     

     

    As you have already seen, there are some hot springs ringh outside my shed. This is very convinient, but it looked ugly, so a made an open bath.

    Spoiler

    32pOM9a3kVw.jpg

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    0ZwCzdkswPU.jpg

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    nxYF36a7WIs.jpg

     

     

    As soon as I got my hand on Cassetirite, I started building a Bloomery. There's only one functioning right now, but there'll be 3 by the end.

    Spoiler

    hf5EPIer08Y.jpg

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    vtS1Sq6JwZs.jpg

    ---

    Also made an ingot storage.

    atb2JerioE4.jpg

     

     

    And this is how it looked from different perspectives throughout the ingame year.

    Spoiler

    yLgXYIm87Lg.jpg

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    7ps6NzEf5l0.jpg

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    nwjGt6fClyE.jpg

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    Lsm2FM8R2Gs.jpg

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    Hq4jmDx2_Nw.jpg

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    rYHsjatn2hI.jpg

     

     

    Farming was going so well and I just couldn't cope with all the food I got from it. It was just decaying much faster than consumed, so I built a cellar. God, that took so much wood, clay and time.

    Spoiler

    d0DBduEa9qk.jpg

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    DhQ8XECNmCc.jpg

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    Cu0Tm6RYKyg.jpg

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    evTLhdWvMjI.jpg

     

     

    That's it for now. Gonna be adding new screenshots when I get some.

    6

  15. This is actually what happens on my server. My friends and I (there's 4 of us) play togather on a private server hosted by me. We all have different roles.

        Me         - Blacksmith, Miner. (get ore and make tools)

        Friend 1 - Builder, Terra-former. (gets the terrain done and builds on it)

        Friend 2 - Farmer, Shepherd, Butcher, Cook. (gets us food)

        Friend 3 - Explorer, Hunter, Harvester. (explores the world, hunts deer, goes fishing)

     

    Everybody has a task to do, always busy.

    A big two-story house can fit us all in quite well.

    We have a farm with grain and vegetables, we have a garden with trees and bushes, and out explorer brings us venison from time to time.

    Many different storage buildings help us sort our resorses.

    A big blacksmith provides all the facilities needed for the production of steel and can store up to 128 ingots of each type.

    We have a barn for the cattle, watermill for our grain (just decoration building), water sawmill for logs (just decoration aswell).

    We have a tower for observation.

    Out town's frontier is a big earthen shaft, but we are planning to make a descent stone brick wall.

     

    You can check the develompent of this town here.

    0

  16. I actually thought about it too, but in a different way.

    There is a thing that you can place lumber planks separately, and to fill a full block with lumber, you need 64 lumber, but in crafting only 4, and I thought that's it's kinda dumb.

    I know it may ruin the balance, but if would have been cool if there was a way to turn these "realistic settings" on and off.

    This would fulfill the needs of normal and hardcore players.

    0