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If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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Posts posted by Emris
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Fixed in B79.
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Fixed in B79.
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Just for your info ... if you decide to share that is -- http://terrafirmacraft.com/f/topic/2295-2-of-the-new-songs-have-random-names/?p=60839
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Crickets, frogs, bear, deer and pheasant sounds are already added to B79.
Before doing any work, i would suggest you first look at the Build79 branch. You can find all the sounds here.
No need to spend time in doing something that has already been done, except it needs to be re-done
edit: also a link to your Misery mod would be nice
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That is probably because the code for mining wells and quarries are all from BC, and some of the blocks are ok the way they are, but i was(am) planing on converting a few blocks, like the mining well, into multiblock structures, that need certain materials to function properly.
You will, for example, need water proof pipes to drill for oil or water. So if you want to drill 80 blocks deep, you will need 80 pipes to get there
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Rotarycraft is a nicely done mod, but i can't see how it would fit into TFC. It's just too high tech for TFC, imho. (it even has a movie projector 0.o)
And there is a lot of items&blocks which would need a TON of work to properly integrate into the TFC world.
Sorry, but i'd rather invest that time in coding TFC
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A coin press addon for TFC would be interesting ... hmm, i'll have to think about that one
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Are you starting the minecraft_server.jar file or the forge jar file?
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You can find Oil only in Sedimentary stone layers --> http://wiki.terrafirmacraft.com/Stone
There is also a chance where you can find an oil seep on the surface, something like this --> http://walrus.wr.usgs.gov/seeps/what.html
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That version of BuildCraft was for the OLD mc 1.5.1
Download and use -- BuildCraft 4.2.2 for Minecraft 1.6.4
Which you can find here -- http://www.mod-buildcraft.com/download/
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Ok then, i had to recode the oil gen (almost) from scratch, but it's much better now, at least i think so
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Congrats, i wish you great success and hope you like it,
and how do they say, "Enjoy the new greener pastures"
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Charcoal pits are (almost) fixed in B79, just need to consider and add the surrounded-with-invalid-blocks check
A firepit has no need for extra burning wood when starting a charcoal pit, that was(is) a bug, which is fixed in B79.
You can place a firepit anywhere on the bottom layer to lite a charcoal pit, and all touching logpiles 12 blocks away from the firepit will be effected. This works in B78 and was not changed in B79.
Edit: in B78 the firepit needs to be surrounded by a block that is of material wood -> http://terrafirmacraft.com/f/topic/5905-7817-charcoal-pit-burn-duration-issues-annoying/?p=82127at the moment there is no need for that in B79, but anything can still change in B79
One workaround i found for the bug in B78 where the firepit needs wood to burn and keep the charcoal pit going is,
-- you can fire up your charcoal pit from any side and keep one side of the firepit open, that will not effect the charcoal pit, that way you can reach the firepit and feed it with the extra wood it needs to keep the charcoal pit burning.
Edit: Another one is using a wooden door, and if the door is open or closed makes no difference, so you can open it and check on your firepit any time .. on B78.
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Ocean = 0Plains = 1Lake = 2HighHills = 3Swampland = 6River = 7Hell = 8Beach = 16Gravelbeach = 17HighHillsEdge = 20RollingHills = 30Mountains = 31MountainsEdge = 32HighPlains = 35DeepOcean = 36
Ignore Hell biome, it's not used at the moment.
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It will be nice seeing you try the wooden door trick in B79
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Try using
@echo off"C:Program FilesJavajre7binjava.exe" -Xms1G -Xmx2G -jar minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar
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I use most of my free time to find and fix bugs in B79, so i didn't have much time to check all blocks or items and there purpose in the new TFC world.
But i will find time (soon) and take a closer look, and all items that don't make sense anymore will be disabled.
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Finished (or should i say, almost finished) version 0.8.B78
Still needs a lot of testing, and also need to add 2 new transport pipes, but it's stable enough to start having fun with it
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The site was moved and received a new IP address, and your providers DNS is still not up-to-date, which can take some time.
One workaround would be to use the public DNS from google 8.8.8.8
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Sure you can ... it even gives you a nice after taste
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All fixed for 0.78.7
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Ok, i need to stop coding now.
If you read "dring" as "drink" it's time to stop, right .... nooooo
All fixed
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All ready for B78 .. i also added a small surprise, be carfull what you drink
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TFC Community Server [OFFLINE]
in Servers
Posted
No, it's offline due to inactivity.
I forgot to update the OP ... it's fixed now..