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gxblt

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Everything posted by gxblt

  1. Coconut palms

    The coconut tree is one of the most important cultivated plants in the world. It produces harvest year round. It has spread throughout much of the Tropics and can be found on nearly every tiny island in this area. It is known in many cultures as the tree of life due to it's nearly limitless uses: -the outer husk of a ripe coconut, called coir, can be used to make stuffing for mattresses and clothes, and white coir from unripe ones can be spun into string or rope. The dry husk can be crafted with string to make simple sandals that reduce fall damage a tiny bit, and used as firelighter and fuel. -the shell itself is useful as a dish or a container for both food and beverage. An intact coconut shell could be used as a jug. The shells can be piled on each other to create low walls. -the fluid inside is watery in unripe nuts, and can be used to quench your thirst. The milkier substance in ripe nuts is more nutritious but when drunk in too large quantities acts as a diuretic and a laxative. Considering the understandably strict rules on such mechanics, it shouldn't be too disgusting for the player's hunger and/or thirst bar to decrease faster when a certain limit is reached. -coconut meat is high in fat. It helps survival drastically. -the large leaves can be used to make roofing, baskets and sails. Coconuts are found in two varieties: green unripe and brown ripe ones. For clarity, the green ones are found in the trees and the brown ones on the ground. When left alone, both the ripe and unripe nuts slowly regenerate.
  2. Mass casting using casting channels and molds

    Excellent idea! May I add: a higher tier levered mold that can be opened without breaking it. Made from fire clay, probably, and used for casting several objects en masse. Needs to be fluxed first. I can now see a large horizontal wheel, slowly rotating using hydropower, and on the wheel, molds for arrowheads. The gears rotating the wheel have systematic defects, causing it to stop every few seconds for a while. Metal gets poured in using a synchronised similar gear, and the filled molds go along, through a small stream of water, cooling them. A rod forces the lock in the mould upwards and open, dropping the arrowhead in a barrel. This open mould now is closed by a brush genlty forcing the halves back together using the rotation of the wheel,and gravity drops the lock back into it's groove. The process begins anew.
  3. Fishing nets and crab pots

    I'd like to add about the shellfish: Could a new "ore" be added, that instead of stone, it has sand, and the ore is actually shellfish! The razor shell lives buried in the sand on beaches all around the world. Clam would be found on gravel at beaches, much like rocks are on grass. Limpets could be found on stone blocks that randomly generate in the sea shores (ahem), and oysters commonly form reefs (reeves?), some very massive. Mussels can be found in both fresh and salty water on sand blocks, like rocks on grass, again. Breaking a seaweed with a net (a handheld tool to be implemented) you have a chance to get shrimp, as they often dwell withing the slimy branches. I remember when I was little, my aunt who lived near the sea, used to pluch a branch of bladderwrack and stick it in a jar. Soon, a whole Zoo of aquatic critters emerged. Crayfish cages can be very easily fashioned from sticks and cordage on day one, and stuck in both oceans, ponds, rivers and lakes. This brings us to water lilies. The bulbous pods of the yellow variety can be fermented and used as corn, and the rhizomes of both species can be dug out and eaten. They have a mild potato or turnip flavour, and come in large quantities.
  4. Volcanoes

    Indeed, in soil volcanic ash is not very deadly. A wet towel over your mouth and nose and that blocks a large majority of the particles. Java has 150 million people after all; volcanic ash can't be that harmful?
  5. Volcanoes

    Some more: pumice and volcanic ash can be used as insulation, flux, poultry litter and made into cement. The tiny island of Java owes it's population of 150 million to widespread ash. Maybe we could direct lava flows into massive fluxed ceramic vats? Basalt bricks, anyone?
  6. Volcanoes

    Obsidian seems the obvious choice for a reward. It's shards, when shattered, have a molecular edge, making them unimaginably sharp. Sulfur and other compounds form deposits along the edges. Volcanic ash is fantastically fertile and makes agriculture boom.
  7. Bird and Squirrel mobs!

    Eating small game, like crickets, small birds, squirrels and other rodents, shellfish, and frogs, a man can sustain himself, as was done in the hunter gatherer societies in periods of scarce game. I'd much rather scramble for morsels every day in Minecraft than kill a deer and have half of the meat spoil. These morsels would be caught with various nooses, cages, nets, and traps made from sticks and simple cordage.
  8. Waves and sea foam

    As for the waves, maybe a sort of graphical effect that varies depending on the wind?
  9. Settlements and Human Mobs

    I absolutely despise the idea of NPC'S in TFC. They take away the virgin earth aspect which I've always hugely respected here. At most we could have semi-sentient apes with whom you could trade and communicate using sing language and gradual trust, or with the introduction of magic, dryads or naiads, half-corporeal natural spirits.
  10. Magic!

    Thanks! I'd very much like the idea of magic being essentially still a mystery no matter how far you progress. The notion of it being not fully harnessed, like electricity in modern world, but rather a bunch of anomalies found naturally. I believe the player should have comparatively little power and knowhow in matters magical, at least just by himself. Also, I absolutely resent the idea of NPC's. At most I'd accept a forest spirit or an ancient golem.
  11. Magic!

