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Posts posted by aliceingame
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Ive tried ensuring i have both the latest forge(1.7.10-10.13.2.1232) and TFC(0.79.10.375).
Pastebin link with crash report : http://pastebin.com/R1fnjmXD
TFC Beta 0.79.10.375 For MC v1.7.10 (Built using Minecraft Forge v10.13.1.1217)
And kitty, the pastebin link appear when you quote him
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Hm ... I'm sorry if I seem obtuse here, but I never worked with resource packs before ...So with what you suggest here I won't change the original sound.json in the jar file, but just use it for a custom resource pack, which I can switch on and off as I like, and the original TFC jar would stay unchanged?I think I will look into that. Just now I did change the original .json according to the guide above and see if it works. If yes, I may download a new, clean TFC.jar and try the resource pack thing :)Thanks for your effort!
That is exactly it ! I suggested to use a working ressource pack so you don't have to worry about the fact that it could not work for some reasons.
If you have any questions about making the texture pack, feel free to ask, I made one myself and I can help you with details. I never edited the sound, but if you where able to change it in the .jar, you should be able to do the same in the pack.
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But that does seem to be more complicated ... where is the advantage?
I will quote myself
It sound to me as this could be done via ressource pack instead of messing with the .jar, as all you modify is inside the asset folder, the same as the ressource pack will overwrite with their content.
Then you would not have to re-do it every update.
Ressources pack exist for one purpose, it's to overwrite content of the asset folder, so you can customise your textures and sound without having to touch the .jar file.
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And this is supposed to be easier? I think there are many players who don't know how to work with these things; I prefer a nice step-by-step like above
You can follow the exact same steps, but instead of changing the files in the .jar, you change them in the ressource pack
I'll steal the previous step by step to show you how it's easy, in green what changed
THE PROCESS
0. Download a working ressource pack
1. Open the ressource pack and delete all texture from it (but keep the basic file structure) and edit the pack.mcmeta file to change the name of the pack
If you have 7-zip as so: http://i.grab.la/04a...2061fcd3447.png
If you don't have 7-zip (it's free, by the way), you can also get the necessary files by unpacking the archive.
2. Extract sounds.json from TFC .jar (which you can find in "[xxx]TerraFirmaCraft-xx.jarassetsterrafirmacraft") to a new folder, destination of your choice.
3. Pick songs between about 1:30 to 5:30 in length.
4. Convert them to .ogg using any of the free .ogg softwares available.
5. Open the sounds.json file using notepad or notepad++.
6. Navigate to "music.tfc", which is near the bottom as of this writing.
7. At the end of {"name": "music/m4", "stream": true} add a comma!
8. Copy {"name": "music/m4", "stream": true}, and paste it immediately after. Change the m4 to the name of the song you are adding.
9. Repeat 8 for as many songs as you are adding.
10. Delete the final comma on the last song. Your list should look something like this: http://i.grab.la/04a...40cb20cea05.png
11. Copy the new sounds.json into the ressource pack in "assetsterrafirmacraft"). Overwrite if prompted.
12. Copy the new music.ogg files in the ressource pack to "assetsterrafirmacraftsoundsmusic".
13. Test/Profit.
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check this : http://minecraft.gamepedia.com/Resource_pack
you can download a texture pack to see the file structure then the only thing you really need is the pack.mcmeta file.
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I sound to me as this could be done via ressource pack instead of messing with the .jar, as all you modify is inside the asset folder, the same as the ressource pack will overwrite with their content.
Then you would not have to re-do it every update.
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did you tried to smelt the pieces of or to see if it's only not showing in the tooltip
Note : you should edit your post to use the bug report template or else this post could be closed.
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I also think that shift clicking was intentional so it would be faster to combine food in the cradting grid. However, with the implementation of the hotkey to autocombine, I think that this behavior shoul be reverted to vanilla.
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I agree with Vlad, useful or not, if the silver is the only ingot you can not put back in the mold, that is a problem. (the problem is that the recipe is missing, not that you can not put it back)
If the answer is that there is no use to put the ingot back in the mold, then all the recipe do to so should be removed.
Ignoring inconsistency is not a valid option for me.
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mug? I would vote for a canteen (with a 13 painted on)
Or we always have emris' leather water sac
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You are the only one I guess. Maybe the wiki does not like people comming from your part of canada (Thas is indeed a joke, as I can access the wiki without problem.)
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The firs post should be updated to lis all the compatible mods, give links to download pages and give info about tweaks to make mods work
I would add Chisel to the list, the chisel and some block are not craftable (not compatible with ore dict, or require vanilla items) but it should be fixed in the release of Chisel 2.
Can also add bibliocraft (there is a recipe script available on the forum) that is always nice to have
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mace and sword use double ingots on the anvil, casting them with 1ingot should be considered as a bug that the dev have not been able to fix.
You need to think about anvil, not only about casting, so it should be 1 or 2 ingots, no half ingots (that's my opinion at least)
Finally, I think having to collect 2 or even 3 ingots worth of small pieces to get only 1 pick is way too much. Now we can not mine without support, so you already need 3 tools to mine if you do not have visible surface ore (and I think it's already long enough to find metal for it)
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They are indeed rare, but I can confirm they do exist, If there is lava pools in an area, you can faind hot spings there too
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Well the paper wall is pretty cool and the recipe already work
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Chisel
in Discussion
I was watching a MC LP on youtube and I sas some cool blocks and realize they are from Chisel.
I tought it would be cool to use in a TFC world and... it's working. At least the game does not crash.
From what I see in the commits, their marble and limestone are compatible with Geologica, Is someone could also add compatibility with TFC, it would be cool. I aslo opened an issue repport as their recipe are not accepting oredict ingredient (for example to make the chisel).
If someone can check and improve TFC compatibility it would be awesome!
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Chisel could be a valid addition.
I send a bug repport to them to ask to implement valid oredict recipe for all their blocks (some of them work with vanilla items, but not all).
Except that, it's working fine, you can craft some of the blocks like the paper walls. Of course there is things that are not possible to make. but it's a start.
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ok, that is pretty interesting, if you saw the dense jungle line, then this one is about the same, but up north. you will also find many super tall mountains, that are single isolated peak, not in a mountain range. I think it's interesting
check for mountains at 1968, -12032 / 1822, -11535 / 2186, -12023
seed
235533591
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the raw stone textures are so bad i deleted them. Please make it better
That is rude man. And if you are so good at judging what is good or bad texture, you should make some yourself so we could judge if your texture is good.
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I just had the issue with the two half chest, but both of mine where visible. I noticed on game load that each half loaded at a different time, and each half was in a different chunk. Closing the game and re-opening solved the problem. I guess that the fact that closing the game clean some memory space allow a faster chunk loading.
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rain 4000, temp 22.09, average temp 23.32, I am at -6000
Using mapwriter it's easy to find the trees in the map of the explored area, only have to look for a grey shape like this
...
..o..
.ooo.
..o..
...
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in 79 I found banana peach apple olive and orange, they do exist. I have not found many bushes, but I do have some too
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I tried again and I was able to craft 8 ingot mods, so I did it 4 times with only 5 clay in my inventory.
I did it in single player, don't know how it behave in multiplayer
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... Just so you know... you are SUPPOSED to get two molds from the clay mold recipe... That's how it has always worked.
yes, the recipe is for 2
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[SOLVED]Game crash, unable to even get in to play
in Support
Posted
I guess I quoted as he edited