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Diego il Catanico Jr

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Posts posted by Diego il Catanico Jr


  1.  

    15 hours ago, yeahminecraft16 said:

    Well, this thread's been dormant for a while... so i thought i'd bring it back to life by submitting a few more tree schematics. Here's the ZIP file: https://www.dropbox.com/s/i5p72svuis7x1tk/Tree Schematics TFC2.zip?dl=0

    apologies if the trees are a little disorganized-that was just me being kinda dumb lol, but i'm to lazy to change it :P i do ,however, believe that none of the schematics should overlap.

     

    included are:

    Ash-1 Small, 1 Normal, 1 Large - might work for a different tree as well

    Aspen-1 Small, 1 Normal, 1 Large

    Birch-2 Small, 2 Normal, 2 Large-One of each type has a straight trunk, the other has a split trunk, both are seen in real birch trees often

    Pine-0 Small, 4 Normal, 2 Large-Tried to replicate more of what i see normally in pine trees, especially the ones around here where i live (Wisconsin), but also all around the world. This also separates them in look from the other conifers, just as they look different IRL

    Sequoia-0 Small, 0 Normal, 1 Large-Tried to replicate some of the really huge giant sequoias such as the General Sherman tree (the biggest in the world) by making the leaves begin higher off of the ground than the ones in the example world. This would probably also help give variety to sequoia forests without being crazy.

    2016-08-29_23.45.35.png

     Can you send more specific pictures?

    0

  2. You can make a cage of the most anciest Tibetan bamboo and wait the cat to ferment. Then you can pet the cat without danger, if you like its inside.

     

    My problem is that i don't have any problem just now to write...

     

    0

  3. On 08/09/2016 at 3:31 AM, creeperCuller said:

    What's with the blindness everywhere? I'd like to be able to see whats attempting to murder me, so I can murder it back. The other effects make sense though.

    Just edited the post... you should read it entirely another time. :D:)

    0

  4. These should be effects for when you take heavy damage:

    • Falling in lava:                        Blindness, and strong random head movements.
    • Getting on fire:                      Random head movements
    • Something falling on you:   Nausea (0:10), Blindness (0:03)

    That can depend on the type of damage, taking as a model TFC1's attack damage types (It's probable that it won't work in the same way)

    Piercing:

    • 200-349:   Slowness (0:01)
    • 350-499:   Slowness II (0:03)
    • 500-749:   Slowness III (0:05)
    • 750+:         Slowness III (0:20)

    Slashing:

    • 200-349:   Mining Fatigue (0:10)
    • 350-499:   Mining Fatigue (0:20) and Slowness (0:03)
    • 500-749:   Mining Fatigue II (0:30) and Slowness II (0:05)
    • 750+:         Mining Fatigue III (0:40) and Slowness III (0:20)

    Crushing:

    • 50-99:       Blindness (0:005)
    • 100-199:   Blindness (0:01), Nausea (0:02)
    • 200-349:   Blindness (0:015), Nausea (0:03) and Mining Fatigue (0:5)
    • 350-499:   Blindness (0:02), Nausea (0:04), Mining Fatigue (0:10) and Slowness (0:02)
    • 500-749:   Blindness (0:025), Nausea (0:05), Mining Fatigue  (0:15) and Slowness II (0:03)
    • 750+:         Blindness (0:03), Nausea (0:10), Mining Fatigue (0:20) and Slowness III (0:4)

    -Every time you take damage  there is a 65% chance of having 0,1 seconds of Blindness to simulate the involuntary eye blink or the istant of confusion.

    -All the blindness effects wrote in the crushing section have 25% chance to occurr (to simulate when you're hit in the head)

    1

  5. 1 hour ago, Jason_Anaminus said:

    Not really. Hardcore darkness is another mod. 

    I know, but it will make the night dangerous for the only purpose it is in real life. Anyway the mod Hardcore Darkness can be inproved.  The total darkness should appear only in caves and/or when the moon is covered or new.

    0

  6. What if redstone is no longer a mineral but more minerals?

    Something like mercury+borax+quartz dust. It makes sense. mercury is the conductor, borax is to make the thing solid and quartz is piezoelectric.

    Redstone is a thing between powder and slime IMO.

    1

  7. On 1/8/2016 at 7:02 PM, Jason_Anaminus said:

    Instead night should have a different effect that is equivalent to vanilla nights. Maybe some wild animals become extra hostile and stuff. 

    Hardcore Darkness. That's all for this. It should be implemented in the game.

     

    And for Hostile animals and snakes: :D (and diseases?)

    0

  8. On 07/09/2016 at 8:13 PM, Kittychanley said:

    There's a handful of different ways the textures can be done. One of those that's fairly simple to implement and is already used in vanilla Minecraft is just using a color multiplier. So the texture image itself is grayscale, and we overlay different colors on it. In vanilla this is how dyed leather armor, grass, leaves, etc. are done.

    This can work for most metals...

    0