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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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aliceingame

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Everything posted by aliceingame

  1. Sound Problem

    on my side sound work... except for rain. it's quiet, but strange.
  2. I can`t craft knapp tool

    it changed in the latest build you need 2 rock in your inventory, right click with one on any bloc. to place cobblestone, you have to craft it using 4 stones.
  3. My Build 77 Wishlist

    emris, you can feed any grain to TFC animals for breeding. Even if animals do like vegetable, farmers don't give any random vegetable or fruits to their animals. To stick with grain is realistic as far as i know. And yes Omicron, there could be a way to make it easier to lure animals. But I think Dunk want to introduce a "domestication" system, so we will most likely see changes in the future.
  4. Peaceful vs Hostile

    there will be hostile bear and wolf and wild animals as far as I understand, so just walking randomly will not be 100% safe
  5. Peaceful vs Hostile

    But Dunk said he will move skeleton, zombies and creeper to the underground and let wild animal attack you on the surface. You will most likely be able to live in a open area without much fear to be attacked.
  6. My Build 77 Wishlist

    Punch more grass to get seed, if you only rely on finding wild crop, it's hard to find everything. I play on a server where i only grop grain that i find punching the grass, and I have a chest full of vegetable.
  7. [B76] Latest version bugs & FAQ.

    hotfix 10 bug. Was looking for the kapok door in creative, and it's not there. When you put 6 plank to craft one, you get wool cloth. guess it was only the config file I guess there is still some bug with the tool rack not dropping the right type of wood rack when broken (tried wit 3 type of rack and always end up with aspen rack). Also repeating the two previous issues I found, as they were not listed as fixed by Bioxx in his last post. Wheat and wheat grain still have the same texture. When you put a stone stack in the knaping grid to get a second tool, the stack will drop and sometime duplicate. Fixed
  8. TFC new feature mod contest

    Oooh indeed.... but a complete barrel of cider out of one apple... and one barrel of beer out of one grain... still,I guess it's a starting point. How should I understand Dunk's answer. "Don't worry, it's planed" or "we don't want contest" or "we don't want help".... I just want to find a way to be a bit more involved in the progression of TFC. All I've done right now is to write a couple of post in the forum, and I don't even know if they have or will have any impact/importance. I guess that for now I'll report the bug I just found and hope that someone will see it and fix it for the next release.
  9. TFC new feature mod contest

    In the forum, I've seen 3 mod for TFC. From these 3, two will be implemented in the game (medical mod and leather water sac) and one was "refused" by Dunk (the wood chopping mod). I think that there is many people who could code new things for TFC. I would propose a new feature contest. The idea would be that the developers select a new feature they want to add in the game, and let different team code their version of the mod, test and debug it. The contest would end with public release of the different mod for public approval, then me dev would have to pick the best one, based on the value of the mod (code, bug, etc.) and implement it to TFC. That would allow the dev to concentrate on rewriting the actual code and implementing ideas they already have and at the same time, get new features that come from ideas from the users. For example, i know that Dunk said he don't want TFC to be brewery craft, but it could be nice to have a little bit more complex and realistic alcohol production system. One one side Dunk would not have to code it and on the other end, players would be able to enjoy the add on. So if Dunk and/or Bioxx agree, it would be nice to have some basic guideline about a new mod, and a private subforum for each team. I can not code, but I can give ideas and test.
  10. TFC new feature mod contest

    Dunk, if the submissions are bad, ditch them, it's simple. You open a contest, you make the rules. Yes you plan far in advance, and yes it would be nice if a lot of features work together, but wou may want to select a field that have less planed development, or open the context in a way people would not work on something to be added by wou later. For example if you plan to add grapes, then ask people to make cider instead of whine, and just add whine with the release of the grapes. Emris and Aridhol, the problem with mini-mod is that their developers need to update them as well. If you want to play to TFC with the leather water sac and medical mini-mod, you have to wait for both to update to play to TFC. If it's a part of TFC, then... no need to wait. Dunk and/or Bioxx would be in a better position to say if a third party code would be usable or at least usefull for the creation of the final code. At least, it could be a good way to test development in a specific aspect of the game. If I gave the alcohol idea, it's because Dunk said he would most likely add beer as wheat in a water barrel. Then why not let people imagine new process to do so. They could give some general guidelines/rules to the contest and even make more than one contest on the same theme to go deeper. During the contest teams would have to share basic information like bloc ID (to have the same for each team) and why not share their texture. Then at the end, the code is shared by all teams so they can start at the same point for the next round. Of course, it can go as far as you want. If you don't want to add alcohol, then it could be something else. For example. 1. The first drink : cider. - Add a way to transform fruits in juice (at the same time, fruit juice can go in a bottle straight from the juicer). - Add a way to transform apple juice into cider. - Add effect to the consumption of juice and cider. - Optional, add a way to produce yeast. 2. Wines - Add grape, how they grow, are we harvest, etc. - Add way to transform grape in different kind of wine (red and white). - Optional, add other kind of whine (sake). 3. Beer - Add new ingredients (hop) and their culture. - Add a way to make malt (add a dryer ?). - Add a way to transform the ingredients in beer. 4. Spirit - Add distillery process. - Add new recipe for pre-distillation liquid. - Optional, add a aging process. 5. Liqueur - Add more complex recipe that would require mix of spirit, juices or other ingredents and maybe fermentation after mixing. For this example to be possible, barrel would require update to be able to put liquid from the barrel to a bottle, and maybe the option to add more than one ingredient. I know that Dunk and Bioxx don't want to add more people to the development team, that's why I opened this subject. If they don't like my idea, it's fine, just close this topic.
  11. If you want to edit the wiki.

