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Thrainn

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Everything posted by Thrainn

  1. How do i make a clay pot and large vessel?

    Some I can think of right now: - it can hold up to nine stacks of items or fill it with 5 buckets worth of liquid - it serves as an early game storage like a chest, which is easier accessable than the normal vessel - you can seel and brake it, put it into the back slot of your character (like the quiver) and use it as a backpack of sorts - I think, you can even make leather with it (please confirm, I haven't tried it yet) I'm not sure if you can make alcohol with it. It does NOT reduce the decay rate of foods like the small vessel does.
  2. Wiki Edits/Suggestions

    That seems a lot like the dwarf fortress wiki Good idea! But a lot of work too, I guess. If some people could help Kitty with this, that could be great!
  3. You have a point. I still voted for the config, because I think that mining time should be reduced by default, but the option should be there for the minority (or so it seems) of us who play on servers and are afraid of griefers and the like.I think, the problem with such an increased mining time is not only the amount of time to gather stones for your buildings, which affects creative builders like Maga for the most part, but that weighs even more in my opinion is the fact that in combination with the new cave-in system, which doesn't allow for narrow, time saving 2x1 mining shafts anymore, this "feature" evolves into quite a tedium for mining in general, and that affects everybody! Time needed to look for ores underground explodes exponentially with this ...
  4. Another food discussion, but about Savoury

    Interesting. So technically it seems to come down like this: if your max HP is rather low, eat the most disgusting food you can find, so you can get up your nutrition values as fast as possible, since you can eat more often, and when you have reached a fair amount of HP start to eat things you really like to keep the nutrition up and finally can concentrate on things other than eating every few minutes ...Well, why not? It seems balanced enough.
  5. Ceramic bowls - another tedium

    To be honest, I don't think that we really need tiers with bowls. I completely agree with the issue adressed in this thread, but as some people mentioned above, I think the simplest solution would be just to make the bowls breakable with a chance, much like the jugs, so that you have about the same chance to get a bowl back after eating as the jug not breaking. That would be believable enough and would remove the pain of firing new bowls for every four meals ... I assume the reason to remove the much cheaper wooden bowls is, that we can not spam the new cooking skill, which I can understand, so let them have it But I guess a reasonable chance to get your ceramic bowl back won't throw over the balance.
  6. Some observations of how people play

    I wouldn't call it a weird workaround, but you could just lay a bottom layer of sand or dirt and place the wood pile on it and you have a nice two high wall ...I do agree, that even with the reduced time, it still takes to long to take down placed logs, since they are supposed to be the building block for our first nights now!So we are all but forced to look for time saving workarounds ...
  7. [Solved][79.6] Rope & Fence Posts

    Version #: 79.6 SSP Suggested Category: Severe-Annoying Description: I tried to tie a donkey to a fence post; looks fine for 1-2 seconds, then the rope would just drop as an item to the ground. Happens every time, I assume that's regardless of the animal. I seem to remember that problem with build 78 too, but I didn't play that version too long that time. Anyway, it's really annoying if you are trying to tow an animal for farer distances where you have to camp for the nights - you shouldn't have to build a fenced pen for the animals every time you stop ... Have you deleted your config files and are still able to reproduce this bug?: No, haven't tried that yet, sorry. Do you have any mods other than Forge and TFC installed?: Yes, Fastcraft
  8. Thank you, TFC Staff

    Well said, Maga! You speak from my soul, I could never have expressed it so fittingly.Thank You All!
  9. Torch Discussion

    Ha, thanks Kitty, I didn't even notice ... If even that isn't enough, you could go as far as to put a boldic red "This feature is configurable in the TFC config file, see below!" over the page. While people learn about farming, smithing, about human history really, they might even learn how to change a game config file forever after through TFC! If there are still people, who don't get it, well, I guess some can't be helped ... I'm sorry guys, but I find that whole config/default discussion so incredibly ridiculous!
  10. Torch Discussion

    I'm sorry, I don't really get what exactly you (or Two, or everybody else who likes to act like defending the 'majority' of all players, who assumingly are oblivious of config files or what they are for) are "screaming" at here.I'm really not very fond of this change myself, and if it bugs me enough, I will turn it off, even I generally don't like changing defaults, but at the same time I don't see why you put such extreme importance on easily changeble defaults as it's the case here.You obviously know how to change the configs as you want, as does Two. And looking at the poll, an overwelming majority seems to like the change of the torches, so who exactly do you try to defend here?You imply, that the Devs are forcing a default game configuration on the players, who in majority don't like this paricular one, but that's clearly not the case here.Even if it was like you say, in my opinion that problem can really be solved easily: I assume even the majority of all TFC players, who don't know how to work with a config file, will quite often use the wiki (without it, TFC is more or less unplayable), so if Kitty were to add hints of a changeble feature on the related pages, perhaps with a link to where the use of the TFC config file is explained simply, I'd consider the problem solved ...
  11. How do you catch a fish?

