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      ATTENTION Forum Database Breach   03/04/2019

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TorchicBlaziken

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About TorchicBlaziken

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    Freshly Spawned
  1. Rework Mushroom Biomes

    Right now, Mushroom Biomes are included in TFCraft, but aside from a lack of Mycelium except on the banks of surface pools, they haven't changed from vanilla. There are still Mooshrooms everywhere and they breed like in vanilla, and no hostile mobs spawn. Because of this, survival in them is too easy. I know that the devs will probably get to them eventually, but I just want to talk about how they could be improved. Here are some of my ideas: 1. Mooshrooms would all attack you when you attack one, like Wolves, as well as when you approach one holding Shears. This would make them a bit harder to farm than normal Cows. 2. Instead of no monsters spawning, there would be mushroom versions of the monsters. 3. Mycelium would convert Grass. 4. Mushroom Biomes would be more common because they would not be as OP. 5. They would be more reminiscent of the Corruption from Terraria. They would be harder than the regular biomes as opposed to being easier.
  2. Implement the different Sticks

    I noticed that there were unused Sticks in the game, based off all the different trees. I think they should actually be used in the game. You could use any Stick as a handle for a tool and it would give a certain multiplier to the durability of the tool, which would be like Inficraft but on a smaller scale. Firestarters made from the different Sticks would have different durability and a different chance to start a fire. The different Sticks would take different amounts of time to light and become Torches. There would also be different Fences and Fence Gates.
  3. Tiny Tweaks Metathread

    I think there should be a Kapok Sapling and an item that works like the old Bone Meal, for Creative Mode only.