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    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
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    • Claycorp

      This forum is now READ ONLY!   01/20/2020

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PTTG

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About PTTG

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  1. New block mining system.

    Hooo boy, I have to say, I don't like the idea of loosing ores because I somehow broke them into chunks _too hard_. You have to grind the rocks up to melt them down anyway, it doesn't make any sense.
  2. I have to agree here- when it gets down to it, "running out" of loose surface stone is pretty dang hard to imagine; normal weathering exposes loose stone just as fast as anyone could use it. In fact, between freezes, tilling, and normal activity, even a plowed-smooth piece of land can have rocks pop up practically like mushrooms- that's what the "fieldstone" in a fieldstone wall means. When you add the fact that stones are essential to survival and advancement, it only makes sense that there be a constant supply of them. Realism + Gameplay + easy to implement = this really, really should be implemented.
  3. Oh yeah...sluices!

    After collecting approximately 500 surface stones, possibly 600, I recovered precisely 0 of any ores. It has taken me several game days. Meanwhile, my sluices have given me 15 saphrilite, no other ores at all, and 19 or so gems, including several diamonds. Sluices win by default.