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About wormzjl

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    Stone Miner

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  1. That's weired, maybe atl's system is bugged
  2. I can add them as optional mods I think. TFCtech shoud be in the list?
  3. Got a crash on world generation
  4. ProjectPer Fabrica ad Astra (through crafting, to the stars) is a hardcore technical-terrafirmacraftpack designed for experienced players. This pack aims at providing a complete, believable and smooth experience from stone age to interstellar travel, with heavy engineering content in mind. Survive, mine, craft, design your base and your automation, manage your power generation and consumption, shape the world with your hands and in the end create the massive factory you have ever dreamed of. This pack provides many unique challenges in automation, as there are no magic block which can solve every problem. You will need to use all available tools: transport belts, trains, servos, redstone and gates, or even computers to reach your objective. The gameplay can be identified with a few “ages”: Stone age to Bronze age provided by vanilla TFC. Steel age – Basic industry with Immersive Engineering and Industrialcraft 2, unmanned resource extraction and great increase in resource processing efficiency. Petrochem age – Enhanced industry featuring chemistry and oil refining, powered by Magneticraft, Pneumaticcraft, IE and IHL. Have you ever seen a real oil refinery? Aluminium age – Starting advanced rocketry, making advanced components and extracting minor elements from minerals. Titanium age – Basic space flight, moon landing, UUM production by the particle accelerator, experimental fusion devices. Tungsten age – Top-tier-insanely-complex material production, interstellar travel, ultimate productivity enhancement. Endgame – Mekanism self-sustainable fusion as the ultimate goal. This pack is intended for group playing due to its complexity, and is guided with quests and manuals with a storyline. Join us on discord for discussions: The modpack can be downloadedon ATLauncher: If you already have ATL installed, just search for "Per Fabrica ad Astra" in the packs list, if not, you can get ATLauncher here: Some screenshots and flowcharts:
  5. Maybe related to class tweaking? Just guessing.
  6. lol bon courage BTW seems that you have forgotten some debug message and my log file was spammed by this message [22:51:28] [Server thread/INFO] [TerraThaumcraft/]: generateOverworld called in Infused Ore Generator
  7. I think it's better to use asm instead of replacing the classe file, this would avoid some conflicts as well as legal problems (distribution of modified thaumcraft classes could be a problem, not sure through)
  8. Now vanilla armor works, but the problem is that you have overwritten that file
  9. Do you think if it's possible to make mod armor works in TFC without modifying the source of other mods? Trying to find a way to make ic2 quantum armor work with TFC damage, but no chance yet.
  10. This fix does not add new slot to the inventory, but modified the inventory index of back slot to make armor slot numbercompatible with vanilla
  11. Sure no problem, that will make things simpler
  12. Did you happens to modify the inventory index of TFC? Seems my inventory got a bit messed up Edit: seems that the method of patching you have used have interfered with my fix for inventory index inInventoryPlayerTFC.class In vanilla TFC, if you weara full set of armor and opens a gui like MFSU in IC2, there is a chance that you'll get a second boot in your backpack slot. You might want totake a look at my fix:
  13. My approach: grind rich/poor/normal ores to small ores, then grind further to get corresponding small ore dusts. Anyone interested in this here ?
  14. Is it possible to modify the greatwood generation rate,growth time and sapling drop rate? Some of my players reported that the sapling drop rate was too high and thus too easy to obtain a lot of wood from the begining.