Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

drkoaeg

Members
  • Content count

    145
  • Joined

  • Last visited

Everything posted by drkoaeg

  1. Waves and sea foam

    Here is somebody who uses waving water in mc pocket edition O.O Look best at 1:30 min
  2. Archimedes' Ships Plus problem

    I could imagine that your graphics options might be the trigger and difference to Spud...
  3. Archimedes' Ships Plus problem

    As far as I know is Spud Gunn in his tfc series using archimedes ships plus, and there they did not disappear. You can not rotate them, that is still the case, but therefor you have in archimedes ship an extra key so before disassembling the ship it is turned in original direction.
  4. GameRegistry worldgen trees

    Thank you for explanation. Okay, so that is all right, hmm...
  5. GameRegistry worldgen trees

    Oh I see. Yes, I was little suprised that the unlocalized names were written lower case, but I tried it exactly as you spellt, of course. I did not think that it is that difficult to bring mod support^^ I digged a bit in the src code, might this be written upper case? if(Loader.isModLoaded("terrafirmacraft")) { IntegrationTFC.registerTFCTrees(); }
  6. [Solved] Weather, potion effects

    That is really great, thank you very much!
  7. [Solved] Weather, potion effects

    Does this count as new feature or would it be possible to make other mods able to change weather and potion effects: I was concretely thinking about weather 2 mod that lets sometimes the torches go out sometimes not (as well as barrel fill/ fire burn out/ rain commands). Also I use some mods which should give you potion effects but they do nothing (some do the particle). An example would be poisoning plants in plantmegapack. Some mods also seem to rely still on vanilla health/hunger system, isn't there a way to align those? Thank you for your thoughts, Kitty
  8. [Solved] Weather, potion effects

    Thank you for these explanations. You have really digged into it, Bunsan, right? ^^ Sorry for not testing it with the potion only right before, Kitty. So I see possible solutions would have to be custom for any single mod. Might the scale-up be possible to write into TFC (hope that is not too dump, I am learning in my free time as much as I can about programming)? In short-term I think I will use your pack which already provides this compatibility, thanks for your work, you both =)
  9. GameRegistry worldgen trees

    Thank you for for clarifying. I did it this way, so this will not work, I might use Block.getBlockFromName. Do you mean with case sensitive, that if there is another log for example, the name might change to let's say log2_1? Or does even more possibly happen?
  10. [Solved] Placing metal sheets on non firebrick blocks.

    This looks really amazing =)
  11. Aesthetic World Gen

    Regarding the worldgen, I was also pretty happy with b78. So what I did was porting my map to b79. That worked pretty well, but won't be able with tfc2 of course.
  12. Super Hardcore TFC (Wurmcraft)

    It did not load any minetweaker scripts for me. Has someone else the same issue?
  13. Millénaire for Terrafirmcraft

    This is really exciting news for me Will you provide some sneak peek after some time passed? =)
  14. GameRegistry worldgen trees

    Thank you for the unlocalized names, sadly, that did not work
  15. GameRegistry worldgen trees

    I am helping with a mod of somebody else to bring TFC support. So it is no config thing.
  16. GameRegistry worldgen trees

    I am trying to provide mod compatibility for TFC amongst other mods. Therefor I use findBlock command in registry. Searching for "terrafirmacraft" and the logs/saplings. It is used for recognizing TFC trees by the mod, so these trees will be available for growing and death. So I think the unlocalized name should be found?
  17. Forge Multipart support

    I propose bringing in Forge Multipart support for TFC2. There is already fml integration mod, that brings in all normal blocks, but I was thinking on the supportbeams, maybe the blueprints. It would mean to have a valid chisel replacement for all of those who loved this feature and love building. If somebody is not knowing: Forge Multipart adds possibility to cut all blocks in multible pieces. Those pieces from different block types can be mixed in one single block.
  18. [Solved] World Generation

    Hello, I have a modification that does not integrate it's structures in tfc worldgen. What do I have to change there? I am talking about caves that seems not to be placed. Thank you for any suggestions! ~drkoaeg
  19. If you support the cobblestone while building and then you use the chisel on these blocks, they will not fall even without any support.
  20. [Solved] World Generation

    It is the Wild caves 3 mod, that I am trying to work with. It makes caves biome dependent and adds mushrooms, own stalactites, vines, ice to caves.