    I would like to know if we can use the wiki to make a custom texture pack tool. The idea would be to make a table with the different textures from the different pack. The user would only have to save the picture in the texture pack with the right name. I can make the wiki pages and ask permission to the texture maker to upload their texture on the wiki. I would also propose a revamp of the intro page and the creation of a "workgroup" section where people could talk about the work to do on the wiki.
  12. Do we currently have any lets play's?

    Yes, he cutted a log in a kappok, to be able to build around and all the top of the tree went down. I remember.
  13. [B76] Latest version bugs & FAQ.

    hotfix 10 bug. 1. When you put a stone stack in the knaping grid to get a second tool, the stack will drop and sometime duplicate. I did it with gabbro. 2. Wheat and wheat grain still have the same texture.
  14. Do we currently have any lets play's?

    Syrolux do make LP on YouTube.
  15. [B76] Latest version bugs & FAQ.

    it's not much of a "bug", but wheat grain have the wheat texture.
  16. [B76] Latest version bugs & FAQ.

    Even in build 75, tool rack did not drop when broken. It's is not properly a bug, but it would be nice if golden rod flowers would drop when you break them. It could be a nice decoration (and ingredient for future medical addition to the game)
  17. Medical mod

    As Dunk said he would add medical mod (or is version of it) to TFC, it would be nice to introduce a way to grow flowers (assuming that they will be used to make the medicinal powder). I know, it's not a big suggestion but still.
  18. Medical mod

    I gave it some tough. Yes of course, it would be nice to have flowers spawning in the wild, or more frequently, however, on a server, other people might take them before you. I was thinking about different things for the production process. 1. Add new kind of flowers. We already have two vanilla flowers and the new Golden Rod flowers, then why not adding two or tree more flower kinds, that would be able to spawn or respawn. Maybe a desert flower or a flower that grow next to water for example. 2. Once harvested, flowers can be placed on a new dirt block, like we can do with flowers right now (without original growth place restriction). The flower can be crafted to get seed, as for any vegetable. The flower would have a normal growth rate and when fully grown, they will bloom (they could even bloom only on a specific month). Once a flower bloomed, it will act like any normal flower and will be ready to be harvested. 3. To use the flower to make medicine, turn them in powder in the quern (as some people historically used it to make medicine). Once you get the powder, you must put the powder in water barrels. It would need one powder for every bucket of water. 4. To make the medicinal bandage, take a bandage (the same recipe as in the actual medical mod) and put it in the barrel. 5. To have higher tier bandage, add a second powder in the barrel and close it back. High heal rates bandage will take way more time and work to make. 6. There could be different recipe to make each tier of bandage. For example tier 1 is red or yellow, tier 2 is red+yellow or yellow+red, tier 3. is t2+blue or pink, tier 4 is t3.blue+pink or t3.pink+blue.
  19. Medical Mod [SP/MP] [1.4.6]

    Hi, just wondering if there will be a build 76 version soon. Can't wait to try it on TT's server.
  20. [TFC 0.79.23+] Leather Water Sac for TFC

    Hi, just wondering if there will be a build 76 version soon. Can't wait to try it on TT's server.
  21. The server is online now. You must log once and then you can go in the builder group
  22. Please add yumitsyoga, she is registered in the same account as me on the enjin website. I submitted an application, but I nerane sait she did not saw it.
  23. A bit of help finding ore

    Check this post, it might help you to use the prospector's pick
  24. Statistic about smelting

    I want to play as a blacksmith on a server and want to calculate cost of items based on the cost of raw material. I smelted 4 stack of sphalerite (one at the time, using an average of 9 charcoal for each) and I got an average of 2.5 unshaped zinc per stack. So one zinc cost of one zinc is 1 ceramic mold, 3,2 sphalerite and 3,6 charcoal. So my question is, do anybody have statistic about smelting ore? What is the output of each type of ore? If I can get enough data, I can share on google drive so people would be able to set their price of their item (including a fee in % for working the metal, etc).