Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to TerraFirmaCraft Forums

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

  • Announcements

    • Dries007

      ATTENTION Forum Database Breach   03/04/2019

      There has been a breach of our database. Please make sure you change your password (use a password manager, like Lastpass).
      If you used this password anywhere else, change that too! The passwords themselves are stored hashed, but may old accounts still had old, insecure (by today's standards) hashes from back when they where created. This means they can be "cracked" more easily. Other leaked information includes: email, IP, account name.
      I'm trying my best to find out more and keep everyone up to date. Discord (http://invite.gg/TerraFirmaCraft) is the best option for up to date news and questions. I'm sorry for this, but the damage has been done. All I can do is try to make sure it doesn't happen again.
    • Claycorp

      This forum is now READ ONLY!   01/20/2020

      As of this post and forever into the future this forum has been put into READ ONLY MODE. There will be no new posts! A replacement is coming SoonTM . If you wish to stay up-to-date on whats going on or post your content. Please use the Discord or Sub-Reddit until the new forums are running.

      Any questions or comments can be directed to Claycorp on either platform.

Peffern

Members
  • Content count

    643
  • Joined

  • Last visited

Posts posted by Peffern


  1. I added a spoiler to my comment. Please read. Sorry I would post here but you hadn't posted then. Also I don't mean thaumcraft style I mean similar to the way TFC already generates rock layers. So on generation of the world TFC says"based on this seed, I decree that all taiga8 biomes have the following rock composition: dacite, granite, etc." while it's doing that it could also say "and it has a water level at height 120 of size 100"

    0

  2. How about on world gen, biomes generate a couple of stats. water table depth (higher on rivers etc.) and size/strength(high for jungle low for deserts.) within second ranges. Also instead of the middle support have a special well interface block made from a bucket and some ropes. By putting a bucket In The slot, it would fill it and decrease the water table by one. When it raIned all the water tables would refill a bit.

    Scratch everything. How about no water generates in the world. However every biome generates a water table as I described. And any air blocks that are close to the ground become water(decreasing the table) as a random world tick event(as if water is seeping out of the ground) so digging down below the table would quickly fill the bottom of the hole with water. The well would just be a way to recover it.

    0

  3. I don't like special items only for enchanting. I like the gem idea so how about the gems have attributes like you said, and enchanting gives one of several ideas (power, durability, special, special2) and so the random combination of say creeper+power would be blast resistance.

    0

  4. No that last problem is terrible. It should be that the dragon lair/ dragons are "optional" meaning avoidable, until the player wants to tangle with the dragon. I don't want it to be forced it should be up to the player if they want to attack the dragon with tin boots.

    0

  5. I love this idea. Although the original suggestion was for the GUI to come up when you right clicked on the dead animal, with these options there should be a butchery table. Perhaps just a row of wood half slabs with stone ones on top. other than that good idea. And maybe a trolley or cart to transport the carcass. However, animals would need to give a lot more stuff to make up for the efforts.

    0

  6. The difference is that the ores giving a random amount of metal is a controlled randomness, so to identical veins of cassiterite could yield 15 or 40 bars (or in between) but the difference between 15 and 40 tin isn't game breaking. same with the things you said. However, if instead you knew all the enchantments but got a random one, that wouldn't be game breaking either. But I'd you had to discover them, oops screw you.

    0

  7. By switching out your .jar file for the one you installed railcraft on

    Wow. You're so helpful. I had no idea.

    TFC has an item called "coke." it works as fuel in the bloomery, I ckecked. It doesn't seem like bioxx to add a useful item that is unobtainable. It seems like he adds it first, then adds the usefulness (borax). I said coal coke because I didn't want anyone to think I meant cocaine.(or coca cola)

    0

  8. How about this: a grinder or sharpener of some sort. Similar to the anvil perhaps. It would allow you to reforge (not repair) your tools to make them more efficient. There are a whole host of ideas that could work. Extending durability by making it last longer (by making so it has a chance not to use a durability point) making it faster, making it faster underwater , making it have a chance to break surrounding blocks, etc. combine this with the enchantment system and you could pimp your pickaxe pretty good. That would definitely be worth repairing right? Instead of repairage giving the boost, create a boost system so it's worth repairing good tools.

    0

  9. I have a similar idea. Thus was mentioned somewhere but how about when you broke a wood block, all the logs and leaves that were part of that tree turned to a different block. That was exactly the same as normal wood and leaves except affected by gravity. So you would break one wood, the rest of the tree would collapse and you could harvest the wood.

    0

  10. I was agreeing with you. The wood rot thing was to make an incentive for people to use piles instead. Sorry you're right I didn't really mean inanimate I didn't really mean imperishable because ingots, but how about completed products. Temporary unstable things like hides and ingots wouldn't work in chests.

    0

  11. A crafting recipe is many inputs and 1 output. However we want to have 2 inputs (knife + body) and two outputs: carcass and hide. Can't be done on crafting table. I was mostly referring to the advanced leather armor and the stone stairs.

    0

  12. I had an idea for dragons and dragon lairs. Have a block called like a dragon gen block. Unobtainable. Can generate very rarely in igneous rock (intrusive?) when the world loads the dragon gen block disappears, hollows out a moderate sized area, and spawns a mother dragon + lair. The lair would have ingot piles/gem piles (like log piles mentioned on various other threads) with a semi random composition (mostly gold iron) and lava or fire around. Obviously the dragons are immune to fire/lava and can fly. The mother dragon would have the ability to hollow a cave. The mother dragon would expand from the treasure chamber to make a network of tunnels. Sometimes it would create a dragon egg (a block) the eggs would hatch into baby dragons, which would slowly grow into adult dragons. Only the mother can break blocks, but very VERY rarely, it can make another dragon gen block.

    Mob stats:

    Mother dragon: HP 200

    Attack:5 damage normal melee plus can throw a blaze fireball that does 2 damage.

    Immune to fire and fall damage.

    Drops up to 2 dragon eggs and up to 10 dragon scales.

    Adult dragon:

    HP 100

    Attacks:4 dmg melee 1 dmg fireball

    Drops up to 5 dragon scales

    Baby dragon:

    HP 30

    Dmg 3 melee

    Drops 1-2 dragon scales.

    The dragon eggs could be incubated by you to get a rideable dragon. The scales could be used for enchanting, or maybe magic armor.

    0

  13. I definitely agree that chests should be nerfed. How about causing anything not inanimate degrade in chests. So food would spoil, wood would rot, ingots should stay how they are so that ingot piles become a viable option. And also maybe drop the size to 18

    0

  14. I support bigger biomes from a surface perspective, on the other hand, I have spent almost a week now looking for gabbro to make black steel, and I only found one and it was at surface with no ores. Making bigger biomes would just exaggerate the problem.

    0

  15. Sorry I just thought that a) carving yields 2 outputs do crafting is a stupid way to do it & B) there are several other carving based suggestions and it might be worth it.

    EDIT: that's supposed to be a "b" followed by a ")" not an emoticon.

    0