    But if the population does recover over time, it is technically infinite, if you prevent it reaching 0 in than chunk, or have I missunderstood?
  12. Surgar cane growth in the cold

    I get what you mean, but I still feel that everybody should be able to play as they want, and still enjoy their playstyle without specific features making that almost impossible. Several people working together only should make things easier, not be a necessity. You should not have to rely on other players to keep up your spawn protection for instance, or relighting torches while you are offline ... ok, I'm aware that has already been discussed in several different threads, just wanted to add my 2 cents ...
  13. Now that you mention it ... I think it's the same in my world! I never even noticed.
  14. Surgar cane growth in the cold

    Well, Kitty, as the "Official Quote Fetcher" I feel much obliged to point out, that you are severely contradicting yourself with this statement: In THIS post regarding TFC Spawn protection you stated, "The only time that I ever really see this being an issue is if you aren't truly playing SMP as TFC intends, and are instead doing essentially single player on a server. (...) TFC is balanced towards an SMP environment in which players are working together, and therefore creating bases relatively close to each other. I never understood the reasoning behind players who join a server, and then travel off into the distance far away from everybody else."Now, I'm a little confused ... what is the one true way, that TerraFirmaCraft "intends" us to play?
  15. How do you catch a fish?

    A silly question: do fish reproduce? Or do they spawn and despawn like squids? I have no fishing rod yet, but I assume you have to see actual fish in the water to be able to fish anything? No fishing in Oceans?
  16. Torch Poll

    Is that pure sarcasm? I don't really get it ...
  17. Torch Poll

    I do like realism (or believability) in games, but I still have mixed feelings about that feature... In a vast world like generated by TFC and without really memorable landmarks, a very important use for torches for me as one who likes exploring far distances, is orientation and navigation, e.g. to tell where I have been before, or if I'm on my right path home, especially in the evening. And I admit that I still like to use torches to prevent monster spawning too - not in form of these ominous "torch forests". But for me, fighting a legion of monsters the first time I enter a new cave is enough; if I want to fight, I go find me another cave. I'd really hate for creepers to destroy the beautiful cave landscapes TFC creates. Lastly, I like to have my little home area lit up also for aesthetic reasons - you can't deny the beauty of a lit up house with courtyard and garden viewed from the top of a nearby mountain at night I have not yet, but am considering to turn the feature off ...
  18. True ... I remember this discussion clearly. I apologize if I came a little harsh before; I very much support this method of releasing unfinished features, because most of these reported bugs are probably impossible to test or even discover by the Devs alone, let alone in such a short time!So we, the players, are the testers and as such an essential part of the whole developement process :)In my above post I only stated, that this particular problem is akin to a gamebraking feature and should therefore be of very high priority in comparison to minor bugs. I did not mean any offense
  19. Carrying on your back?

    That's a relief and good to know
  20. [Solved] 79.6 Falling Block Deletes Chest

    The Forge Version current TFC was built on ends with 1217, not 1219. You could try to reproduce this with the recommended Forge version.
  21. I just wanted to mention, that I consider fixing this problem a high priority. I don't know about other people, but I don't particularly enjoy a TFC-game, where dying is actually a good thing! Even eating raw ingredients of different classes only (since meals seem to be broken) doesn't seem to stop the constant loss of max HP, partly because your hunger bar is only so long, and eating one bite of this and one bite of that until your hunger bar is full again, won't do very much for your "balanced diet". This whole nutrition system really seems to discourage the "nomadic age" at the moment. So while I have to commit suicide every time I plan to do some exploring to prevent dying from a whimp, I consider this game broken ...
  22. Maybe the [shift] button?
  23. Smoke racks

    If pickling is meant to store the food over time in vinegar, it seems a little odd to me, if you need one large vessel or even a barrel to just store a single piece of food. Would be much nicer if we could pickle in small vessels - one piece of food in a buckets worth of vinegar, or something like that. Also seems much more natural and realistic this way ...
  24. Carrying on your back?

    I guess what he meant was that when it drops as an item when dying, everything in it will be destroyed and unrecoverable ...
  25. [79.6] Recover Things after Dying

    SSP/no mods except Fastcraft Not sure if this is a bug, but I couldn't recover anything of my inventory after getting killed by a bear. There shouldn't have passed much more than 5 minutes after I got back there, it was only a few chunks from my current spawn. Also, is it normal, that a bear is grey, without textures? At first I thought there was just a wolf strolling by, that's why I got killed in the first place ...