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    • Dries007

      Server Move   09/13/18

      I (Dries007) have recently taken over as main developer and server admin. This involved moving servers to reduce cost. It's likely there will be some more downtime in the future but most  things should be sorted by now. This forum is in dire need of replacement as the software is quite old and can't be easily updated. If you wish to discuss or stay updated, join our discord: https://invite.gg/terrafirmacraft. The forum will remain available to read, but will be locked in the future, when a new system is setup. The forum and wiki are now ad free. If you'd like to contribute to keeping it that way, you can do so via paypal or patreon.

ElJere2706

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About ElJere2706

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    Wood Cutter
  • Birthday 02/14/89

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  • Gender Male
  • Location Buenos Aires, Argentina
  • Location

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  1. [0.79.15] Evolution 3 Server [Technical Modpack]

    I'd like to join the server! My username is The__Philosopher (that's two underscores). Even though I haven't played with tech mods in TFC yet, I think it could be fun.
  2. Yes, that could be a way to do it. Maybe copper only reads the top layer (which would be rather useless, but it's only copper), bronze reads the top and middle layers and from wrought iron onwards you get readings for all three layers? It would be in line with this suggestion, which I thought was pretty good: In all my years playing TFC, I've onlymadecopper hoes, to enable the nutrient readings, but do all my soil tilling with stone hoes. Never have I made a higher tier one. Actually, since tilled soil pretty much always remains tilled, you only need to till a decently big area at the beginning of your survival world, and you're set for the rest of the time. It would make much more sense if tilled soil reverted back to dirt after harvest. This would be consistent with the fact that, IRL, fields after harvest are left with small roots, stubble and whatnot, which has to be dealt with before being able to seed come spring. I don't know if that would be something feasible within the mod, however.
  3. Maybe something like a geologist's hammer, or something of the sort, to sample what rock types are in the middle and bottom layers. Maybe it could have a skill level attached to it, being more likely to get it right the higher the skill. Or it could be linked to the prospecting skill, since in a way they are related. One for ores/minerals, the other for rock types. I know that I certainly would have loved to have something like that when I was looking for that elusive Gabbro, to get Garnierite.
  4. [64x][1.7.10] Nobody's Pack [TFC 0.79.28.908 full support]

    Screenshots might help shed some light
  5. Jmcm16 | Terrafirmacraft Let's Play

    Yeah, at first I thought of settling down somewhere down South, where I found some cool looking mountains, but then I figured it would be nice to settle down here. That way I can follow more closely the progress you make on the series, visit the same landmarks, etc.
  6. Jmcm16 | Terrafirmacraft Let's Play

    Recognize this place?
  7. Best sandwich ever?

    Yes, that's true. The only reward is more food saturation pero sandwich, but it's true that that's not much of a reward to be honest.
  8. [64x][1.7.10] Nobody's Pack [TFC 0.79.28.908 full support]

    Thank you,Nick! Actually, I already have it, it's one of the two resource packs I like to use in TFC. I noticed the link was down because I recommended it to a friend, and he couldn't download it from here. I ended up just sending it to him myself, but I thought it would be good to re-upload it here so that other people could use it. But thanks anyways, it was kind of you to upload it.
  9. [64x][1.7.10] Nobody's Pack [TFC 0.79.28.908 full support]

    @DarkSirNobody, I believe the link is down, could you please re-upload? I think this is one of the best TFC resource packs!
  10. [0.79] Stacking support beams to maximize ore mining

    That does sound like it does a lot for the immersion of the game!
  11. [0.79] Stacking support beams to maximize ore mining

    It sounds like fun! Sort of like a labyrinth-mixed-with-parkour adventure map. lol It sure is "special," as you said. My method indeed allows you not to worry about cave-ins. As long as you mine within the 4-block range of the support beams, that is:
  12. [Peaceful] Estasi l'Ateaum | Roleplay |

    Totally agree with this.
  13. [0.79] Stacking support beams to maximize ore mining

    Well, your method is a bit more grindy than what I do, but it definitely is thorough! Nice! Also, this is a great idea!
  14. [Peaceful] Estasi l'Ateaum | Roleplay |

    Also, besides longer seasons (I trust that MonyClair explained how to do it, if not, check the I:yearLength value in TFCConfig.cfg), I think it would be a good idea to do what these people did in their server. Faster growing crops would ensure that we can all be sure(ish) to get at least one harvest before winter. In any case, it would at least make it more likely. To do this, you should change theS:cropGrowthModifier value inTFCConfig.cfg. If you want I can explain in more detail via PM. Also, aquestion, is the server running? I couldn't log in yesterday because of some mod version discrepancy between my client and the server. I would really like to be part of the community from the get go!
  15. [0.79] Stacking support beams to maximize ore mining

    Yes, I believe that a bit of organization allows you to get more ore, waste less time (and tool durability), and avoid pretty much anycave-in risk. I do sort of a combination of both, Swiss cheese and organized mining. I mine all the ore in the area, but without unnecessarily mining tons of raw stone. The advantage of my support beam stacking is that, if you don't need to mine them, you can leave raw stone blocks floating around without worrying that they might collapse and destroy exposed ore. It allows for a more rational mining method. For example, check this screenshot, it's my rich gold mine (cross-shaped beam configuration). Look at all the raw stone blocks that are floating around. If I hadn't set up the support beams prior to mining, I either (a) would have had to be constantly checking whether I'm going to mine underneath a stone block, so as to raise support beams for it, or (b) I would have had to mine absolutely all that stone. 'a' is very time-consuming, and 'b', besides being time-consuming, wastes a lot of pick durability. Therefore, I proceed from the top-down, mining all the ore, and the stone blocks necessary to expose them and get to them, but not more stone than is absolutely necessary. The only exception to thisis when I mine for prime resources. That is, in my opinion, rich iron (any of the 3) and any type of garnierite. In those cases I want to get all the ore there is, without regards to how much stone I mine. I still apply one of the four support beam configurations I mentioned, but in these cases I do a sort of strip mining. Starting from the top, I mine corridors leaving two blocks in between, so as to expose all the ore in the vein, and I keep taking these corridors deeper and deeper until I get to the bottom of the vein. This is a screenshot of my rich hematite mine (double squared configuration), in which I applied this technique. I'd like to see how you do your own mines! Do you "Swiss cheese"? Do you implement your own organization? I'm curious to see.