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Posts posted by SierraKhaar
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Agreed!The only problem is that the trees don't lose their branches when they lose their leaves. It'd make winter turn all the trees into stumps. It'd probably be better to just have the leaves all turn grey or brown.
And I love the sun hours per day thing ^^
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Oh yeah! Good old times. But wouldnt you think it would be quiet weird to see a zombie army all in different colour armors? It also would be realy hard to kill them to.
1. In vMC yeah, in TFC most metals are greyish.
2. Well maybe they start wearing it when you get to bronze age.
Plus when you add armor to enemies you usually buff the weapons.
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I was talking about the ones in the official download page.
I needed to update them on the latest patch (apple tree!!), never updated them before, it's just so simplify for the players
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Agreed!
MC player -"hey look! The first ore I found was gold!"
TFC friend-" yeah dude it sucks, like Hacking rubber against stone" ^^
Gold is a very bad metal, but early ages was able to extract it so I agree it should be low tier.
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Chests fit more but just like logs that you use alot, you build a small pile, gives an awesome feeling to ^^
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Raiders!!
Group of three (two bow one with sword), they will sit around a campfire or wandering off somewhere (when it's nightfall they will set up a campfire).
Avoid them in the first age!
(drops quite good stuff sometimes)
I can draw some up if people like it.
How about different skins and a system that chooses skin randomly?
Edit: 10 skins per biome
So they melt in good with the enviorment, exept in winter they only wear pelts and white clothes.
That way we can let zombies and skeletons stay in the caves but on the surface raiders rule.
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Can you add just a text on the texture packs (on the download page) saying what version it applies for?
Just so we know when to ignore it ^^
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They just said they did not want random
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Haha yeah bioxx, before you do anything with the gems, make them "blockable" (just like logs) with a nice texture of lots n lots of colors!
So we can have a room filled with it! ^^
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Can't... Stop... Playing it!
Thanks to everyone on the dev team
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Yeah everything works now, I'm fighting in the metal age now (trying to get out of its first tier)
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Teranz: I'm sure many young children play this game i am not one of them and if these children are looking for an easy game they have came to the wrong place if you want something easy go play mario.
You call Mario easy? O.o
Yes minecraft might be easy for kids, but I highly doubt TFC is suited for kids.
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Is this idea from Terraria?
Mining helmets has been around for quite a while.
I suggest you get the mod DynamicLights, the torches light up the area around when being held.
I don't think they want dynamiclight since it will use alot GPU CPU etc.
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Depends On how you look at waste of resources, no doubt new harder enemies will be added, getting a few arrows into them before clashing with swords will mean alot, but yes as the enemies are now it would be a waste.
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Thanks for the tip!
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Yeah
Bags would be awesome!
Yeah.. Or have a food system for him, if give him stuff to eat he will stay.
If he is not getting food from you he will run off.
Maybe a cool feature that if you've had him for a loooong time he will stay no matter what!
And different breeds too ofc
Devs please make this happend and I'll donate!
(or else! I'm gonna donate anyway ^^ )
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Since getting rails carts and powered rails are bit hard in TFC (haven't even seen lava yet).
And having to walk around the whole map searching for the right stone type to get the right tier ore we need a transportation, the horse!
It's a stud to conquer (horses withOUT saddles don't f*** around) and a hungry companion (likes grass and cakes)!
Just trying to figure out how to station him (without using fences).
And how a snare would work ingame.
Anyway we really need more transports.
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Walking around with a bunch of corpses?
Nah, you butcher animals on tables if you breed them.
Since you can only breed chickens it would just feel wrong having 10-60 dead pigs in your pockets, dragging them off to your home
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Jokes aside, why doesn't the corpse just stay where it is, you right click with a knife and meat comes out!
1-4 pieces per strike, based of chance.
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Keep them as physical achievements of your heroic deeds!
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Or it's a cute sapling, then a bigger but still a 2d sprite, and then the blocks start coming!
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Yeah I can understand that but the numbers in my suggestion was not final as I wrote twice.
Even a expert blacksmith is not 100% sure he has done the best he could with a weapon/tool.
Randomness / chance is realistic/believable.
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I used the latest at that time, now it's been fixed, Jesus he updates alot.
And yeah using charcoal would make alot sense, maybe by killing squids you get more markings then with charcoal?
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WHAT? This is.... just wrong. Except for the pres where squid were not spawning they are VERY easy to find. I have a small pond next to my base where squid spawn regularly. Squid are in now way at all rare and they don not only spawn in oceans. This is not to say that I don't agree that other things should be used to make markings. I like the graphite idea and the charcoal idea, both make sense and would be nice to have in the game, but I would say that the reason to add them would be because it's realistic not because squid are rare, they are VERY common.
Obviously not to everyone, that includes me, on my third world (with the new beta) and no squids.. At all!
And I have alooot water
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Small request to the webmaster
in Suggestions
Posted
So which will it be?