    I'd rather like a more subtle approach to magic, much like in Lord of the Rings. Certain armor and/or jewelry could be made OP once per server, as it would create competition; "I have finally acquired the lost sword of _bob_1234! All shall love me and despair!" Also, certain powerful objects could be scattered across the world, believed to be the relics of creation, however a high understanding of magic is required to exploit these items; to a peasant it is just a rusty cracked teapot. A few rare and once-per-world structures could be also found; look at the game Endless Legend and it's anomalies. Magical fossils, arcane hot springs and mysterious trees that attract airborne metal dust on their branches and glisten with beauty. Bushes of everlasting fire, bubbling fields of gold and oil, huge bioluminescent mushrooms, magically fertile earth, wild patches of exotic herbs.
  12. Although it's a common thing in vanilla Minecraft, tree farming is a practise I was amazed to find existed in TFC. In the real world (yes I know it's a game but after all it's goal is to imitate reality) most trees take longer than a lifetime to grow to an usable size. There are, yes, some species like willows that grow much faster but it shouldn't be possible to plant an oak sapling and wait a year for it to grow. Are tree farms really re- sorry, believable? And what is the exact time for sapling growth anyway (if it is even possible to give a solid number)?
  13. Totems

    Yeah, this is pretty much magic. It's not much, but way too much for a mod aiming for SOMEWHAT r- believable gameplay.
  14. I don't think you should make swords using this method, as manufacturing one would be difficult and isn't necessarily a big improvement, and I'd stick to maces and, perhaps, hammers?
  15. Small game

    After a short search in the search bar, I didn't find any suggestions related to adding new kinds of small critters to hunt and trap. Frog- just catch them by running after them, as simple as that. Most nourishing part is the legs. Found in marshes and jungles. Grasshoppers- maybe a sort of net of basket of straw to catch them? Normal ones are found in dry grass in late summer and a bigger variety is found year round in the tropics. Whole insect is edible if you pull the head off (and the intestines that come out neatly with it) Small birds- use a simple bird snare, craftable with sticks and cordage. Pluck it, gut it and roast it on a fire, so you get something to stuff your winter clothes with. Found pretty much everywhere. Squirrels-Found in cold and temperate forests. Catch them using a loop of strong string tied above a long branch leaning against a bigger tree. As the squirrel's head touches the loop, it instinctively rushes forward, effectively hanging itself. Squirrel can be skinned and cooked on a fire. It's pelt could be perhaps used as currency? Minnows and shrimp- Available in ponds and rivers in jungles and deciduous forests, these again require a basket/net to harvest. Again, you can cook them on a fire or use them as bait(?) Crayfish- In clear lakes and rivers, craft a crayfish cage out of sticks. You can pull the intestines out, stick a twig up there and roast them on a fire. Perhaps the claws could have some cosmetic use? Shellfish- Already suggested, basically found on temperate and tropical beaches, can be stuck to the rocks (like limpets) or buried in the sand (like razor clams). An edible type of shellfish lives also up to the arctic climates in rivers and lakes. Remember, these are not necessarily meant as a staple food, only something to rely on for a day or two if you failed your hunt or couldn't find anything at all. All these critters would have a saturation value not comparable to bigger game or domesticated livestock. These also make nice snacks for the first day(s).
  16. Very neat idea, maybe also lead could be used as a mace "core"?
  17. Should tree farms be a thing?

    Wait, there's a config? I'll look into that now. But as a dying breath of my battle, has Dunk got plans for gradual tree growth or does he have other priorities right now?
  18. Should tree farms be a thing?

    Well I do see your point, Kitty. However, maybe the idea would be more feasible if we considered other suggestions related to reducing the need of wood, such as coal coke (or is that too advanced for TFC? I mean it is not particularly complicated to build a simple coke oven but I'm rambling). Also 5,000 blocks may be a bit exaggerated and I didn't say no to gradual regrowth of trees. But I am by no means trying to step on the developers plans for the mod.
  19. Should tree farms be a thing?

    Well historically when people needed wood, they chopped down trees first in the immediate area, then started making logging trips further out. That's why you don't see many forests in Western Europe nowadays. Of course my idea was connected to the suggestion that trees were bigger and yielded much more wood.
  20. Better Tropics

    Yes! I want to be able to live in a treehouse in the thick canopy layer, putting my head above it and seeing the splendour of flowers and leaves, and walk and climb in the shade of the foliage and pick its fruits and honey. Make this happen
  21. Better Tropics

    Support Definitely one of the most underdeveloped areas of the mod. Normally you'd expect a rainforest to teem with life, insects and birds buzzing about and vines and flowers dangling from the thick canopy, but no. In short, we need better jungles.
  22. Mechanical Power. Doing things Better, Faster

    Also Archimedes's screw would be nice too. Useful at short distance and somewhat simpler and lower tech than a traditional pump. Also, farming implements, horse- or ox- driven sowers and harvesters. Aqueducts to irrigate fertile but dry land, and at that, rudimentary water towers. Wood pulp-maker to get rid of weeds, just a simple 2 gears with a hopper above, and mushroom farm and lava forge and.. and.. i'm so full of ideas! Ok, some might be useless and/or OP
  23. Just wanted to check how advanced technology could ever be included in TFC. For those who don't know,the Chinese Song Dynasty was a mediaeval state with high literacy rates and very andvanced practical technology for their time. Basically, they were on the edge of industrialisation. I know that steam engines are too hightech for TFC but something simpler, for example the use of bamboo/hollow tree trunks for liquid pumping and transport or the extraction of salt deposits using water. If I remember correctly the devs said something about 1500 tech limit but this is half a millennia earlier.
  24. Is Song Dynasty tech level okay?

    Oh okay, might have to mod that in So I presume I am free to make an addon? Or is there any copyright hassle?
  25. Too much vegetation?

    Historically, being able to survive on wild crops would be actually believable. After all, agriculture was developed in areas where foraged food was scarce. In multiplayer that could perhaps lead to small hunter-gatherer warbands pillaging civilized settlements mongol style, leading to fortified cities and concentrated agriculture, math and religion..... I have clearly played too much Civilization...